Video games, cinema, Bazin, and the myth of simulated lived experience
Video games theory has advanced far enough that we can use it to reevaluate film theory as a result, en route to broader, transmedial theorizing. This essay looks particularly at how video games can be seen as participating in and advancing Andre Bazin’s “Myth of Total Cinema”, and perhaps recont...
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Format: | Article |
Language: | English |
Published: |
Ass.ne Culturale Ludica
2015-09-01
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Series: | G|A|M|E The Italian Journal of Game Studies |
Subjects: | |
Online Access: | http://www.gamejournal.it/wolf_lived_experience/ |
Summary: | Video games theory has advanced far enough that we can use it to reevaluate film theory as a result, en route to broader, transmedial theorizing. This essay looks particularly at how video games can be seen as participating in and advancing Andre Bazin’s “Myth of Total Cinema”, and perhaps recontextualzing it as the Myth of Simulated Lived Experience. |
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ISSN: | 2280-7705 |