Systematic Evaluation of the Quality Benefits of Spatiotemporal Sample Reprojection in Real-Time Stereoscopic Path Tracing

Path tracing is a commonly used but computationally highly expensive stochastic ray tracing method for rendering photorealistic visual content. Combined with a real-time constraint, for example in stereoscopic virtual/augmented reality applications, it typically limits us to rendering at most a few...

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Main Authors: Markku J. Makitalo, Petrus E. J. Kivi, Pekka O. Jaaskelainen
Format: Article
Language:English
Published: IEEE 2020-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9144193/
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spelling doaj-16ddfa82842640cfb5be4040b1b2a9442021-03-30T04:42:47ZengIEEEIEEE Access2169-35362020-01-01813351413352610.1109/ACCESS.2020.30104529144193Systematic Evaluation of the Quality Benefits of Spatiotemporal Sample Reprojection in Real-Time Stereoscopic Path TracingMarkku J. Makitalo0https://orcid.org/0000-0001-8164-0031Petrus E. J. Kivi1https://orcid.org/0000-0001-9680-7113Pekka O. Jaaskelainen2https://orcid.org/0000-0001-5707-8544Unit of Computing Sciences, Tampere University, Tampere, FinlandUnit of Computing Sciences, Tampere University, Tampere, FinlandUnit of Computing Sciences, Tampere University, Tampere, FinlandPath tracing is a commonly used but computationally highly expensive stochastic ray tracing method for rendering photorealistic visual content. Combined with a real-time constraint, for example in stereoscopic virtual/augmented reality applications, it typically limits us to rendering at most a few samples per pixel, yielding very noisy results. However, the spatial and temporal redundancies are commonly utilized by reprojecting existing samples between different viewpoints and frames, thus cheaply improving the quality. We provide new insights to the quality benefits of reprojection by systematically evaluating the effective quality of spatiotemporally reprojected stereoscopic path traced data. We show that spatiotemporal reprojection increases the quality of 1 sample per pixel (spp) data by almost a factor of 25 on average, in terms of the effective spp count of the result. Since we are able to reproject 94-98% of the samples, only the remaining 2-6% of the samples in the target frame need to be path traced. We also evaluate how the quality improvement gained through spatiotemporal reprojection scales as the number of input samples per pixel increases, showing that the highest gains are achieved at the lowest input spp counts. Finally, we show how blending existing path traced data and stereoscopically reprojected data further improves the quality of spatiotemporal reprojection, on average yielding a 47% higher effective spp than without blending.https://ieeexplore.ieee.org/document/9144193/Computer graphicspath tracingray tracingreal-time renderingstereoscopic
collection DOAJ
language English
format Article
sources DOAJ
author Markku J. Makitalo
Petrus E. J. Kivi
Pekka O. Jaaskelainen
spellingShingle Markku J. Makitalo
Petrus E. J. Kivi
Pekka O. Jaaskelainen
Systematic Evaluation of the Quality Benefits of Spatiotemporal Sample Reprojection in Real-Time Stereoscopic Path Tracing
IEEE Access
Computer graphics
path tracing
ray tracing
real-time rendering
stereoscopic
author_facet Markku J. Makitalo
Petrus E. J. Kivi
Pekka O. Jaaskelainen
author_sort Markku J. Makitalo
title Systematic Evaluation of the Quality Benefits of Spatiotemporal Sample Reprojection in Real-Time Stereoscopic Path Tracing
title_short Systematic Evaluation of the Quality Benefits of Spatiotemporal Sample Reprojection in Real-Time Stereoscopic Path Tracing
title_full Systematic Evaluation of the Quality Benefits of Spatiotemporal Sample Reprojection in Real-Time Stereoscopic Path Tracing
title_fullStr Systematic Evaluation of the Quality Benefits of Spatiotemporal Sample Reprojection in Real-Time Stereoscopic Path Tracing
title_full_unstemmed Systematic Evaluation of the Quality Benefits of Spatiotemporal Sample Reprojection in Real-Time Stereoscopic Path Tracing
title_sort systematic evaluation of the quality benefits of spatiotemporal sample reprojection in real-time stereoscopic path tracing
publisher IEEE
series IEEE Access
issn 2169-3536
publishDate 2020-01-01
description Path tracing is a commonly used but computationally highly expensive stochastic ray tracing method for rendering photorealistic visual content. Combined with a real-time constraint, for example in stereoscopic virtual/augmented reality applications, it typically limits us to rendering at most a few samples per pixel, yielding very noisy results. However, the spatial and temporal redundancies are commonly utilized by reprojecting existing samples between different viewpoints and frames, thus cheaply improving the quality. We provide new insights to the quality benefits of reprojection by systematically evaluating the effective quality of spatiotemporally reprojected stereoscopic path traced data. We show that spatiotemporal reprojection increases the quality of 1 sample per pixel (spp) data by almost a factor of 25 on average, in terms of the effective spp count of the result. Since we are able to reproject 94-98% of the samples, only the remaining 2-6% of the samples in the target frame need to be path traced. We also evaluate how the quality improvement gained through spatiotemporal reprojection scales as the number of input samples per pixel increases, showing that the highest gains are achieved at the lowest input spp counts. Finally, we show how blending existing path traced data and stereoscopically reprojected data further improves the quality of spatiotemporal reprojection, on average yielding a 47% higher effective spp than without blending.
topic Computer graphics
path tracing
ray tracing
real-time rendering
stereoscopic
url https://ieeexplore.ieee.org/document/9144193/
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AT pekkaojaaskelainen systematicevaluationofthequalitybenefitsofspatiotemporalsamplereprojectioninrealtimestereoscopicpathtracing
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