Computer Games and Art

This article devoted to the search of relevant sources (primary and secondary) and characteristics of computer games that allow to include them in the field of art (such as the creation of artistic games, computer graphics, active interaction with other forms of art, signs of spiritual aesthetic act...

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Main Author: Anton Sukhov
Format: Article
Language:English
Published: MI-AN Publishing 2015-10-01
Series:Kultura (Skopje)
Subjects:
Online Access:http://journals.cultcenter.net/index.php/culture/article/view/196
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spelling doaj-04f5c39446664294ae52e28cd3b197bb2020-11-24T23:44:21ZengMI-AN PublishingKultura (Skopje)1857-77171857-77252015-10-01012197204194Computer Games and ArtAnton Sukhov0Ural Federal University, EkaterinburgThis article devoted to the search of relevant sources (primary and secondary) and characteristics of computer games that allow to include them in the field of art (such as the creation of artistic games, computer graphics, active interaction with other forms of art, signs of spiritual aesthetic act, own temporality of computer games, “aesthetic illusion”, interactivity). In general, modern computer games can be attributed to commercial art and popular culture (blockbuster games) and to elite forms of contemporary media art (author’s games, visionary games).http://journals.cultcenter.net/index.php/culture/article/view/196computer games, aesthetics, virtual reality, media art, contemporary art, interactivity, visionary.
collection DOAJ
language English
format Article
sources DOAJ
author Anton Sukhov
spellingShingle Anton Sukhov
Computer Games and Art
Kultura (Skopje)
computer games, aesthetics, virtual reality, media art, contemporary art, interactivity, visionary.
author_facet Anton Sukhov
author_sort Anton Sukhov
title Computer Games and Art
title_short Computer Games and Art
title_full Computer Games and Art
title_fullStr Computer Games and Art
title_full_unstemmed Computer Games and Art
title_sort computer games and art
publisher MI-AN Publishing
series Kultura (Skopje)
issn 1857-7717
1857-7725
publishDate 2015-10-01
description This article devoted to the search of relevant sources (primary and secondary) and characteristics of computer games that allow to include them in the field of art (such as the creation of artistic games, computer graphics, active interaction with other forms of art, signs of spiritual aesthetic act, own temporality of computer games, “aesthetic illusion”, interactivity). In general, modern computer games can be attributed to commercial art and popular culture (blockbuster games) and to elite forms of contemporary media art (author’s games, visionary games).
topic computer games, aesthetics, virtual reality, media art, contemporary art, interactivity, visionary.
url http://journals.cultcenter.net/index.php/culture/article/view/196
work_keys_str_mv AT antonsukhov computergamesandart
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