Game-Based Training to Promote Arithmetic Fluency

The research team designed and evaluated a mobile game to promote rapid retrieval of arithmetic facts among a group of children aged 7–8 years (n = 97). The design of the game was based on principles drawn from research literature in mathematical cognition, game-based learning, and game design. The...

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Main Authors: Tim Jay, Jake Habgood, Martyn Mees, Paul Howard-Jones
Format: Article
Language:English
Published: Frontiers Media S.A. 2019-10-01
Series:Frontiers in Education
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/feduc.2019.00118/full
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spelling doaj-015e5c70acc848dc904b1840dbfb82462020-11-25T02:52:08ZengFrontiers Media S.A.Frontiers in Education2504-284X2019-10-01410.3389/feduc.2019.00118465247Game-Based Training to Promote Arithmetic FluencyTim Jay0Jake Habgood1Martyn Mees2Paul Howard-Jones3Sheffield Institute of Education, Sheffield Hallam University, Sheffield, United KingdomDepartment of Computing, Sheffield Hallam University, Sheffield, United KingdomSheffield Institute of Education, Sheffield Hallam University, Sheffield, United KingdomSchool of Education, University of Bristol, Bristol, United KingdomThe research team designed and evaluated a mobile game to promote rapid retrieval of arithmetic facts among a group of children aged 7–8 years (n = 97). The design of the game was based on principles drawn from research literature in mathematical cognition, game-based learning, and game design. The game trains basic number knowledge within a motivating context. It tested an implication of theory of automatization of arithmetic facts that training of recognition of multiples of single-digit numbers should lead to greater fluency in solving multiplication and division problems. A quasi-experimental design was employed to test whether the game improves retrieval of arithmetic facts. Children played the game in their classrooms for 20 min a day for 2 weeks. Comparisons between pre- and post-tests showed that the game playing group outperformed controls with a medium to large effect size (>0.6). These results suggest an improvement in arithmetic fluency equivalent to around 7 months' progress and provide rare empirical evidence supporting transfer of game-based training to a pencil-and-paper test. The findings are consistent with a connectionist theory of arithmetic skill, by showing that improved recognition of multiples contributes to multiplication and division skill. The theoretical and practical implications of these findings are discussed.https://www.frontiersin.org/article/10.3389/feduc.2019.00118/fulldesigngame-based learningevaluationinterdisciplinary/multidisciplinaryprimary educationarithmetic
collection DOAJ
language English
format Article
sources DOAJ
author Tim Jay
Jake Habgood
Martyn Mees
Paul Howard-Jones
spellingShingle Tim Jay
Jake Habgood
Martyn Mees
Paul Howard-Jones
Game-Based Training to Promote Arithmetic Fluency
Frontiers in Education
design
game-based learning
evaluation
interdisciplinary/multidisciplinary
primary education
arithmetic
author_facet Tim Jay
Jake Habgood
Martyn Mees
Paul Howard-Jones
author_sort Tim Jay
title Game-Based Training to Promote Arithmetic Fluency
title_short Game-Based Training to Promote Arithmetic Fluency
title_full Game-Based Training to Promote Arithmetic Fluency
title_fullStr Game-Based Training to Promote Arithmetic Fluency
title_full_unstemmed Game-Based Training to Promote Arithmetic Fluency
title_sort game-based training to promote arithmetic fluency
publisher Frontiers Media S.A.
series Frontiers in Education
issn 2504-284X
publishDate 2019-10-01
description The research team designed and evaluated a mobile game to promote rapid retrieval of arithmetic facts among a group of children aged 7–8 years (n = 97). The design of the game was based on principles drawn from research literature in mathematical cognition, game-based learning, and game design. The game trains basic number knowledge within a motivating context. It tested an implication of theory of automatization of arithmetic facts that training of recognition of multiples of single-digit numbers should lead to greater fluency in solving multiplication and division problems. A quasi-experimental design was employed to test whether the game improves retrieval of arithmetic facts. Children played the game in their classrooms for 20 min a day for 2 weeks. Comparisons between pre- and post-tests showed that the game playing group outperformed controls with a medium to large effect size (>0.6). These results suggest an improvement in arithmetic fluency equivalent to around 7 months' progress and provide rare empirical evidence supporting transfer of game-based training to a pencil-and-paper test. The findings are consistent with a connectionist theory of arithmetic skill, by showing that improved recognition of multiples contributes to multiplication and division skill. The theoretical and practical implications of these findings are discussed.
topic design
game-based learning
evaluation
interdisciplinary/multidisciplinary
primary education
arithmetic
url https://www.frontiersin.org/article/10.3389/feduc.2019.00118/full
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