Crafting research communication in building history

This research is presented through an interactive application. A virtual reconstruction based on the remains from a medieval stave church is used as a case study to re-establish the historic building as a tangible place and assemblage. Augmented by virtual reality, the research focuses on the sensu...

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Main Authors: Gunnar Almevik, Jonathan Westin
Format: Article
Language:Danish
Published: Formakademisk, Oslo 2021-05-01
Series:FORMakademisk
Subjects:
Online Access:https://journals.oslomet.no/index.php/formakademisk/article/view/4404
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spelling doaj-05e0bca38f374c7585ca0f025d11ae852021-05-07T12:15:47ZdanFormakademisk, OsloFORMakademisk1890-95152021-05-0114210.7577/formakademisk.4404Crafting research communication in building historyGunnar Almevik0Jonathan Westin1University of Gothenburg, Department of ConservationUniversity of Gothenburg, Centre for Digital Humanities This research is presented through an interactive application. A virtual reconstruction based on the remains from a medieval stave church is used as a case study to re-establish the historic building as a tangible place and assemblage. Augmented by virtual reality, the research focuses on the sensuous aspects of the stave church as a whole—where architecture, artefacts, light, and materials interact—through the movements of approaching, entering, and dwelling. The research output is a virtual reconstruction, or a virtual diorama, that “re-members” the stave church elements and re-contextualises contemporaneous religious artefacts that have been dismembered and diffused in various exhibitions and deposits. The contribution in this research is methodological, seeking to test and provide a case to discuss how non-traditional research outcome can be crafted to elicit the sensuous aspects of research and still attend to the rigor of science. We seek to methodologise the digital artefact as a research output but also as a means for testing hypothesis and observing the effects when enacting the environment. The connection to the craft sciences concerns both the empirical material, the wooden stave church as a crafted object, and the exploration of an interactive application as a research output or hermeneutic device in the research process. https://journals.oslomet.no/index.php/formakademisk/article/view/4404Virtual realitynon-traditional research output (NTRO)virtual dioramaHemse stave church
collection DOAJ
language Danish
format Article
sources DOAJ
author Gunnar Almevik
Jonathan Westin
spellingShingle Gunnar Almevik
Jonathan Westin
Crafting research communication in building history
FORMakademisk
Virtual reality
non-traditional research output (NTRO)
virtual diorama
Hemse stave church
author_facet Gunnar Almevik
Jonathan Westin
author_sort Gunnar Almevik
title Crafting research communication in building history
title_short Crafting research communication in building history
title_full Crafting research communication in building history
title_fullStr Crafting research communication in building history
title_full_unstemmed Crafting research communication in building history
title_sort crafting research communication in building history
publisher Formakademisk, Oslo
series FORMakademisk
issn 1890-9515
publishDate 2021-05-01
description This research is presented through an interactive application. A virtual reconstruction based on the remains from a medieval stave church is used as a case study to re-establish the historic building as a tangible place and assemblage. Augmented by virtual reality, the research focuses on the sensuous aspects of the stave church as a whole—where architecture, artefacts, light, and materials interact—through the movements of approaching, entering, and dwelling. The research output is a virtual reconstruction, or a virtual diorama, that “re-members” the stave church elements and re-contextualises contemporaneous religious artefacts that have been dismembered and diffused in various exhibitions and deposits. The contribution in this research is methodological, seeking to test and provide a case to discuss how non-traditional research outcome can be crafted to elicit the sensuous aspects of research and still attend to the rigor of science. We seek to methodologise the digital artefact as a research output but also as a means for testing hypothesis and observing the effects when enacting the environment. The connection to the craft sciences concerns both the empirical material, the wooden stave church as a crafted object, and the exploration of an interactive application as a research output or hermeneutic device in the research process.
topic Virtual reality
non-traditional research output (NTRO)
virtual diorama
Hemse stave church
url https://journals.oslomet.no/index.php/formakademisk/article/view/4404
work_keys_str_mv AT gunnaralmevik craftingresearchcommunicationinbuildinghistory
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