Gaming Green: The Educational Potential of Eco – A Digital Simulated Ecosystem

Research into the use of videogames in education is on the rise, and they are cementing their position as part of the modernized, digital classroom. Sustainability education has also become a subject of interest among environmentally minded game developers and understanding the educational impact of...

Full description

Bibliographic Details
Main Authors: Kristoffer S. Fjællingsdal, Christian A. Klöckner
Format: Article
Language:English
Published: Frontiers Media S.A. 2019-12-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/fpsyg.2019.02846/full
id doaj-0760574955a5441ebbd3d891ddca63de
record_format Article
spelling doaj-0760574955a5441ebbd3d891ddca63de2020-11-25T02:16:36ZengFrontiers Media S.A.Frontiers in Psychology1664-10782019-12-011010.3389/fpsyg.2019.02846479592Gaming Green: The Educational Potential of Eco – A Digital Simulated EcosystemKristoffer S. FjællingsdalChristian A. KlöcknerResearch into the use of videogames in education is on the rise, and they are cementing their position as part of the modernized, digital classroom. Sustainability education has also become a subject of interest among environmentally minded game developers and understanding the educational impact of such games is rapidly becoming an important field. This study examined the educational potential of the digital simulated ecosystem known as Eco, in order to reveal how playing Eco might promote environmental consciousness surrounding ecosystems. Qualitative data from seven respondents were subjected to a thematic analysis, revealing two main themes that highlight both game-based learning outcomes as well as barriers against learning. The findings indicate that Eco is a viable tool for promoting some aspects of environmental consciousness about ecosystems, and suggestions for future implementation of Eco are provided.https://www.frontiersin.org/article/10.3389/fpsyg.2019.02846/fullserious gamessustainabilityecosystemsenvironmental consciousnessenvironmental media
collection DOAJ
language English
format Article
sources DOAJ
author Kristoffer S. Fjællingsdal
Christian A. Klöckner
spellingShingle Kristoffer S. Fjællingsdal
Christian A. Klöckner
Gaming Green: The Educational Potential of Eco – A Digital Simulated Ecosystem
Frontiers in Psychology
serious games
sustainability
ecosystems
environmental consciousness
environmental media
author_facet Kristoffer S. Fjællingsdal
Christian A. Klöckner
author_sort Kristoffer S. Fjællingsdal
title Gaming Green: The Educational Potential of Eco – A Digital Simulated Ecosystem
title_short Gaming Green: The Educational Potential of Eco – A Digital Simulated Ecosystem
title_full Gaming Green: The Educational Potential of Eco – A Digital Simulated Ecosystem
title_fullStr Gaming Green: The Educational Potential of Eco – A Digital Simulated Ecosystem
title_full_unstemmed Gaming Green: The Educational Potential of Eco – A Digital Simulated Ecosystem
title_sort gaming green: the educational potential of eco – a digital simulated ecosystem
publisher Frontiers Media S.A.
series Frontiers in Psychology
issn 1664-1078
publishDate 2019-12-01
description Research into the use of videogames in education is on the rise, and they are cementing their position as part of the modernized, digital classroom. Sustainability education has also become a subject of interest among environmentally minded game developers and understanding the educational impact of such games is rapidly becoming an important field. This study examined the educational potential of the digital simulated ecosystem known as Eco, in order to reveal how playing Eco might promote environmental consciousness surrounding ecosystems. Qualitative data from seven respondents were subjected to a thematic analysis, revealing two main themes that highlight both game-based learning outcomes as well as barriers against learning. The findings indicate that Eco is a viable tool for promoting some aspects of environmental consciousness about ecosystems, and suggestions for future implementation of Eco are provided.
topic serious games
sustainability
ecosystems
environmental consciousness
environmental media
url https://www.frontiersin.org/article/10.3389/fpsyg.2019.02846/full
work_keys_str_mv AT kristoffersfjællingsdal gaminggreentheeducationalpotentialofecoadigitalsimulatedecosystem
AT christianaklockner gaminggreentheeducationalpotentialofecoadigitalsimulatedecosystem
_version_ 1724890357251964928