Perspective and agency during video gaming influences spatial presence experience and brain activation patterns

<p>Abstract</p> <p>Background</p> <p>The experience of spatial presence (SP), i.e., the sense of being present in a virtual environment, emerges if an individual perceives himself as 1) if he were actually located (<it>self-location</it>) and 2) able to act...

Full description

Bibliographic Details
Main Authors: Havranek Michael, Langer Nicolas, Cheetham Marcus, Jäncke Lutz
Format: Article
Language:English
Published: BMC 2012-07-01
Series:Behavioral and Brain Functions
Subjects:
EEG
Online Access:http://www.behavioralandbrainfunctions.com/content/8/1/34
id doaj-1156914961b24be0a00ec505bd8be598
record_format Article
spelling doaj-1156914961b24be0a00ec505bd8be5982020-11-24T22:24:27ZengBMCBehavioral and Brain Functions1744-90812012-07-01813410.1186/1744-9081-8-34Perspective and agency during video gaming influences spatial presence experience and brain activation patternsHavranek MichaelLanger NicolasCheetham MarcusJäncke Lutz<p>Abstract</p> <p>Background</p> <p>The experience of spatial presence (SP), i.e., the sense of being present in a virtual environment, emerges if an individual perceives himself as 1) if he were actually located (<it>self-location</it>) and 2) able to act in the virtual environment (<it>possible actions</it>). In this study, two main media factors (<it>perspective</it> and <it>agency</it>) were investigated while participants played a commercially available video game.</p> <p>Methods</p> <p>The differences in SP experience and associated brain activation were compared between the conditions of game play in first person perspective (1PP) and third person perspective (3PP) as well as between agency, i.e., active navigation of the video game character (active), and non-agency, i.e., mere passive observation (passive). SP was assessed using standard questionnaires, and brain activation was measured using electroencephalography (EEG) and sLORETA source localisation (standard low-resolution brain electromagnetic tomography).</p> <p>Results</p> <p>Higher SP ratings were obtained in the 1PP compared with the 3PP condition and in the active compared with the passive condition. On a neural level, we observed in the 1PP compared with the 3PP condition significantly less alpha band power in the parietal, the occipital and the limbic cortex. In the active compared with the passive condition, we uncovered significantly more theta band power in frontal brain regions.</p> <p>Conclusion</p> <p>We propose that manipulating the factors <it>perspective</it> and <it>agency</it> influences SP formation by either directly or indirectly modulating the ego-centric visual processing in a fronto-parietal network. The neuroscientific results are discussed in terms of the theoretical concepts of SP.</p> http://www.behavioralandbrainfunctions.com/content/8/1/34Spatial presenceBrain activationPerspectiveAgencyEEGLORETAFronto-parietal networkPosterior parietal cortexPremotor cortex
collection DOAJ
language English
format Article
sources DOAJ
author Havranek Michael
Langer Nicolas
Cheetham Marcus
Jäncke Lutz
spellingShingle Havranek Michael
Langer Nicolas
Cheetham Marcus
Jäncke Lutz
Perspective and agency during video gaming influences spatial presence experience and brain activation patterns
Behavioral and Brain Functions
Spatial presence
Brain activation
Perspective
Agency
EEG
LORETA
Fronto-parietal network
Posterior parietal cortex
Premotor cortex
author_facet Havranek Michael
Langer Nicolas
Cheetham Marcus
Jäncke Lutz
author_sort Havranek Michael
title Perspective and agency during video gaming influences spatial presence experience and brain activation patterns
title_short Perspective and agency during video gaming influences spatial presence experience and brain activation patterns
title_full Perspective and agency during video gaming influences spatial presence experience and brain activation patterns
title_fullStr Perspective and agency during video gaming influences spatial presence experience and brain activation patterns
title_full_unstemmed Perspective and agency during video gaming influences spatial presence experience and brain activation patterns
title_sort perspective and agency during video gaming influences spatial presence experience and brain activation patterns
publisher BMC
series Behavioral and Brain Functions
issn 1744-9081
publishDate 2012-07-01
description <p>Abstract</p> <p>Background</p> <p>The experience of spatial presence (SP), i.e., the sense of being present in a virtual environment, emerges if an individual perceives himself as 1) if he were actually located (<it>self-location</it>) and 2) able to act in the virtual environment (<it>possible actions</it>). In this study, two main media factors (<it>perspective</it> and <it>agency</it>) were investigated while participants played a commercially available video game.</p> <p>Methods</p> <p>The differences in SP experience and associated brain activation were compared between the conditions of game play in first person perspective (1PP) and third person perspective (3PP) as well as between agency, i.e., active navigation of the video game character (active), and non-agency, i.e., mere passive observation (passive). SP was assessed using standard questionnaires, and brain activation was measured using electroencephalography (EEG) and sLORETA source localisation (standard low-resolution brain electromagnetic tomography).</p> <p>Results</p> <p>Higher SP ratings were obtained in the 1PP compared with the 3PP condition and in the active compared with the passive condition. On a neural level, we observed in the 1PP compared with the 3PP condition significantly less alpha band power in the parietal, the occipital and the limbic cortex. In the active compared with the passive condition, we uncovered significantly more theta band power in frontal brain regions.</p> <p>Conclusion</p> <p>We propose that manipulating the factors <it>perspective</it> and <it>agency</it> influences SP formation by either directly or indirectly modulating the ego-centric visual processing in a fronto-parietal network. The neuroscientific results are discussed in terms of the theoretical concepts of SP.</p>
topic Spatial presence
Brain activation
Perspective
Agency
EEG
LORETA
Fronto-parietal network
Posterior parietal cortex
Premotor cortex
url http://www.behavioralandbrainfunctions.com/content/8/1/34
work_keys_str_mv AT havranekmichael perspectiveandagencyduringvideogaminginfluencesspatialpresenceexperienceandbrainactivationpatterns
AT langernicolas perspectiveandagencyduringvideogaminginfluencesspatialpresenceexperienceandbrainactivationpatterns
AT cheethammarcus perspectiveandagencyduringvideogaminginfluencesspatialpresenceexperienceandbrainactivationpatterns
AT janckelutz perspectiveandagencyduringvideogaminginfluencesspatialpresenceexperienceandbrainactivationpatterns
_version_ 1725761248873676800