Designing for Suburban Social Inclusion: A Case of Geo-Located Storytelling

This article showcases a digital solution for strengthening social inclusion and well-being of senior suburban residents of a socially diverse Finnish town. The study is framed as design research where research is conducted in order to feed into a design process. A background study was first conduct...

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Main Authors: Anette Bengs, Susanne Hägglund, Annika Wiklund-Engblom, Simon Staffans
Format: Article
Language:English
Published: Scuola IaD 2015-08-01
Series:Interaction Design and Architecture(s)
Subjects:
Online Access:http://www.mifav.uniroma2.it/inevent/events/idea2010/doc/25_6.pdf
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spelling doaj-2d9b5289669a48538f9c10fe33b771632020-11-24T22:34:38ZengScuola IaDInteraction Design and Architecture(s)1826-97452283-29982015-08-01258599Designing for Suburban Social Inclusion: A Case of Geo-Located StorytellingAnette Bengs0Susanne Hägglund1Annika Wiklund-Engblom2Simon Staffans3 Åbo Akademi University, Vasa, Finland Åbo Akademi University, Vasa, Finland Åbo Akademi University, Vasa, Finland Åbo Akademi University, Vasa, FinlandThis article showcases a digital solution for strengthening social inclusion and well-being of senior suburban residents of a socially diverse Finnish town. The study is framed as design research where research is conducted in order to feed into a design process. A background study was first conducted in order to identify the target group’s needs, abilities, and attitudes towards the neighbourhood. The results revealed positive attitudes towards the area and the need for relatedness, autonomy, competence, pleasure and stimulation, physical thriving and security. Following a User-Centered Design process we based our design choices on these results and developed a local geocaching solution incorporating storytelling. The aim was to encourage senior citizens to socialize, be physically active and to experience the local urban place. An interview-based evaluation with older adults (n=6) combined with an analysis of online cache log data, showed positive experiences of the solution.http://www.mifav.uniroma2.it/inevent/events/idea2010/doc/25_6.pdfExperience DesignPersuasive TechnologyUser-Centered DesignSocial InclusionDesign Research
collection DOAJ
language English
format Article
sources DOAJ
author Anette Bengs
Susanne Hägglund
Annika Wiklund-Engblom
Simon Staffans
spellingShingle Anette Bengs
Susanne Hägglund
Annika Wiklund-Engblom
Simon Staffans
Designing for Suburban Social Inclusion: A Case of Geo-Located Storytelling
Interaction Design and Architecture(s)
Experience Design
Persuasive Technology
User-Centered Design
Social Inclusion
Design Research
author_facet Anette Bengs
Susanne Hägglund
Annika Wiklund-Engblom
Simon Staffans
author_sort Anette Bengs
title Designing for Suburban Social Inclusion: A Case of Geo-Located Storytelling
title_short Designing for Suburban Social Inclusion: A Case of Geo-Located Storytelling
title_full Designing for Suburban Social Inclusion: A Case of Geo-Located Storytelling
title_fullStr Designing for Suburban Social Inclusion: A Case of Geo-Located Storytelling
title_full_unstemmed Designing for Suburban Social Inclusion: A Case of Geo-Located Storytelling
title_sort designing for suburban social inclusion: a case of geo-located storytelling
publisher Scuola IaD
series Interaction Design and Architecture(s)
issn 1826-9745
2283-2998
publishDate 2015-08-01
description This article showcases a digital solution for strengthening social inclusion and well-being of senior suburban residents of a socially diverse Finnish town. The study is framed as design research where research is conducted in order to feed into a design process. A background study was first conducted in order to identify the target group’s needs, abilities, and attitudes towards the neighbourhood. The results revealed positive attitudes towards the area and the need for relatedness, autonomy, competence, pleasure and stimulation, physical thriving and security. Following a User-Centered Design process we based our design choices on these results and developed a local geocaching solution incorporating storytelling. The aim was to encourage senior citizens to socialize, be physically active and to experience the local urban place. An interview-based evaluation with older adults (n=6) combined with an analysis of online cache log data, showed positive experiences of the solution.
topic Experience Design
Persuasive Technology
User-Centered Design
Social Inclusion
Design Research
url http://www.mifav.uniroma2.it/inevent/events/idea2010/doc/25_6.pdf
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