Exposure to tobacco in video games and smoking in Argentina

Background Our objective was to assess whether exposure to tobacco in videogames is associated with smoking in adolescents from Argentina. Methods We performed a cross-sectional study with 3,646 s middle school students from public and private schools in Argentina. Tobacco content in video games...

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Main Authors: Raul Mejia, Adriana Perez, Noelia Cabrera, Susan Forsyth, James D. Sargent, James F. R Thrashe
Format: Article
Language:English
Published: European Publishing 2018-03-01
Series:Tobacco Induced Diseases
Subjects:
Online Access:http://www.journalssystem.com/tid/Exposure-to-tobacco-in-video-games-and-smoking-in-Argentina,83831,0,2.html
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spelling doaj-0dc797e3a692410c929d4de0757a7b6f2020-11-24T21:15:59ZengEuropean PublishingTobacco Induced Diseases1617-96252018-03-0116110.18332/tid/8383183831Exposure to tobacco in video games and smoking in ArgentinaRaul Mejia0Adriana Perez1Noelia Cabrera2Susan Forsyth3James D. Sargent4James F. R Thrashe5Centro de Estudios de Estado y Sociedad (CEDES), ArgentinaUniversidad de Buenos Aires, Facultad de Ciencias Exactas y Naturales, ArgentinaCentro de Estudios de Estado y Sociedad (CEDES), ArgentinaUniversity of aplied California, United States of AmericaDepartment of Pediatrics, Geisel School of Medicine at Dartmouth, United States of AmericaUniversity of South Carolina, United States of AmericaBackground Our objective was to assess whether exposure to tobacco in videogames is associated with smoking in adolescents from Argentina. Methods We performed a cross-sectional study with 3,646 s middle school students from public and private schools in Argentina. Tobacco content in video games was estimated using previously validated methods and adolescent´s tobacco exposure was assessed by multiplying tobacco content by the hours per day played (range 0 to 5). Outcome measure was current smoking among video game players. Logistic regression models with random intercepts for school were used to regress current smoking on tobacco exposure and study variables multivariate models were adjusted for age, sex, parental education, rebelliouness, sensation seeking, parenting style of mother and father, tecnophilia and rules about the use of video games. Results 3113 students responded to the survey (response rate 85.4%), 1802 boys and 1312 girls; 1658 (92%) boys and 737 (56.2%) girls were gamers and were included in the analytic sample (n = 2442). Mean age was 14.3 years (SD = 1.1), and the prevalence of smoking was 13.8 among boys and 22.0% among girls; 74.5% of boys played more than 1 hour per day compared with 47.7% of girls. High exposure to tobacco as compared to no exposure to tobacco in video games was independently associated with current smoking among girls (OR = 1.78; 95%CI = 1,02 - 3,09) but not among boys ( OR = 0.98; 95%CI = 0,64 - 1,51). Conclusions Higher levels of exposure to tobacco in videogames were associated with higher likelihood of smoking in girls from Argentina.http://www.journalssystem.com/tid/Exposure-to-tobacco-in-video-games-and-smoking-in-Argentina,83831,0,2.htmlWCTOH
collection DOAJ
language English
format Article
sources DOAJ
author Raul Mejia
Adriana Perez
Noelia Cabrera
Susan Forsyth
James D. Sargent
James F. R Thrashe
spellingShingle Raul Mejia
Adriana Perez
Noelia Cabrera
Susan Forsyth
James D. Sargent
James F. R Thrashe
Exposure to tobacco in video games and smoking in Argentina
Tobacco Induced Diseases
WCTOH
author_facet Raul Mejia
Adriana Perez
Noelia Cabrera
Susan Forsyth
James D. Sargent
James F. R Thrashe
author_sort Raul Mejia
title Exposure to tobacco in video games and smoking in Argentina
title_short Exposure to tobacco in video games and smoking in Argentina
title_full Exposure to tobacco in video games and smoking in Argentina
title_fullStr Exposure to tobacco in video games and smoking in Argentina
title_full_unstemmed Exposure to tobacco in video games and smoking in Argentina
title_sort exposure to tobacco in video games and smoking in argentina
publisher European Publishing
series Tobacco Induced Diseases
issn 1617-9625
publishDate 2018-03-01
description Background Our objective was to assess whether exposure to tobacco in videogames is associated with smoking in adolescents from Argentina. Methods We performed a cross-sectional study with 3,646 s middle school students from public and private schools in Argentina. Tobacco content in video games was estimated using previously validated methods and adolescent´s tobacco exposure was assessed by multiplying tobacco content by the hours per day played (range 0 to 5). Outcome measure was current smoking among video game players. Logistic regression models with random intercepts for school were used to regress current smoking on tobacco exposure and study variables multivariate models were adjusted for age, sex, parental education, rebelliouness, sensation seeking, parenting style of mother and father, tecnophilia and rules about the use of video games. Results 3113 students responded to the survey (response rate 85.4%), 1802 boys and 1312 girls; 1658 (92%) boys and 737 (56.2%) girls were gamers and were included in the analytic sample (n = 2442). Mean age was 14.3 years (SD = 1.1), and the prevalence of smoking was 13.8 among boys and 22.0% among girls; 74.5% of boys played more than 1 hour per day compared with 47.7% of girls. High exposure to tobacco as compared to no exposure to tobacco in video games was independently associated with current smoking among girls (OR = 1.78; 95%CI = 1,02 - 3,09) but not among boys ( OR = 0.98; 95%CI = 0,64 - 1,51). Conclusions Higher levels of exposure to tobacco in videogames were associated with higher likelihood of smoking in girls from Argentina.
topic WCTOH
url http://www.journalssystem.com/tid/Exposure-to-tobacco-in-video-games-and-smoking-in-Argentina,83831,0,2.html
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