A Kinect-Based Interactive System for Home-Assisted Active Aging
Virtually every country in the world is facing an unprecedented challenge: society is aging. Assistive technologies are expected to play a key role in promoting healthy lifestyles in the elderly. This paper presents a Kinect-based interactive system for home-assisted healthy aging, which guides, sup...
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2021-01-01
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doaj-137cfe46c36e48eca8eadf18e94280072021-01-09T00:05:38ZengMDPI AGSensors1424-82202021-01-012141741710.3390/s21020417A Kinect-Based Interactive System for Home-Assisted Active AgingGabriel Fuertes Muñoz0Ramón Alberto Mollineda Cardenas1Filiberto Pla2Edison Desarrollos, S.L., 44002 Teruel, SpainInstitute of New Imaging Technologies, Universitat Jaume I, 12071 Castellón, SpainInstitute of New Imaging Technologies, Universitat Jaume I, 12071 Castellón, SpainVirtually every country in the world is facing an unprecedented challenge: society is aging. Assistive technologies are expected to play a key role in promoting healthy lifestyles in the elderly. This paper presents a Kinect-based interactive system for home-assisted healthy aging, which guides, supervises, and corrects older users when they perform scheduled physical exercises. Interactions take place in gamified environments with augmented reality. Many graphical user interface elements and workflows have been designed considering the sensory, physical and technological shortcomings of the elderly, adapting accordingly the interaction methods, graphics, exercises, tolerance margins, physical goals, and scoring criteria. Experiments involved 57 participants aged between 65 and 80 who performed the same physical routine six times during 15 days. After each session, participants completed a usability survey. Results provided significant evidence that support (1) the effectiveness of the system in assisting older users of different age ranges, (2) the accuracy of the system in measuring progress in physical achievement of the elderly, and (3) a progressive acceptance of the system as it was used. As a main conclusion, the experiments verified that despite their poor technological skills, older people can adapt positively to the use of an interactive assistance tool for active aging if they experience clear benefits.https://www.mdpi.com/1424-8220/21/2/417Kinect-based interactive systemactive aginghome-assisted healthcaregamified environment |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Gabriel Fuertes Muñoz Ramón Alberto Mollineda Cardenas Filiberto Pla |
spellingShingle |
Gabriel Fuertes Muñoz Ramón Alberto Mollineda Cardenas Filiberto Pla A Kinect-Based Interactive System for Home-Assisted Active Aging Sensors Kinect-based interactive system active aging home-assisted healthcare gamified environment |
author_facet |
Gabriel Fuertes Muñoz Ramón Alberto Mollineda Cardenas Filiberto Pla |
author_sort |
Gabriel Fuertes Muñoz |
title |
A Kinect-Based Interactive System for Home-Assisted Active Aging |
title_short |
A Kinect-Based Interactive System for Home-Assisted Active Aging |
title_full |
A Kinect-Based Interactive System for Home-Assisted Active Aging |
title_fullStr |
A Kinect-Based Interactive System for Home-Assisted Active Aging |
title_full_unstemmed |
A Kinect-Based Interactive System for Home-Assisted Active Aging |
title_sort |
kinect-based interactive system for home-assisted active aging |
publisher |
MDPI AG |
series |
Sensors |
issn |
1424-8220 |
publishDate |
2021-01-01 |
description |
Virtually every country in the world is facing an unprecedented challenge: society is aging. Assistive technologies are expected to play a key role in promoting healthy lifestyles in the elderly. This paper presents a Kinect-based interactive system for home-assisted healthy aging, which guides, supervises, and corrects older users when they perform scheduled physical exercises. Interactions take place in gamified environments with augmented reality. Many graphical user interface elements and workflows have been designed considering the sensory, physical and technological shortcomings of the elderly, adapting accordingly the interaction methods, graphics, exercises, tolerance margins, physical goals, and scoring criteria. Experiments involved 57 participants aged between 65 and 80 who performed the same physical routine six times during 15 days. After each session, participants completed a usability survey. Results provided significant evidence that support (1) the effectiveness of the system in assisting older users of different age ranges, (2) the accuracy of the system in measuring progress in physical achievement of the elderly, and (3) a progressive acceptance of the system as it was used. As a main conclusion, the experiments verified that despite their poor technological skills, older people can adapt positively to the use of an interactive assistance tool for active aging if they experience clear benefits. |
topic |
Kinect-based interactive system active aging home-assisted healthcare gamified environment |
url |
https://www.mdpi.com/1424-8220/21/2/417 |
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