Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods

In this work, we compare the exergaming experience of young and old individuals under four difficulty adjustment methods. Physical inactivity is a leading cause of numerous health conditions including heart diseases, diabetes, cancer, and reduced life expectancy. Committing to regular physical exerc...

Full description

Bibliographic Details
Main Authors: Oral Kaplan, Goshiro Yamamoto, Takafumi Taketomi, Alexander Plopski, Christian Sandor, Hirokazu Kato
Format: Article
Language:English
Published: MDPI AG 2018-11-01
Series:Computers
Subjects:
Online Access:https://www.mdpi.com/2073-431X/7/4/59
id doaj-191b0425abae4362afab7ea88aaf5902
record_format Article
spelling doaj-191b0425abae4362afab7ea88aaf59022020-11-25T00:23:59ZengMDPI AGComputers2073-431X2018-11-01745910.3390/computers7040059computers7040059Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment MethodsOral Kaplan0Goshiro Yamamoto1Takafumi Taketomi2Alexander Plopski3Christian Sandor4Hirokazu Kato5Division of Information Science, Nara Institute of Science and Technology, Nara 630-0192, JapanDivision of Medical Information Technology and Administration Planning, Kyoto University, Kyoto 606-8507, JapanDivision of Information Science, Nara Institute of Science and Technology, Nara 630-0192, JapanDivision of Information Science, Nara Institute of Science and Technology, Nara 630-0192, JapanDivision of Information Science, Nara Institute of Science and Technology, Nara 630-0192, JapanDivision of Information Science, Nara Institute of Science and Technology, Nara 630-0192, JapanIn this work, we compare the exergaming experience of young and old individuals under four difficulty adjustment methods. Physical inactivity is a leading cause of numerous health conditions including heart diseases, diabetes, cancer, and reduced life expectancy. Committing to regular physical exercise is a simple non-pharmaceutical preventive measure for maintaining good health and sustaining quality of life. Incorporating exercise into games, studies frequently used exergames as an intervention tool over the last decades to improve physical functions and to increase adherence to exercise. While task difficulty optimization is crucial to exergame design, researchers consistently overlooked age as an element which can significantly influence the nature of end results. We use the Flow State Scale to analyze the mental state of young and old individuals to compare constant difficulty with ramping, performance-based, and biofeedback-based difficulty adjustments. Our results indicate that old individuals are less likely to experience flow compared to young under the same difficulty adjustment methods. Further investigation revealed that old individuals are likely to experience flow under ramping and biofeedback-based difficulty adjustments whereas performance-based adjustments were only feasible for young.https://www.mdpi.com/2073-431X/7/4/59human-computer interactionexergamesdifficulty adjustmentsuser experiences
collection DOAJ
language English
format Article
sources DOAJ
author Oral Kaplan
Goshiro Yamamoto
Takafumi Taketomi
Alexander Plopski
Christian Sandor
Hirokazu Kato
spellingShingle Oral Kaplan
Goshiro Yamamoto
Takafumi Taketomi
Alexander Plopski
Christian Sandor
Hirokazu Kato
Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods
Computers
human-computer interaction
exergames
difficulty adjustments
user experiences
author_facet Oral Kaplan
Goshiro Yamamoto
Takafumi Taketomi
Alexander Plopski
Christian Sandor
Hirokazu Kato
author_sort Oral Kaplan
title Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods
title_short Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods
title_full Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods
title_fullStr Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods
title_full_unstemmed Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods
title_sort exergame experience of young and old individuals under different difficulty adjustment methods
publisher MDPI AG
series Computers
issn 2073-431X
publishDate 2018-11-01
description In this work, we compare the exergaming experience of young and old individuals under four difficulty adjustment methods. Physical inactivity is a leading cause of numerous health conditions including heart diseases, diabetes, cancer, and reduced life expectancy. Committing to regular physical exercise is a simple non-pharmaceutical preventive measure for maintaining good health and sustaining quality of life. Incorporating exercise into games, studies frequently used exergames as an intervention tool over the last decades to improve physical functions and to increase adherence to exercise. While task difficulty optimization is crucial to exergame design, researchers consistently overlooked age as an element which can significantly influence the nature of end results. We use the Flow State Scale to analyze the mental state of young and old individuals to compare constant difficulty with ramping, performance-based, and biofeedback-based difficulty adjustments. Our results indicate that old individuals are less likely to experience flow compared to young under the same difficulty adjustment methods. Further investigation revealed that old individuals are likely to experience flow under ramping and biofeedback-based difficulty adjustments whereas performance-based adjustments were only feasible for young.
topic human-computer interaction
exergames
difficulty adjustments
user experiences
url https://www.mdpi.com/2073-431X/7/4/59
work_keys_str_mv AT oralkaplan exergameexperienceofyoungandoldindividualsunderdifferentdifficultyadjustmentmethods
AT goshiroyamamoto exergameexperienceofyoungandoldindividualsunderdifferentdifficultyadjustmentmethods
AT takafumitaketomi exergameexperienceofyoungandoldindividualsunderdifferentdifficultyadjustmentmethods
AT alexanderplopski exergameexperienceofyoungandoldindividualsunderdifferentdifficultyadjustmentmethods
AT christiansandor exergameexperienceofyoungandoldindividualsunderdifferentdifficultyadjustmentmethods
AT hirokazukato exergameexperienceofyoungandoldindividualsunderdifferentdifficultyadjustmentmethods
_version_ 1725354616116215808