The Development and Evaluation of ‘Farm Animal Welfare’: An Educational Computer Game for Children

Many children growing up in urban areas of Western countries have limited contact with and knowledge of farm animals and food production systems. Education can play an important role in children’s understanding of farm animal welfare issues, however, most education provided focuses on pets...

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Main Authors: Roxanne D. Hawkins, Gilly A. R. Mendes Ferreira, Joanne M. Williams
Format: Article
Language:English
Published: MDPI AG 2019-03-01
Series:Animals
Subjects:
Online Access:http://www.mdpi.com/2076-2615/9/3/91
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spelling doaj-1391cc708f754a69a5e458921539b0532020-11-24T21:15:56ZengMDPI AGAnimals2076-26152019-03-01939110.3390/ani9030091ani9030091The Development and Evaluation of ‘Farm Animal Welfare’: An Educational Computer Game for ChildrenRoxanne D. Hawkins0Gilly A. R. Mendes Ferreira1Joanne M. Williams2Psychology, School of Media, Culture and Society, University of West Scotland, Paisley PA1 2BE, UKScottish SPCA, Kingseat Road, Halbeath, Dunfermline, Fife KY11 8RY, UKClinical and Health Psychology, University of Edinburgh, Edinburgh EH8 9AG, UKMany children growing up in urban areas of Western countries have limited contact with and knowledge of farm animals and food production systems. Education can play an important role in children’s understanding of farm animal welfare issues, however, most education provided focuses on pets. There is a need to develop new farm animal welfare interventions for young children. This study examines the process of designing, developing, and evaluating the effectiveness of a new theoretically-driven digital game to teach children, aged 6–13 years, about farm animal welfare. ‘Farm Animal Welfare’ aimed to promote children’s knowledge about animal welfare, promote beliefs about animal sentience, and promote positive attitudes and compassion. A quasi-experimental design was carried out, using self-report questionnaires that children (n = 133, test = 69, control = 64) completed in the classroom. Test and control groups were from different schools and the control group did not engage in the intervention. Findings indicate a positive impact on beliefs about animal minds, knowledge about animal welfare needs, and knowledge about welfare in different farming systems, but there was no change in compassion or attitudes about cruelty. This study presents the first evaluation of a digital animal welfare education intervention for children, demonstrating the benefits of incorporating ‘serious games’ into farm animal welfare education. The findings will inform future practice around farm animal welfare education interventions for primary school children.http://www.mdpi.com/2076-2615/9/3/91childrenfarm animalsanimal welfareeducationtechnology
collection DOAJ
language English
format Article
sources DOAJ
author Roxanne D. Hawkins
Gilly A. R. Mendes Ferreira
Joanne M. Williams
spellingShingle Roxanne D. Hawkins
Gilly A. R. Mendes Ferreira
Joanne M. Williams
The Development and Evaluation of ‘Farm Animal Welfare’: An Educational Computer Game for Children
Animals
children
farm animals
animal welfare
education
technology
author_facet Roxanne D. Hawkins
Gilly A. R. Mendes Ferreira
Joanne M. Williams
author_sort Roxanne D. Hawkins
title The Development and Evaluation of ‘Farm Animal Welfare’: An Educational Computer Game for Children
title_short The Development and Evaluation of ‘Farm Animal Welfare’: An Educational Computer Game for Children
title_full The Development and Evaluation of ‘Farm Animal Welfare’: An Educational Computer Game for Children
title_fullStr The Development and Evaluation of ‘Farm Animal Welfare’: An Educational Computer Game for Children
title_full_unstemmed The Development and Evaluation of ‘Farm Animal Welfare’: An Educational Computer Game for Children
title_sort development and evaluation of ‘farm animal welfare’: an educational computer game for children
publisher MDPI AG
series Animals
issn 2076-2615
publishDate 2019-03-01
description Many children growing up in urban areas of Western countries have limited contact with and knowledge of farm animals and food production systems. Education can play an important role in children’s understanding of farm animal welfare issues, however, most education provided focuses on pets. There is a need to develop new farm animal welfare interventions for young children. This study examines the process of designing, developing, and evaluating the effectiveness of a new theoretically-driven digital game to teach children, aged 6–13 years, about farm animal welfare. ‘Farm Animal Welfare’ aimed to promote children’s knowledge about animal welfare, promote beliefs about animal sentience, and promote positive attitudes and compassion. A quasi-experimental design was carried out, using self-report questionnaires that children (n = 133, test = 69, control = 64) completed in the classroom. Test and control groups were from different schools and the control group did not engage in the intervention. Findings indicate a positive impact on beliefs about animal minds, knowledge about animal welfare needs, and knowledge about welfare in different farming systems, but there was no change in compassion or attitudes about cruelty. This study presents the first evaluation of a digital animal welfare education intervention for children, demonstrating the benefits of incorporating ‘serious games’ into farm animal welfare education. The findings will inform future practice around farm animal welfare education interventions for primary school children.
topic children
farm animals
animal welfare
education
technology
url http://www.mdpi.com/2076-2615/9/3/91
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