Usability of gaming environments in cybersport
The article is devoted to the issues of engineering and psychological evaluation of gaming interfaces and environments for eSports. The typical program interface of group computer games is analyzed from the point of view of their user properties (usability). The functions and structure of the game i...
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2018-01-01
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Series: | MATEC Web of Conferences |
Online Access: | https://doi.org/10.1051/matecconf/201824504016 |
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doaj-06a906980bdb409381ce8c24ae760a0a2021-03-02T07:02:28ZengEDP SciencesMATEC Web of Conferences2261-236X2018-01-012450401610.1051/matecconf/201824504016matecconf_eece2018_04016Usability of gaming environments in cybersportSergeev Sergey0Kaklauskas Arturas1Peter the Great St. Petersburg Polytechnic UniversityVilnius Gediminas Technical UniversityThe article is devoted to the issues of engineering and psychological evaluation of gaming interfaces and environments for eSports. The typical program interface of group computer games is analyzed from the point of view of their user properties (usability). The functions and structure of the game interface are discussed. Definitions are given and the main usability functions are considered as an application to the gaming systems used in eSports. The basic requirements for user properties are formulated, and definitions of usability are given in accordance with the requirements of the International Organization for Standardization (ISO). The basic concepts of usability testing are given.https://doi.org/10.1051/matecconf/201824504016 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Sergeev Sergey Kaklauskas Arturas |
spellingShingle |
Sergeev Sergey Kaklauskas Arturas Usability of gaming environments in cybersport MATEC Web of Conferences |
author_facet |
Sergeev Sergey Kaklauskas Arturas |
author_sort |
Sergeev Sergey |
title |
Usability of gaming environments in cybersport |
title_short |
Usability of gaming environments in cybersport |
title_full |
Usability of gaming environments in cybersport |
title_fullStr |
Usability of gaming environments in cybersport |
title_full_unstemmed |
Usability of gaming environments in cybersport |
title_sort |
usability of gaming environments in cybersport |
publisher |
EDP Sciences |
series |
MATEC Web of Conferences |
issn |
2261-236X |
publishDate |
2018-01-01 |
description |
The article is devoted to the issues of engineering and psychological evaluation of gaming interfaces and environments for eSports. The typical program interface of group computer games is analyzed from the point of view of their user properties (usability). The functions and structure of the game interface are discussed. Definitions are given and the main usability functions are considered as an application to the gaming systems used in eSports. The basic requirements for user properties are formulated, and definitions of usability are given in accordance with the requirements of the International Organization for Standardization (ISO). The basic concepts of usability testing are given. |
url |
https://doi.org/10.1051/matecconf/201824504016 |
work_keys_str_mv |
AT sergeevsergey usabilityofgamingenvironmentsincybersport AT kaklauskasarturas usabilityofgamingenvironmentsincybersport |
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