Lecturers' and Students’ Perception on Learning Dijkstra’s Shortest Path Algorithm Through Mobile Devices

In recent years, many studies have been carried out on how to engage and support students in e-learning environments. Portable devices such as Personal Digital Assistants (PDAs), Tablet PCs, mobile phones and other mobile equipment have been used as parts of electronic learning environments to facil...

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Bibliographic Details
Main Authors: Mazyar Seraj, Chui Yin Wong
Format: Article
Language:English
Published: International Association of Online Engineering (IAOE) 2014-06-01
Series:International Journal of Interactive Mobile Technologies
Subjects:
Online Access:http://online-journals.org/index.php/i-jim/article/view/3745
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spelling doaj-2495cfa33c9a4b32b0873f2d5b672c3c2021-09-02T15:16:26ZengInternational Association of Online Engineering (IAOE)International Journal of Interactive Mobile Technologies1865-79232014-06-0183192410.3991/ijim.v8i3.37452047Lecturers' and Students’ Perception on Learning Dijkstra’s Shortest Path Algorithm Through Mobile DevicesMazyar Seraj0Chui Yin Wong1Limkokwing University of Creative TechnologyMultimedia UniversityIn recent years, many studies have been carried out on how to engage and support students in e-learning environments. Portable devices such as Personal Digital Assistants (PDAs), Tablet PCs, mobile phones and other mobile equipment have been used as parts of electronic learning environments to facilitate learning and teaching for both lecturers and students. However, there is still a dearth of study investigating the effects of small screen interfaces on mobile-based learning environments. This study aims to address two objectives: (i) investigate lecturer and student difficulties encountered in teaching-learning process in traditional face-to-face classroom settings, and (ii) to explore lecturer and student perceptions about learning the subject through mobile devices. This paper presents the results of a qualitative study using structured interviews to investigate lecturer and student experiences and perceptions on teaching and learning Dijkstra’s shortest path algorithm via mobile devices. The interview insights were then used as inputs to define user requirements for a mobile learning prototype. The findings show that the lecturers and students raised many issues about interactivity and the flexibility of effective learning applications on small screen devices, especially for a technical subject.http://online-journals.org/index.php/i-jim/article/view/3745Computer networkDijkstra’s shortest path algorithmmobile devicesperceptionsmall screen interface
collection DOAJ
language English
format Article
sources DOAJ
author Mazyar Seraj
Chui Yin Wong
spellingShingle Mazyar Seraj
Chui Yin Wong
Lecturers' and Students’ Perception on Learning Dijkstra’s Shortest Path Algorithm Through Mobile Devices
International Journal of Interactive Mobile Technologies
Computer network
Dijkstra’s shortest path algorithm
mobile devices
perception
small screen interface
author_facet Mazyar Seraj
Chui Yin Wong
author_sort Mazyar Seraj
title Lecturers' and Students’ Perception on Learning Dijkstra’s Shortest Path Algorithm Through Mobile Devices
title_short Lecturers' and Students’ Perception on Learning Dijkstra’s Shortest Path Algorithm Through Mobile Devices
title_full Lecturers' and Students’ Perception on Learning Dijkstra’s Shortest Path Algorithm Through Mobile Devices
title_fullStr Lecturers' and Students’ Perception on Learning Dijkstra’s Shortest Path Algorithm Through Mobile Devices
title_full_unstemmed Lecturers' and Students’ Perception on Learning Dijkstra’s Shortest Path Algorithm Through Mobile Devices
title_sort lecturers' and students’ perception on learning dijkstra’s shortest path algorithm through mobile devices
publisher International Association of Online Engineering (IAOE)
series International Journal of Interactive Mobile Technologies
issn 1865-7923
publishDate 2014-06-01
description In recent years, many studies have been carried out on how to engage and support students in e-learning environments. Portable devices such as Personal Digital Assistants (PDAs), Tablet PCs, mobile phones and other mobile equipment have been used as parts of electronic learning environments to facilitate learning and teaching for both lecturers and students. However, there is still a dearth of study investigating the effects of small screen interfaces on mobile-based learning environments. This study aims to address two objectives: (i) investigate lecturer and student difficulties encountered in teaching-learning process in traditional face-to-face classroom settings, and (ii) to explore lecturer and student perceptions about learning the subject through mobile devices. This paper presents the results of a qualitative study using structured interviews to investigate lecturer and student experiences and perceptions on teaching and learning Dijkstra’s shortest path algorithm via mobile devices. The interview insights were then used as inputs to define user requirements for a mobile learning prototype. The findings show that the lecturers and students raised many issues about interactivity and the flexibility of effective learning applications on small screen devices, especially for a technical subject.
topic Computer network
Dijkstra’s shortest path algorithm
mobile devices
perception
small screen interface
url http://online-journals.org/index.php/i-jim/article/view/3745
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AT chuiyinwong lecturersandstudentsperceptiononlearningdijkstrasshortestpathalgorithmthroughmobiledevices
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