Screen time and problem behaviors in children: exploring the mediating role of sleep duration

Abstract Background Previous research examining the relationship between screen time (ST) and psychological health outcomes have primarily focused on one type of ST (i.e., television), while little research has considered other types of screens (e.g., videos, movies, social media), screen content (e...

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Main Authors: Michelle D. Guerrero, Joel D. Barnes, Jean-Philippe Chaput, Mark S. Tremblay
Format: Article
Language:English
Published: BMC 2019-11-01
Series:International Journal of Behavioral Nutrition and Physical Activity
Subjects:
Online Access:http://link.springer.com/article/10.1186/s12966-019-0862-x
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spelling doaj-03f0e99b4e3047d4bec231546fc3d7762020-11-25T04:06:41ZengBMCInternational Journal of Behavioral Nutrition and Physical Activity1479-58682019-11-0116111010.1186/s12966-019-0862-xScreen time and problem behaviors in children: exploring the mediating role of sleep durationMichelle D. Guerrero0Joel D. Barnes1Jean-Philippe Chaput2Mark S. Tremblay3Healthy Active Living and Obesity Research Group, Children’s Hospital of Eastern Ontario Research InstituteHealthy Active Living and Obesity Research Group, Children’s Hospital of Eastern Ontario Research InstituteHealthy Active Living and Obesity Research Group, Children’s Hospital of Eastern Ontario Research InstituteHealthy Active Living and Obesity Research Group, Children’s Hospital of Eastern Ontario Research InstituteAbstract Background Previous research examining the relationship between screen time (ST) and psychological health outcomes have primarily focused on one type of ST (i.e., television), while little research has considered other types of screens (e.g., videos, movies, social media), screen content (e.g., violent video games), or potential mediating variables. Therefore, the purpose of the present study was to assess ST types and content and their association with problem behaviors, and to determine whether these relationships were mediated by sleep duration. Methods Parents and children provided cross-sectional baseline data (2016–18) as part of the Adolescent Brain Cognitive Development study, a broadly US representative sample of 11,875 children aged 9 to 10 years. Parents self-reported their children’s emotional and behavioral syndromes via the Child Behavior Checklist and sleep duration using one item from the Parent Sleep Disturbance Scale. Children self-reported their ST behavior, which comprised ST types (television/movies, videos, video games, and social media) and content (mature-rated video games and R-rated movies). Results Time spent in various ST types was positively associated with problem behaviors: watching television/movies was associated with a 5.9% increase in rule-breaking behavior (incidence rate ratio [IRR] = 1.059), 5% increase in social problems (IRR = 1.050), 4% increase in aggressive behavior (IRR = 1.040), and 3.7% increase in thought problems (IRR = 1.037). Greater time spent playing mature-rated video games was associated with greater somatic complaints (IRR = 1.041), aggressive behavior (IRR = 1.039), and reduced sleep duration (IRR = .938). Sleep duration mediated the relationship between ST (type and content) and problem behaviors, albeit the effect sizes were small. The largest effects were observed between sleep duration and all problem behaviors, with greater sleep duration predicting an 8.8–16.6% decrease in problem behaviors (IRRs ranging from .834 to .905). Conclusion Greater time spent in ST behavior was associated with greater problem behaviors among children. There was strong evidence that longer sleep duration was associated with reduced problem behaviors. While sleep duration mediated the effects of ST on problem behaviors, other potential mediating variables need to be investigated in future research.http://link.springer.com/article/10.1186/s12966-019-0862-xTelevision/moviesVideo gamesMature-rated video gamesNegative binomial structural equation modelingAggressive behaviorRule-breaking behavior
collection DOAJ
language English
format Article
sources DOAJ
author Michelle D. Guerrero
Joel D. Barnes
Jean-Philippe Chaput
Mark S. Tremblay
spellingShingle Michelle D. Guerrero
Joel D. Barnes
Jean-Philippe Chaput
Mark S. Tremblay
Screen time and problem behaviors in children: exploring the mediating role of sleep duration
International Journal of Behavioral Nutrition and Physical Activity
Television/movies
Video games
Mature-rated video games
Negative binomial structural equation modeling
Aggressive behavior
Rule-breaking behavior
author_facet Michelle D. Guerrero
Joel D. Barnes
Jean-Philippe Chaput
Mark S. Tremblay
author_sort Michelle D. Guerrero
title Screen time and problem behaviors in children: exploring the mediating role of sleep duration
title_short Screen time and problem behaviors in children: exploring the mediating role of sleep duration
title_full Screen time and problem behaviors in children: exploring the mediating role of sleep duration
title_fullStr Screen time and problem behaviors in children: exploring the mediating role of sleep duration
title_full_unstemmed Screen time and problem behaviors in children: exploring the mediating role of sleep duration
title_sort screen time and problem behaviors in children: exploring the mediating role of sleep duration
publisher BMC
series International Journal of Behavioral Nutrition and Physical Activity
issn 1479-5868
publishDate 2019-11-01
description Abstract Background Previous research examining the relationship between screen time (ST) and psychological health outcomes have primarily focused on one type of ST (i.e., television), while little research has considered other types of screens (e.g., videos, movies, social media), screen content (e.g., violent video games), or potential mediating variables. Therefore, the purpose of the present study was to assess ST types and content and their association with problem behaviors, and to determine whether these relationships were mediated by sleep duration. Methods Parents and children provided cross-sectional baseline data (2016–18) as part of the Adolescent Brain Cognitive Development study, a broadly US representative sample of 11,875 children aged 9 to 10 years. Parents self-reported their children’s emotional and behavioral syndromes via the Child Behavior Checklist and sleep duration using one item from the Parent Sleep Disturbance Scale. Children self-reported their ST behavior, which comprised ST types (television/movies, videos, video games, and social media) and content (mature-rated video games and R-rated movies). Results Time spent in various ST types was positively associated with problem behaviors: watching television/movies was associated with a 5.9% increase in rule-breaking behavior (incidence rate ratio [IRR] = 1.059), 5% increase in social problems (IRR = 1.050), 4% increase in aggressive behavior (IRR = 1.040), and 3.7% increase in thought problems (IRR = 1.037). Greater time spent playing mature-rated video games was associated with greater somatic complaints (IRR = 1.041), aggressive behavior (IRR = 1.039), and reduced sleep duration (IRR = .938). Sleep duration mediated the relationship between ST (type and content) and problem behaviors, albeit the effect sizes were small. The largest effects were observed between sleep duration and all problem behaviors, with greater sleep duration predicting an 8.8–16.6% decrease in problem behaviors (IRRs ranging from .834 to .905). Conclusion Greater time spent in ST behavior was associated with greater problem behaviors among children. There was strong evidence that longer sleep duration was associated with reduced problem behaviors. While sleep duration mediated the effects of ST on problem behaviors, other potential mediating variables need to be investigated in future research.
topic Television/movies
Video games
Mature-rated video games
Negative binomial structural equation modeling
Aggressive behavior
Rule-breaking behavior
url http://link.springer.com/article/10.1186/s12966-019-0862-x
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