Controlling your contents with the breath: Interactive breath interface for VR, games, and animations.
In this paper, we propose a new interface to control VR(Virtual reality) contents, games, and animations in real-time using the user's breath and the acceleration sensor of a mobile device. Although interaction techniques are very important in VR and physically-based animations, UI(User interfa...
Main Authors: | Jong-Hyun Kim, Jung Lee |
---|---|
Format: | Article |
Language: | English |
Published: |
Public Library of Science (PLoS)
2020-01-01
|
Series: | PLoS ONE |
Online Access: | https://doi.org/10.1371/journal.pone.0241498 |
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