Exposure to tobacco in video games and smoking in Argentina
Background Our objective was to assess whether exposure to tobacco in videogames is associated with smoking in adolescents from Argentina. Methods We performed a cross-sectional study with 3,646 s middle school students from public and private schools in Argentina. Tobacco content in video games...
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doaj-0dc797e3a692410c929d4de0757a7b6f2020-11-24T21:15:59ZengEuropean PublishingTobacco Induced Diseases1617-96252018-03-0116110.18332/tid/8383183831Exposure to tobacco in video games and smoking in ArgentinaRaul Mejia0Adriana Perez1Noelia Cabrera2Susan Forsyth3James D. Sargent4James F. R Thrashe5Centro de Estudios de Estado y Sociedad (CEDES), ArgentinaUniversidad de Buenos Aires, Facultad de Ciencias Exactas y Naturales, ArgentinaCentro de Estudios de Estado y Sociedad (CEDES), ArgentinaUniversity of aplied California, United States of AmericaDepartment of Pediatrics, Geisel School of Medicine at Dartmouth, United States of AmericaUniversity of South Carolina, United States of AmericaBackground Our objective was to assess whether exposure to tobacco in videogames is associated with smoking in adolescents from Argentina. Methods We performed a cross-sectional study with 3,646 s middle school students from public and private schools in Argentina. Tobacco content in video games was estimated using previously validated methods and adolescent´s tobacco exposure was assessed by multiplying tobacco content by the hours per day played (range 0 to 5). Outcome measure was current smoking among video game players. Logistic regression models with random intercepts for school were used to regress current smoking on tobacco exposure and study variables multivariate models were adjusted for age, sex, parental education, rebelliouness, sensation seeking, parenting style of mother and father, tecnophilia and rules about the use of video games. Results 3113 students responded to the survey (response rate 85.4%), 1802 boys and 1312 girls; 1658 (92%) boys and 737 (56.2%) girls were gamers and were included in the analytic sample (n = 2442). Mean age was 14.3 years (SD = 1.1), and the prevalence of smoking was 13.8 among boys and 22.0% among girls; 74.5% of boys played more than 1 hour per day compared with 47.7% of girls. High exposure to tobacco as compared to no exposure to tobacco in video games was independently associated with current smoking among girls (OR = 1.78; 95%CI = 1,02 - 3,09) but not among boys ( OR = 0.98; 95%CI = 0,64 - 1,51). Conclusions Higher levels of exposure to tobacco in videogames were associated with higher likelihood of smoking in girls from Argentina.http://www.journalssystem.com/tid/Exposure-to-tobacco-in-video-games-and-smoking-in-Argentina,83831,0,2.htmlWCTOH |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Raul Mejia Adriana Perez Noelia Cabrera Susan Forsyth James D. Sargent James F. R Thrashe |
spellingShingle |
Raul Mejia Adriana Perez Noelia Cabrera Susan Forsyth James D. Sargent James F. R Thrashe Exposure to tobacco in video games and smoking in Argentina Tobacco Induced Diseases WCTOH |
author_facet |
Raul Mejia Adriana Perez Noelia Cabrera Susan Forsyth James D. Sargent James F. R Thrashe |
author_sort |
Raul Mejia |
title |
Exposure to tobacco in video games and smoking in Argentina |
title_short |
Exposure to tobacco in video games and smoking in Argentina |
title_full |
Exposure to tobacco in video games and smoking in Argentina |
title_fullStr |
Exposure to tobacco in video games and smoking in Argentina |
title_full_unstemmed |
Exposure to tobacco in video games and smoking in Argentina |
title_sort |
exposure to tobacco in video games and smoking in argentina |
publisher |
European Publishing |
series |
Tobacco Induced Diseases |
issn |
1617-9625 |
publishDate |
2018-03-01 |
description |
Background
Our objective was to assess whether exposure to tobacco in videogames is
associated with smoking in adolescents from Argentina.
Methods
We
performed a cross-sectional study with 3,646 s middle school students from public and private
schools in Argentina. Tobacco content in video games was estimated using previously validated
methods and adolescent´s tobacco exposure was assessed by multiplying tobacco
content by the hours per day played (range 0 to 5). Outcome measure was current
smoking among video game players. Logistic regression models with random intercepts
for school were used to regress current smoking on tobacco exposure and study variables multivariate models were adjusted for age, sex,
parental education, rebelliouness, sensation seeking, parenting style of mother
and father, tecnophilia and rules about the use of video games.
Results
3113
students responded to the survey (response rate 85.4%),
1802 boys and 1312 girls; 1658 (92%) boys and 737 (56.2%) girls were gamers and
were included in the analytic sample (n = 2442). Mean age was 14.3 years (SD = 1.1), and the
prevalence of smoking was 13.8 among boys and 22.0% among girls; 74.5%
of boys played more than 1 hour per day compared with 47.7% of girls. High exposure
to tobacco as compared to no exposure to tobacco in video games was
independently associated with current smoking among girls (OR = 1.78; 95%CI = 1,02
- 3,09) but not among boys ( OR = 0.98; 95%CI = 0,64 - 1,51).
Conclusions
Higher
levels of exposure to tobacco in videogames were associated with higher
likelihood of smoking in girls from Argentina. |
topic |
WCTOH |
url |
http://www.journalssystem.com/tid/Exposure-to-tobacco-in-video-games-and-smoking-in-Argentina,83831,0,2.html |
work_keys_str_mv |
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1716743815033782272 |