Video Game Characters. Theory and Analysis
<p class="d04-absatztext-abstract" lang="en-US">This essay develops a method for the analysis of video game characters based on a theoretical understanding of their medium-specific representation and the mental processes involved in their intersubjective construction by vid...
Main Authors: | Felix Schröter, Jan-Noël Thon |
---|---|
Format: | Article |
Language: | deu |
Published: |
Bergische Universität Wuppertal
2014-06-01
|
Series: | Diegesis: Interdisziplinäres E-Journal für Erzählforschung |
Online Access: | https://www.diegesis.uni-wuppertal.de/index.php/diegesis/article/view/151 |
Similar Items
-
The Design Analysis of Characters in Japanese Otome Video Games
by: Chen Ying Chi, et al.
Published: (2012) -
The relationship between video game user and character
by: Sutterfield, Curtis T.
Published: (2011) -
User-Centered Design for Character in Video Games
by: Ching-Han Kao, et al.
Published: (2008) -
Powerful elderly characters in video games: Flemeth of Dragon Age
by: Elisabeta Toma
Published: (2015-12-01) -
Exploring the Attractiveness Factors of Cross-Cultural Characters in Video Games
by: Hsieh, Tsung-Jen, et al.
Published: (2013)