Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods
In this work, we compare the exergaming experience of young and old individuals under four difficulty adjustment methods. Physical inactivity is a leading cause of numerous health conditions including heart diseases, diabetes, cancer, and reduced life expectancy. Committing to regular physical exerc...
Main Authors: | , , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2018-11-01
|
Series: | Computers |
Subjects: | |
Online Access: | https://www.mdpi.com/2073-431X/7/4/59 |
id |
doaj-191b0425abae4362afab7ea88aaf5902 |
---|---|
record_format |
Article |
spelling |
doaj-191b0425abae4362afab7ea88aaf59022020-11-25T00:23:59ZengMDPI AGComputers2073-431X2018-11-01745910.3390/computers7040059computers7040059Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment MethodsOral Kaplan0Goshiro Yamamoto1Takafumi Taketomi2Alexander Plopski3Christian Sandor4Hirokazu Kato5Division of Information Science, Nara Institute of Science and Technology, Nara 630-0192, JapanDivision of Medical Information Technology and Administration Planning, Kyoto University, Kyoto 606-8507, JapanDivision of Information Science, Nara Institute of Science and Technology, Nara 630-0192, JapanDivision of Information Science, Nara Institute of Science and Technology, Nara 630-0192, JapanDivision of Information Science, Nara Institute of Science and Technology, Nara 630-0192, JapanDivision of Information Science, Nara Institute of Science and Technology, Nara 630-0192, JapanIn this work, we compare the exergaming experience of young and old individuals under four difficulty adjustment methods. Physical inactivity is a leading cause of numerous health conditions including heart diseases, diabetes, cancer, and reduced life expectancy. Committing to regular physical exercise is a simple non-pharmaceutical preventive measure for maintaining good health and sustaining quality of life. Incorporating exercise into games, studies frequently used exergames as an intervention tool over the last decades to improve physical functions and to increase adherence to exercise. While task difficulty optimization is crucial to exergame design, researchers consistently overlooked age as an element which can significantly influence the nature of end results. We use the Flow State Scale to analyze the mental state of young and old individuals to compare constant difficulty with ramping, performance-based, and biofeedback-based difficulty adjustments. Our results indicate that old individuals are less likely to experience flow compared to young under the same difficulty adjustment methods. Further investigation revealed that old individuals are likely to experience flow under ramping and biofeedback-based difficulty adjustments whereas performance-based adjustments were only feasible for young.https://www.mdpi.com/2073-431X/7/4/59human-computer interactionexergamesdifficulty adjustmentsuser experiences |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Oral Kaplan Goshiro Yamamoto Takafumi Taketomi Alexander Plopski Christian Sandor Hirokazu Kato |
spellingShingle |
Oral Kaplan Goshiro Yamamoto Takafumi Taketomi Alexander Plopski Christian Sandor Hirokazu Kato Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods Computers human-computer interaction exergames difficulty adjustments user experiences |
author_facet |
Oral Kaplan Goshiro Yamamoto Takafumi Taketomi Alexander Plopski Christian Sandor Hirokazu Kato |
author_sort |
Oral Kaplan |
title |
Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods |
title_short |
Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods |
title_full |
Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods |
title_fullStr |
Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods |
title_full_unstemmed |
Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods |
title_sort |
exergame experience of young and old individuals under different difficulty adjustment methods |
publisher |
MDPI AG |
series |
Computers |
issn |
2073-431X |
publishDate |
2018-11-01 |
description |
In this work, we compare the exergaming experience of young and old individuals under four difficulty adjustment methods. Physical inactivity is a leading cause of numerous health conditions including heart diseases, diabetes, cancer, and reduced life expectancy. Committing to regular physical exercise is a simple non-pharmaceutical preventive measure for maintaining good health and sustaining quality of life. Incorporating exercise into games, studies frequently used exergames as an intervention tool over the last decades to improve physical functions and to increase adherence to exercise. While task difficulty optimization is crucial to exergame design, researchers consistently overlooked age as an element which can significantly influence the nature of end results. We use the Flow State Scale to analyze the mental state of young and old individuals to compare constant difficulty with ramping, performance-based, and biofeedback-based difficulty adjustments. Our results indicate that old individuals are less likely to experience flow compared to young under the same difficulty adjustment methods. Further investigation revealed that old individuals are likely to experience flow under ramping and biofeedback-based difficulty adjustments whereas performance-based adjustments were only feasible for young. |
topic |
human-computer interaction exergames difficulty adjustments user experiences |
url |
https://www.mdpi.com/2073-431X/7/4/59 |
work_keys_str_mv |
AT oralkaplan exergameexperienceofyoungandoldindividualsunderdifferentdifficultyadjustmentmethods AT goshiroyamamoto exergameexperienceofyoungandoldindividualsunderdifferentdifficultyadjustmentmethods AT takafumitaketomi exergameexperienceofyoungandoldindividualsunderdifferentdifficultyadjustmentmethods AT alexanderplopski exergameexperienceofyoungandoldindividualsunderdifferentdifficultyadjustmentmethods AT christiansandor exergameexperienceofyoungandoldindividualsunderdifferentdifficultyadjustmentmethods AT hirokazukato exergameexperienceofyoungandoldindividualsunderdifferentdifficultyadjustmentmethods |
_version_ |
1725354616116215808 |