Quiz Lounge Game-Based Learning on Mobile Devices

The Quiz Lounge project is a collaboration between Hochschule Darmstadt and Lufthansa AG. The goal of the project was the development of a mobile learning application. With the application, the Lufthansa managers should be able to learn about data privacy topics playfully and interactively. The appl...

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Main Author: Bettina Harriehausen-Mühlbauer
Format: Article
Language:English
Published: International Institute of Informatics and Cybernetics 2013-08-01
Series:Journal of Systemics, Cybernetics and Informatics
Subjects:
Online Access:http://www.iiisci.org/Journal/CV$/sci/pdfs/iEA169TC.pdf
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spelling doaj-274ad4c76fd74cb38fa02c8e3aa13ab92020-11-24T23:28:54ZengInternational Institute of Informatics and CyberneticsJournal of Systemics, Cybernetics and Informatics1690-45242013-08-011168287Quiz Lounge Game-Based Learning on Mobile DevicesBettina Harriehausen-Mühlbauer0 Univ. of Applied Sciences- Darmstadt- Germany The Quiz Lounge project is a collaboration between Hochschule Darmstadt and Lufthansa AG. The goal of the project was the development of a mobile learning application. With the application, the Lufthansa managers should be able to learn about data privacy topics playfully and interactively. The application is based on a quiz concept and asks the user for answers to a series of ten questions which increase in difficulty level. While playing the game the user can use two "lifeline" helpers, the audience- and the 50-50-helper. Furthermore, the user has the ability to browse a glossary of related terms if he or she has the need of more detailed knowledge. New questions and also new games can be added with a web-based authoring tool. The authoring tool was uniquely developed for the Quiz Lounge application and conforms to the specific needs of its architecture.http://www.iiisci.org/Journal/CV$/sci/pdfs/iEA169TC.pdf Game-Based Learningmultiple mobile platformse-learningauthoring toolmobile learningmicro-learningvariable content
collection DOAJ
language English
format Article
sources DOAJ
author Bettina Harriehausen-Mühlbauer
spellingShingle Bettina Harriehausen-Mühlbauer
Quiz Lounge Game-Based Learning on Mobile Devices
Journal of Systemics, Cybernetics and Informatics
Game-Based Learning
multiple mobile platforms
e-learning
authoring tool
mobile learning
micro-learning
variable content
author_facet Bettina Harriehausen-Mühlbauer
author_sort Bettina Harriehausen-Mühlbauer
title Quiz Lounge Game-Based Learning on Mobile Devices
title_short Quiz Lounge Game-Based Learning on Mobile Devices
title_full Quiz Lounge Game-Based Learning on Mobile Devices
title_fullStr Quiz Lounge Game-Based Learning on Mobile Devices
title_full_unstemmed Quiz Lounge Game-Based Learning on Mobile Devices
title_sort quiz lounge game-based learning on mobile devices
publisher International Institute of Informatics and Cybernetics
series Journal of Systemics, Cybernetics and Informatics
issn 1690-4524
publishDate 2013-08-01
description The Quiz Lounge project is a collaboration between Hochschule Darmstadt and Lufthansa AG. The goal of the project was the development of a mobile learning application. With the application, the Lufthansa managers should be able to learn about data privacy topics playfully and interactively. The application is based on a quiz concept and asks the user for answers to a series of ten questions which increase in difficulty level. While playing the game the user can use two "lifeline" helpers, the audience- and the 50-50-helper. Furthermore, the user has the ability to browse a glossary of related terms if he or she has the need of more detailed knowledge. New questions and also new games can be added with a web-based authoring tool. The authoring tool was uniquely developed for the Quiz Lounge application and conforms to the specific needs of its architecture.
topic Game-Based Learning
multiple mobile platforms
e-learning
authoring tool
mobile learning
micro-learning
variable content
url http://www.iiisci.org/Journal/CV$/sci/pdfs/iEA169TC.pdf
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