The Use of Virtual Reality in Enhancing Interdisciplinary Research and Education

Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile technologies is opening a new world of opportunities that can transform...

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Bibliographic Details
Main Authors: Tiffany Leung, Farhana Zulkernine, Haruna Isah
Format: Article
Language:English
Published: International Institute of Informatics and Cybernetics 2018-12-01
Series:Journal of Systemics, Cybernetics and Informatics
Subjects:
Online Access:http://www.iiisci.org/Journal/CV$/sci/pdfs/HA544SI18.pdf
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spelling doaj-108b1ee5822e442eb33c479a4d7dc8162021-03-27T15:02:43ZengInternational Institute of Informatics and CyberneticsJournal of Systemics, Cybernetics and Informatics1690-45242018-12-0116649The Use of Virtual Reality in Enhancing Interdisciplinary Research and EducationTiffany LeungFarhana ZulkernineHaruna IsahVirtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile technologies is opening a new world of opportunities that can transform the ways in which we learn and engage with others. This paper reports our study regarding the application of VR in stimulating interdisciplinary communication. It investigates the promises of VR in interdisciplinary education and research. The main contributions of this study are (i) literature review of theories of learning underlying the justification of the use of VR systems in education, (ii) taxonomy of the various types and implementations of VR systems and their application in supporting education and research, (iii) evaluation of educational applications of VR from a broad range of disciplines, (iv) investigation of how the learning process and learning outcomes are affected by VR systems, and (v) comparative analysis of VR and traditional methods of teaching in terms of quality of learning. This study seeks to inspire and inform interdisciplinary researchers and learners about the ways in which VR might support them and also VR software developers to push the limits of their craft.http://www.iiisci.org/Journal/CV$/sci/pdfs/HA544SI18.pdf learningvr systemsinterdisciplinary research and educationvirtual reality
collection DOAJ
language English
format Article
sources DOAJ
author Tiffany Leung
Farhana Zulkernine
Haruna Isah
spellingShingle Tiffany Leung
Farhana Zulkernine
Haruna Isah
The Use of Virtual Reality in Enhancing Interdisciplinary Research and Education
Journal of Systemics, Cybernetics and Informatics
learning
vr systems
interdisciplinary research and education
virtual reality
author_facet Tiffany Leung
Farhana Zulkernine
Haruna Isah
author_sort Tiffany Leung
title The Use of Virtual Reality in Enhancing Interdisciplinary Research and Education
title_short The Use of Virtual Reality in Enhancing Interdisciplinary Research and Education
title_full The Use of Virtual Reality in Enhancing Interdisciplinary Research and Education
title_fullStr The Use of Virtual Reality in Enhancing Interdisciplinary Research and Education
title_full_unstemmed The Use of Virtual Reality in Enhancing Interdisciplinary Research and Education
title_sort use of virtual reality in enhancing interdisciplinary research and education
publisher International Institute of Informatics and Cybernetics
series Journal of Systemics, Cybernetics and Informatics
issn 1690-4524
publishDate 2018-12-01
description Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile technologies is opening a new world of opportunities that can transform the ways in which we learn and engage with others. This paper reports our study regarding the application of VR in stimulating interdisciplinary communication. It investigates the promises of VR in interdisciplinary education and research. The main contributions of this study are (i) literature review of theories of learning underlying the justification of the use of VR systems in education, (ii) taxonomy of the various types and implementations of VR systems and their application in supporting education and research, (iii) evaluation of educational applications of VR from a broad range of disciplines, (iv) investigation of how the learning process and learning outcomes are affected by VR systems, and (v) comparative analysis of VR and traditional methods of teaching in terms of quality of learning. This study seeks to inspire and inform interdisciplinary researchers and learners about the ways in which VR might support them and also VR software developers to push the limits of their craft.
topic learning
vr systems
interdisciplinary research and education
virtual reality
url http://www.iiisci.org/Journal/CV$/sci/pdfs/HA544SI18.pdf
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