Body Movin’: Ecocritical and Postcolonial Readings of the Travelling Body in the Tomb Raider Series

When Lara Croft travels, she travels light – sans suitcase, but in most cases with enough firepower to take opposing forces ranging from dinosaurs to bloodthirsty locals. However, her big guns seems often unnecessary titillation, for she can manage very well without them thanks to her exquisite acro...

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Main Author: Tomasz Gnat
Format: Article
Language:English
Published: University of Silesia Press 2021-06-01
Series:Postscriptum Polonistyczne
Subjects:
Online Access:https://www.journals.us.edu.pl/index.php/PPol/article/view/10445
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spelling doaj-0633c7bb1430432e8b58fa1dba9767422021-09-15T12:33:09ZengUniversity of Silesia PressPostscriptum Polonistyczne1898-15932353-98442021-06-0127110.31261/https://doi.org/10.31261/PS_P.2021.27.13Body Movin’: Ecocritical and Postcolonial Readings of the Travelling Body in the Tomb Raider SeriesTomasz Gnat0Universit y of Silesia in KatowiceWhen Lara Croft travels, she travels light – sans suitcase, but in most cases with enough firepower to take opposing forces ranging from dinosaurs to bloodthirsty locals. However, her big guns seems often unnecessary titillation, for she can manage very well without them thanks to her exquisite acrobatic and hand-to-hand combat skills. She will vault over any obstacle, swim across rapid flowing rivers and abseil the steepest ravines. Lara Croft’s travels are often as physical as the virtual world would allow. That physicality returns our attention to the oft forgotten aspect of travelling namely the body of the traveller, not only defined by its position in space, but also by the ordinary and extraordinary circumstances of its biological interaction with the surrounding environment. In this paper I would like to explore the interplay between the body of the traveller and contexts it is located in. These contexts range from the narrative and gameplay aspects of the Tomb Raider series, but also go beyond the border of the game and are realised in the transformative and reflective cultural milieu of the game. In particular I want to focus on the representations of Lara Croft as an archetypal “action girl” and “adventurer archaeologist” and how these representations are realised in reference to the changing (maturing?) video game environments. In the framework of postcolonial and ecocritical theories I want to explore the dyads of body/the purported exotic, body/natural environment, as well as physical/mental aspects of travelling. https://www.journals.us.edu.pl/index.php/PPol/article/view/10445Game studiesecocriticismpostcolonialismtravelling body
collection DOAJ
language English
format Article
sources DOAJ
author Tomasz Gnat
spellingShingle Tomasz Gnat
Body Movin’: Ecocritical and Postcolonial Readings of the Travelling Body in the Tomb Raider Series
Postscriptum Polonistyczne
Game studies
ecocriticism
postcolonialism
travelling body
author_facet Tomasz Gnat
author_sort Tomasz Gnat
title Body Movin’: Ecocritical and Postcolonial Readings of the Travelling Body in the Tomb Raider Series
title_short Body Movin’: Ecocritical and Postcolonial Readings of the Travelling Body in the Tomb Raider Series
title_full Body Movin’: Ecocritical and Postcolonial Readings of the Travelling Body in the Tomb Raider Series
title_fullStr Body Movin’: Ecocritical and Postcolonial Readings of the Travelling Body in the Tomb Raider Series
title_full_unstemmed Body Movin’: Ecocritical and Postcolonial Readings of the Travelling Body in the Tomb Raider Series
title_sort body movin’: ecocritical and postcolonial readings of the travelling body in the tomb raider series
publisher University of Silesia Press
series Postscriptum Polonistyczne
issn 1898-1593
2353-9844
publishDate 2021-06-01
description When Lara Croft travels, she travels light – sans suitcase, but in most cases with enough firepower to take opposing forces ranging from dinosaurs to bloodthirsty locals. However, her big guns seems often unnecessary titillation, for she can manage very well without them thanks to her exquisite acrobatic and hand-to-hand combat skills. She will vault over any obstacle, swim across rapid flowing rivers and abseil the steepest ravines. Lara Croft’s travels are often as physical as the virtual world would allow. That physicality returns our attention to the oft forgotten aspect of travelling namely the body of the traveller, not only defined by its position in space, but also by the ordinary and extraordinary circumstances of its biological interaction with the surrounding environment. In this paper I would like to explore the interplay between the body of the traveller and contexts it is located in. These contexts range from the narrative and gameplay aspects of the Tomb Raider series, but also go beyond the border of the game and are realised in the transformative and reflective cultural milieu of the game. In particular I want to focus on the representations of Lara Croft as an archetypal “action girl” and “adventurer archaeologist” and how these representations are realised in reference to the changing (maturing?) video game environments. In the framework of postcolonial and ecocritical theories I want to explore the dyads of body/the purported exotic, body/natural environment, as well as physical/mental aspects of travelling.
topic Game studies
ecocriticism
postcolonialism
travelling body
url https://www.journals.us.edu.pl/index.php/PPol/article/view/10445
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