Computer Games and Art
This article devoted to the search of relevant sources (primary and secondary) and characteristics of computer games that allow to include them in the field of art (such as the creation of artistic games, computer graphics, active interaction with other forms of art, signs of spiritual aesthetic act...
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2015-10-01
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Online Access: | http://journals.cultcenter.net/index.php/culture/article/view/196 |
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doaj-04f5c39446664294ae52e28cd3b197bb2020-11-24T23:44:21ZengMI-AN PublishingKultura (Skopje)1857-77171857-77252015-10-01012197204194Computer Games and ArtAnton Sukhov0Ural Federal University, EkaterinburgThis article devoted to the search of relevant sources (primary and secondary) and characteristics of computer games that allow to include them in the field of art (such as the creation of artistic games, computer graphics, active interaction with other forms of art, signs of spiritual aesthetic act, own temporality of computer games, “aesthetic illusion”, interactivity). In general, modern computer games can be attributed to commercial art and popular culture (blockbuster games) and to elite forms of contemporary media art (author’s games, visionary games).http://journals.cultcenter.net/index.php/culture/article/view/196computer games, aesthetics, virtual reality, media art, contemporary art, interactivity, visionary. |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Anton Sukhov |
spellingShingle |
Anton Sukhov Computer Games and Art Kultura (Skopje) computer games, aesthetics, virtual reality, media art, contemporary art, interactivity, visionary. |
author_facet |
Anton Sukhov |
author_sort |
Anton Sukhov |
title |
Computer Games and Art |
title_short |
Computer Games and Art |
title_full |
Computer Games and Art |
title_fullStr |
Computer Games and Art |
title_full_unstemmed |
Computer Games and Art |
title_sort |
computer games and art |
publisher |
MI-AN Publishing |
series |
Kultura (Skopje) |
issn |
1857-7717 1857-7725 |
publishDate |
2015-10-01 |
description |
This article devoted to the search of relevant sources (primary and secondary) and characteristics of computer games that allow to include them in the field of art (such as the creation of artistic games, computer graphics, active interaction with other forms of art, signs of spiritual aesthetic act, own temporality of computer games, “aesthetic illusion”, interactivity). In general, modern computer games can be attributed to commercial art and popular culture (blockbuster games) and to elite forms of contemporary media art (author’s games, visionary games). |
topic |
computer games, aesthetics, virtual reality, media art, contemporary art, interactivity, visionary. |
url |
http://journals.cultcenter.net/index.php/culture/article/view/196 |
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AT antonsukhov computergamesandart |
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