360-Degree Video Streaming: A Survey of the State of the Art
360-degree video streaming is expected to grow as the next disruptive innovation due to the ultra-high network bandwidth (60–100 Mbps for 6k streaming), ultra-high storage capacity, and ultra-high computation requirements. Video consumers are more interested in the immersive experience instead of co...
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doaj-055bcd7327da4e719df346cfe7726b502020-11-25T03:48:07ZengMDPI AGSymmetry2073-89942020-09-01121491149110.3390/sym12091491360-Degree Video Streaming: A Survey of the State of the ArtRabia Shafi0Wan Shuai1Muhammad Usman Younus2School of Electronics and Information, Northwestern Polytechnical University, Xi’an 710129, ChinaSchool of Electronics and Information, Northwestern Polytechnical University, Xi’an 710129, ChinaEcole Doctorale Mathématiques, Informatique, Télécommunications de Toulouse, Université Paul Sabatie, 31062 Toulouse, France360-degree video streaming is expected to grow as the next disruptive innovation due to the ultra-high network bandwidth (60–100 Mbps for 6k streaming), ultra-high storage capacity, and ultra-high computation requirements. Video consumers are more interested in the immersive experience instead of conventional broadband televisions. The visible area (known as user’s viewport) of the video is displayed through Head-Mounted Display (HMD) with a very high frame rate and high resolution. Delivering the whole 360-degree frames in ultra-high-resolution to the end-user significantly adds pressure to the service providers’ overall intention. This paper surveys 360-degree video streaming by focusing on different paradigms from capturing to display. It overviews different projections, compression, and streaming techniques that either incorporate the visual features or spherical characteristics of 360-degree video. Next, the latest ongoing standardization efforts for enhanced degree-of-freedom immersive experience are presented. Furthermore, several 360-degree audio technologies and a wide range of immersive applications are consequently deliberated. Finally, some significant research challenges and implications in the immersive multimedia environment are presented and explained in detail.https://www.mdpi.com/2073-8994/12/9/1491Virtual Reality (VR)360-degree videoTile-based streamingAudio techniquesHead-Mounted Display (HMD) |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Rabia Shafi Wan Shuai Muhammad Usman Younus |
spellingShingle |
Rabia Shafi Wan Shuai Muhammad Usman Younus 360-Degree Video Streaming: A Survey of the State of the Art Symmetry Virtual Reality (VR) 360-degree video Tile-based streaming Audio techniques Head-Mounted Display (HMD) |
author_facet |
Rabia Shafi Wan Shuai Muhammad Usman Younus |
author_sort |
Rabia Shafi |
title |
360-Degree Video Streaming: A Survey of the State of the Art |
title_short |
360-Degree Video Streaming: A Survey of the State of the Art |
title_full |
360-Degree Video Streaming: A Survey of the State of the Art |
title_fullStr |
360-Degree Video Streaming: A Survey of the State of the Art |
title_full_unstemmed |
360-Degree Video Streaming: A Survey of the State of the Art |
title_sort |
360-degree video streaming: a survey of the state of the art |
publisher |
MDPI AG |
series |
Symmetry |
issn |
2073-8994 |
publishDate |
2020-09-01 |
description |
360-degree video streaming is expected to grow as the next disruptive innovation due to the ultra-high network bandwidth (60–100 Mbps for 6k streaming), ultra-high storage capacity, and ultra-high computation requirements. Video consumers are more interested in the immersive experience instead of conventional broadband televisions. The visible area (known as user’s viewport) of the video is displayed through Head-Mounted Display (HMD) with a very high frame rate and high resolution. Delivering the whole 360-degree frames in ultra-high-resolution to the end-user significantly adds pressure to the service providers’ overall intention. This paper surveys 360-degree video streaming by focusing on different paradigms from capturing to display. It overviews different projections, compression, and streaming techniques that either incorporate the visual features or spherical characteristics of 360-degree video. Next, the latest ongoing standardization efforts for enhanced degree-of-freedom immersive experience are presented. Furthermore, several 360-degree audio technologies and a wide range of immersive applications are consequently deliberated. Finally, some significant research challenges and implications in the immersive multimedia environment are presented and explained in detail. |
topic |
Virtual Reality (VR) 360-degree video Tile-based streaming Audio techniques Head-Mounted Display (HMD) |
url |
https://www.mdpi.com/2073-8994/12/9/1491 |
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