Quiz Lounge Game-Based Learning on Mobile Devices
The Quiz Lounge project is a collaboration between Hochschule Darmstadt and Lufthansa AG. The goal of the project was the development of a mobile learning application. With the application, the Lufthansa managers should be able to learn about data privacy topics playfully and interactively. The appl...
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International Institute of Informatics and Cybernetics
2013-08-01
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doaj-274ad4c76fd74cb38fa02c8e3aa13ab92020-11-24T23:28:54ZengInternational Institute of Informatics and CyberneticsJournal of Systemics, Cybernetics and Informatics1690-45242013-08-011168287Quiz Lounge Game-Based Learning on Mobile DevicesBettina Harriehausen-Mühlbauer0 Univ. of Applied Sciences- Darmstadt- Germany The Quiz Lounge project is a collaboration between Hochschule Darmstadt and Lufthansa AG. The goal of the project was the development of a mobile learning application. With the application, the Lufthansa managers should be able to learn about data privacy topics playfully and interactively. The application is based on a quiz concept and asks the user for answers to a series of ten questions which increase in difficulty level. While playing the game the user can use two "lifeline" helpers, the audience- and the 50-50-helper. Furthermore, the user has the ability to browse a glossary of related terms if he or she has the need of more detailed knowledge. New questions and also new games can be added with a web-based authoring tool. The authoring tool was uniquely developed for the Quiz Lounge application and conforms to the specific needs of its architecture.http://www.iiisci.org/Journal/CV$/sci/pdfs/iEA169TC.pdf Game-Based Learningmultiple mobile platformse-learningauthoring toolmobile learningmicro-learningvariable content |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Bettina Harriehausen-Mühlbauer |
spellingShingle |
Bettina Harriehausen-Mühlbauer Quiz Lounge Game-Based Learning on Mobile Devices Journal of Systemics, Cybernetics and Informatics Game-Based Learning multiple mobile platforms e-learning authoring tool mobile learning micro-learning variable content |
author_facet |
Bettina Harriehausen-Mühlbauer |
author_sort |
Bettina Harriehausen-Mühlbauer |
title |
Quiz Lounge Game-Based Learning on Mobile Devices |
title_short |
Quiz Lounge Game-Based Learning on Mobile Devices |
title_full |
Quiz Lounge Game-Based Learning on Mobile Devices |
title_fullStr |
Quiz Lounge Game-Based Learning on Mobile Devices |
title_full_unstemmed |
Quiz Lounge Game-Based Learning on Mobile Devices |
title_sort |
quiz lounge game-based learning on mobile devices |
publisher |
International Institute of Informatics and Cybernetics |
series |
Journal of Systemics, Cybernetics and Informatics |
issn |
1690-4524 |
publishDate |
2013-08-01 |
description |
The Quiz Lounge project is a collaboration between Hochschule Darmstadt and Lufthansa AG. The goal of the project was the development of a mobile learning application. With the application, the Lufthansa managers should be able to learn about data privacy topics playfully and interactively. The application is based on a quiz concept and asks the user for answers to a series of ten questions which increase in difficulty level. While playing the game the user can use two "lifeline" helpers, the audience- and the 50-50-helper. Furthermore, the user has the ability to browse a glossary of related terms if he or she has the need of more detailed knowledge. New questions and also new games can be added with a web-based authoring tool. The authoring tool was uniquely developed for the Quiz Lounge application and conforms to the specific needs of its architecture. |
topic |
Game-Based Learning multiple mobile platforms e-learning authoring tool mobile learning micro-learning variable content |
url |
http://www.iiisci.org/Journal/CV$/sci/pdfs/iEA169TC.pdf
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work_keys_str_mv |
AT bettinaharriehausenmuhlbauer quizloungegamebasedlearningonmobiledevices |
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