Evidence-Based Assessment of Student Performance in Virtual Worlds
Virtual Worlds (VWs) are popular tools for teaching/learning in the twenty-first century classroom. The challenge remains however, to provide the means by which teachers could sustainably analyse and assess the performance of large groups of students in such environments. Unfortunately, external gam...
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doaj-195d0e391f414b9c951bb902be44940b2020-12-30T00:05:25ZengMDPI AGSustainability2071-10502021-12-011324424410.3390/su13010244Evidence-Based Assessment of Student Performance in Virtual WorldsManuel Palomo-Duarte0Anke Berns1Antonio Balderas2Juan Manuel Dodero3David Camacho4Departmento de Ingeniería Informática, Universidad de Cádiz, 11519 Puerto Real, SpainDepartamento de Filología Francesa e Inglesa, Universidad de Cádiz, 11003 Cádiz, SpainDepartmento de Ingeniería Informática, Universidad de Cádiz, 11519 Puerto Real, SpainDepartmento de Ingeniería Informática, Universidad de Cádiz, 11519 Puerto Real, SpainDepartamento de Sistemas Informáticos, Universidad Politécnica de Madrid, 28031 Madrid, SpainVirtual Worlds (VWs) are popular tools for teaching/learning in the twenty-first century classroom. The challenge remains however, to provide the means by which teachers could sustainably analyse and assess the performance of large groups of students in such environments. Unfortunately, external game features such as game scores and play duration have turned out to be unfair in some assessments. In this context, a case study was carried out in a foreign language course, illustrating how teachers could easily retrieve a number of performance indicators from VW-interaction logs and harness them to conduct a fine-grained analysis of students’ performance, while facilitating at the same time valuable tools for their assessment. Objective performance indicators in a server database were made accessible using an end-user development programming language. This way, a range of data visualisation methods could be employed to contrast different assumptions regarding learner performance when playing a VW-based game, which was designed to help CEFR A1 level students to learn German. This way, factors such as randomisation of game tasks, which could negatively affect learner performance, were alleviated.https://www.mdpi.com/2071-1050/13/1/244virtual worldsVW-based gamesend-user developmentprogramming languageinteraction logsassessment |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Manuel Palomo-Duarte Anke Berns Antonio Balderas Juan Manuel Dodero David Camacho |
spellingShingle |
Manuel Palomo-Duarte Anke Berns Antonio Balderas Juan Manuel Dodero David Camacho Evidence-Based Assessment of Student Performance in Virtual Worlds Sustainability virtual worlds VW-based games end-user development programming language interaction logs assessment |
author_facet |
Manuel Palomo-Duarte Anke Berns Antonio Balderas Juan Manuel Dodero David Camacho |
author_sort |
Manuel Palomo-Duarte |
title |
Evidence-Based Assessment of Student Performance in Virtual Worlds |
title_short |
Evidence-Based Assessment of Student Performance in Virtual Worlds |
title_full |
Evidence-Based Assessment of Student Performance in Virtual Worlds |
title_fullStr |
Evidence-Based Assessment of Student Performance in Virtual Worlds |
title_full_unstemmed |
Evidence-Based Assessment of Student Performance in Virtual Worlds |
title_sort |
evidence-based assessment of student performance in virtual worlds |
publisher |
MDPI AG |
series |
Sustainability |
issn |
2071-1050 |
publishDate |
2021-12-01 |
description |
Virtual Worlds (VWs) are popular tools for teaching/learning in the twenty-first century classroom. The challenge remains however, to provide the means by which teachers could sustainably analyse and assess the performance of large groups of students in such environments. Unfortunately, external game features such as game scores and play duration have turned out to be unfair in some assessments. In this context, a case study was carried out in a foreign language course, illustrating how teachers could easily retrieve a number of performance indicators from VW-interaction logs and harness them to conduct a fine-grained analysis of students’ performance, while facilitating at the same time valuable tools for their assessment. Objective performance indicators in a server database were made accessible using an end-user development programming language. This way, a range of data visualisation methods could be employed to contrast different assumptions regarding learner performance when playing a VW-based game, which was designed to help CEFR A1 level students to learn German. This way, factors such as randomisation of game tasks, which could negatively affect learner performance, were alleviated. |
topic |
virtual worlds VW-based games end-user development programming language interaction logs assessment |
url |
https://www.mdpi.com/2071-1050/13/1/244 |
work_keys_str_mv |
AT manuelpalomoduarte evidencebasedassessmentofstudentperformanceinvirtualworlds AT ankeberns evidencebasedassessmentofstudentperformanceinvirtualworlds AT antoniobalderas evidencebasedassessmentofstudentperformanceinvirtualworlds AT juanmanueldodero evidencebasedassessmentofstudentperformanceinvirtualworlds AT davidcamacho evidencebasedassessmentofstudentperformanceinvirtualworlds |
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