Usability of gaming environments in cybersport

The article is devoted to the issues of engineering and psychological evaluation of gaming interfaces and environments for eSports. The typical program interface of group computer games is analyzed from the point of view of their user properties (usability). The functions and structure of the game i...

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Main Authors: Sergeev Sergey, Kaklauskas Arturas
Format: Article
Language:English
Published: EDP Sciences 2018-01-01
Series:MATEC Web of Conferences
Online Access:https://doi.org/10.1051/matecconf/201824504016
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spelling doaj-06a906980bdb409381ce8c24ae760a0a2021-03-02T07:02:28ZengEDP SciencesMATEC Web of Conferences2261-236X2018-01-012450401610.1051/matecconf/201824504016matecconf_eece2018_04016Usability of gaming environments in cybersportSergeev Sergey0Kaklauskas Arturas1Peter the Great St. Petersburg Polytechnic UniversityVilnius Gediminas Technical UniversityThe article is devoted to the issues of engineering and psychological evaluation of gaming interfaces and environments for eSports. The typical program interface of group computer games is analyzed from the point of view of their user properties (usability). The functions and structure of the game interface are discussed. Definitions are given and the main usability functions are considered as an application to the gaming systems used in eSports. The basic requirements for user properties are formulated, and definitions of usability are given in accordance with the requirements of the International Organization for Standardization (ISO). The basic concepts of usability testing are given.https://doi.org/10.1051/matecconf/201824504016
collection DOAJ
language English
format Article
sources DOAJ
author Sergeev Sergey
Kaklauskas Arturas
spellingShingle Sergeev Sergey
Kaklauskas Arturas
Usability of gaming environments in cybersport
MATEC Web of Conferences
author_facet Sergeev Sergey
Kaklauskas Arturas
author_sort Sergeev Sergey
title Usability of gaming environments in cybersport
title_short Usability of gaming environments in cybersport
title_full Usability of gaming environments in cybersport
title_fullStr Usability of gaming environments in cybersport
title_full_unstemmed Usability of gaming environments in cybersport
title_sort usability of gaming environments in cybersport
publisher EDP Sciences
series MATEC Web of Conferences
issn 2261-236X
publishDate 2018-01-01
description The article is devoted to the issues of engineering and psychological evaluation of gaming interfaces and environments for eSports. The typical program interface of group computer games is analyzed from the point of view of their user properties (usability). The functions and structure of the game interface are discussed. Definitions are given and the main usability functions are considered as an application to the gaming systems used in eSports. The basic requirements for user properties are formulated, and definitions of usability are given in accordance with the requirements of the International Organization for Standardization (ISO). The basic concepts of usability testing are given.
url https://doi.org/10.1051/matecconf/201824504016
work_keys_str_mv AT sergeevsergey usabilityofgamingenvironmentsincybersport
AT kaklauskasarturas usabilityofgamingenvironmentsincybersport
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