The Use of Virtual Reality in Enhancing Interdisciplinary Research and Education
Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile technologies is opening a new world of opportunities that can transform...
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International Institute of Informatics and Cybernetics
2018-12-01
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Online Access: | http://www.iiisci.org/Journal/CV$/sci/pdfs/HA544SI18.pdf
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doaj-108b1ee5822e442eb33c479a4d7dc8162021-03-27T15:02:43ZengInternational Institute of Informatics and CyberneticsJournal of Systemics, Cybernetics and Informatics1690-45242018-12-0116649The Use of Virtual Reality in Enhancing Interdisciplinary Research and EducationTiffany LeungFarhana ZulkernineHaruna IsahVirtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile technologies is opening a new world of opportunities that can transform the ways in which we learn and engage with others. This paper reports our study regarding the application of VR in stimulating interdisciplinary communication. It investigates the promises of VR in interdisciplinary education and research. The main contributions of this study are (i) literature review of theories of learning underlying the justification of the use of VR systems in education, (ii) taxonomy of the various types and implementations of VR systems and their application in supporting education and research, (iii) evaluation of educational applications of VR from a broad range of disciplines, (iv) investigation of how the learning process and learning outcomes are affected by VR systems, and (v) comparative analysis of VR and traditional methods of teaching in terms of quality of learning. This study seeks to inspire and inform interdisciplinary researchers and learners about the ways in which VR might support them and also VR software developers to push the limits of their craft.http://www.iiisci.org/Journal/CV$/sci/pdfs/HA544SI18.pdf learningvr systemsinterdisciplinary research and educationvirtual reality |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Tiffany Leung Farhana Zulkernine Haruna Isah |
spellingShingle |
Tiffany Leung Farhana Zulkernine Haruna Isah The Use of Virtual Reality in Enhancing Interdisciplinary Research and Education Journal of Systemics, Cybernetics and Informatics learning vr systems interdisciplinary research and education virtual reality |
author_facet |
Tiffany Leung Farhana Zulkernine Haruna Isah |
author_sort |
Tiffany Leung |
title |
The Use of Virtual Reality in Enhancing Interdisciplinary Research and Education |
title_short |
The Use of Virtual Reality in Enhancing Interdisciplinary Research and Education |
title_full |
The Use of Virtual Reality in Enhancing Interdisciplinary Research and Education |
title_fullStr |
The Use of Virtual Reality in Enhancing Interdisciplinary Research and Education |
title_full_unstemmed |
The Use of Virtual Reality in Enhancing Interdisciplinary Research and Education |
title_sort |
use of virtual reality in enhancing interdisciplinary research and education |
publisher |
International Institute of Informatics and Cybernetics |
series |
Journal of Systemics, Cybernetics and Informatics |
issn |
1690-4524 |
publishDate |
2018-12-01 |
description |
Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile technologies is opening a new world of opportunities that can transform the ways in which we learn and engage with others. This paper reports our study regarding the application of VR in stimulating interdisciplinary communication. It investigates the promises of VR in interdisciplinary education and research. The main contributions of this study are (i) literature review of theories of learning underlying the justification of the use of VR systems in education, (ii) taxonomy of the various types and implementations of VR systems and their application in supporting education and research, (iii) evaluation of educational applications of VR from a broad range of disciplines, (iv) investigation of how the learning process and learning outcomes are affected by VR systems, and (v) comparative analysis of VR and traditional methods of teaching in terms of quality of learning. This study seeks to inspire and inform interdisciplinary researchers and learners about the ways in which VR might support them and also VR software developers to push the limits of their craft. |
topic |
learning vr systems interdisciplinary research and education virtual reality |
url |
http://www.iiisci.org/Journal/CV$/sci/pdfs/HA544SI18.pdf
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