Computer Games and Art

This article devoted to the search of relevant sources (primary and secondary) and characteristics of computer games that allow to include them in the field of art (such as the creation of artistic games, computer graphics, active interaction with other forms of art, signs of spiritual aesthetic act...

Full description

Bibliographic Details
Main Author: Anton Sukhov
Format: Article
Language:English
Published: MI-AN Publishing 2015-10-01
Series:Kultura (Skopje)
Subjects:
Online Access:http://journals.cultcenter.net/index.php/culture/article/view/196
Description
Summary:This article devoted to the search of relevant sources (primary and secondary) and characteristics of computer games that allow to include them in the field of art (such as the creation of artistic games, computer graphics, active interaction with other forms of art, signs of spiritual aesthetic act, own temporality of computer games, “aesthetic illusion”, interactivity). In general, modern computer games can be attributed to commercial art and popular culture (blockbuster games) and to elite forms of contemporary media art (author’s games, visionary games).
ISSN:1857-7717
1857-7725