Study on Hand–Eye Cordination Area with Bare-Hand Click Interaction in Virtual Reality

In virtual reality, users’ input and output interactions are carried out in a three-dimensional space, and bare-hand click interaction is one of the most common interaction methods. Apart from the limitations of the device, the movements of bare-hand click interaction in virtual reality involve head...

Full description

Bibliographic Details
Main Authors: Xiaozhou Zhou, Yu Jin, Lesong Jia, Chengqi Xue
Format: Article
Language:English
Published: MDPI AG 2021-07-01
Series:Applied Sciences
Subjects:
HCI
Online Access:https://www.mdpi.com/2076-3417/11/13/6146
id doaj-057783f8a1fc40f3bed83cc3b3e773fb
record_format Article
spelling doaj-057783f8a1fc40f3bed83cc3b3e773fb2021-07-15T15:30:49ZengMDPI AGApplied Sciences2076-34172021-07-01116146614610.3390/app11136146Study on Hand–Eye Cordination Area with Bare-Hand Click Interaction in Virtual RealityXiaozhou Zhou0Yu Jin1Lesong Jia2Chengqi Xue3School of Mechanical Engineering, Southeast University, Nanjing 211189, ChinaZhejiang Institute of Communications CO., LTD., Hangzhou 310000, ChinaSchool of Mechanical Engineering, Southeast University, Nanjing 211189, ChinaSchool of Mechanical Engineering, Southeast University, Nanjing 211189, ChinaIn virtual reality, users’ input and output interactions are carried out in a three-dimensional space, and bare-hand click interaction is one of the most common interaction methods. Apart from the limitations of the device, the movements of bare-hand click interaction in virtual reality involve head, eye, and hand movements. Consequently, clicking performance varies among locations in the binocular field of view. In this study, we explored the optimal interaction area of hand–eye coordination within the binocular field of view in a 3D virtual environment (VE), and implemented a bare-hand click experiment in a VE combining click performance data, namely, click accuracy and click duration, following a gradient descent method. The experimental results show that click performance is significantly influenced by the area where the target is located. The performance data and subjective preferences for clicks show a high degree of consistency. Combining reaction time and click accuracy, the optimal operating area for bare-hand clicking in virtual reality is from 20° to the left to 30° to the right horizontally and from 15° in the upward direction to 20° in the downward direction vertically. The results of this study have implications for guidelines and applications for bare-hand click interaction interface designs in the proximal space of virtual reality.https://www.mdpi.com/2076-3417/11/13/6146hand–eye coordinationHCIbare handvirtual reality
collection DOAJ
language English
format Article
sources DOAJ
author Xiaozhou Zhou
Yu Jin
Lesong Jia
Chengqi Xue
spellingShingle Xiaozhou Zhou
Yu Jin
Lesong Jia
Chengqi Xue
Study on Hand–Eye Cordination Area with Bare-Hand Click Interaction in Virtual Reality
Applied Sciences
hand–eye coordination
HCI
bare hand
virtual reality
author_facet Xiaozhou Zhou
Yu Jin
Lesong Jia
Chengqi Xue
author_sort Xiaozhou Zhou
title Study on Hand–Eye Cordination Area with Bare-Hand Click Interaction in Virtual Reality
title_short Study on Hand–Eye Cordination Area with Bare-Hand Click Interaction in Virtual Reality
title_full Study on Hand–Eye Cordination Area with Bare-Hand Click Interaction in Virtual Reality
title_fullStr Study on Hand–Eye Cordination Area with Bare-Hand Click Interaction in Virtual Reality
title_full_unstemmed Study on Hand–Eye Cordination Area with Bare-Hand Click Interaction in Virtual Reality
title_sort study on hand–eye cordination area with bare-hand click interaction in virtual reality
publisher MDPI AG
series Applied Sciences
issn 2076-3417
publishDate 2021-07-01
description In virtual reality, users’ input and output interactions are carried out in a three-dimensional space, and bare-hand click interaction is one of the most common interaction methods. Apart from the limitations of the device, the movements of bare-hand click interaction in virtual reality involve head, eye, and hand movements. Consequently, clicking performance varies among locations in the binocular field of view. In this study, we explored the optimal interaction area of hand–eye coordination within the binocular field of view in a 3D virtual environment (VE), and implemented a bare-hand click experiment in a VE combining click performance data, namely, click accuracy and click duration, following a gradient descent method. The experimental results show that click performance is significantly influenced by the area where the target is located. The performance data and subjective preferences for clicks show a high degree of consistency. Combining reaction time and click accuracy, the optimal operating area for bare-hand clicking in virtual reality is from 20° to the left to 30° to the right horizontally and from 15° in the upward direction to 20° in the downward direction vertically. The results of this study have implications for guidelines and applications for bare-hand click interaction interface designs in the proximal space of virtual reality.
topic hand–eye coordination
HCI
bare hand
virtual reality
url https://www.mdpi.com/2076-3417/11/13/6146
work_keys_str_mv AT xiaozhouzhou studyonhandeyecordinationareawithbarehandclickinteractioninvirtualreality
AT yujin studyonhandeyecordinationareawithbarehandclickinteractioninvirtualreality
AT lesongjia studyonhandeyecordinationareawithbarehandclickinteractioninvirtualreality
AT chengqixue studyonhandeyecordinationareawithbarehandclickinteractioninvirtualreality
_version_ 1721299981667663872