Designing for Suburban Social Inclusion: A Case of Geo-Located Storytelling
This article showcases a digital solution for strengthening social inclusion and well-being of senior suburban residents of a socially diverse Finnish town. The study is framed as design research where research is conducted in order to feed into a design process. A background study was first conduct...
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2015-08-01
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Online Access: | http://www.mifav.uniroma2.it/inevent/events/idea2010/doc/25_6.pdf |
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doaj-2d9b5289669a48538f9c10fe33b771632020-11-24T22:34:38ZengScuola IaDInteraction Design and Architecture(s)1826-97452283-29982015-08-01258599Designing for Suburban Social Inclusion: A Case of Geo-Located StorytellingAnette Bengs0Susanne Hägglund1Annika Wiklund-Engblom2Simon Staffans3 Åbo Akademi University, Vasa, Finland Åbo Akademi University, Vasa, Finland Åbo Akademi University, Vasa, Finland Åbo Akademi University, Vasa, FinlandThis article showcases a digital solution for strengthening social inclusion and well-being of senior suburban residents of a socially diverse Finnish town. The study is framed as design research where research is conducted in order to feed into a design process. A background study was first conducted in order to identify the target group’s needs, abilities, and attitudes towards the neighbourhood. The results revealed positive attitudes towards the area and the need for relatedness, autonomy, competence, pleasure and stimulation, physical thriving and security. Following a User-Centered Design process we based our design choices on these results and developed a local geocaching solution incorporating storytelling. The aim was to encourage senior citizens to socialize, be physically active and to experience the local urban place. An interview-based evaluation with older adults (n=6) combined with an analysis of online cache log data, showed positive experiences of the solution.http://www.mifav.uniroma2.it/inevent/events/idea2010/doc/25_6.pdfExperience DesignPersuasive TechnologyUser-Centered DesignSocial InclusionDesign Research |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Anette Bengs Susanne Hägglund Annika Wiklund-Engblom Simon Staffans |
spellingShingle |
Anette Bengs Susanne Hägglund Annika Wiklund-Engblom Simon Staffans Designing for Suburban Social Inclusion: A Case of Geo-Located Storytelling Interaction Design and Architecture(s) Experience Design Persuasive Technology User-Centered Design Social Inclusion Design Research |
author_facet |
Anette Bengs Susanne Hägglund Annika Wiklund-Engblom Simon Staffans |
author_sort |
Anette Bengs |
title |
Designing for Suburban Social Inclusion: A Case of Geo-Located Storytelling |
title_short |
Designing for Suburban Social Inclusion: A Case of Geo-Located Storytelling |
title_full |
Designing for Suburban Social Inclusion: A Case of Geo-Located Storytelling |
title_fullStr |
Designing for Suburban Social Inclusion: A Case of Geo-Located Storytelling |
title_full_unstemmed |
Designing for Suburban Social Inclusion: A Case of Geo-Located Storytelling |
title_sort |
designing for suburban social inclusion: a case of geo-located storytelling |
publisher |
Scuola IaD |
series |
Interaction Design and Architecture(s) |
issn |
1826-9745 2283-2998 |
publishDate |
2015-08-01 |
description |
This article showcases a digital solution for strengthening social inclusion and well-being of senior suburban residents of a socially diverse Finnish town. The study is framed as design research where research is conducted in order to feed into a design process. A background study was first conducted in order to identify the target group’s needs, abilities, and attitudes towards the neighbourhood. The results revealed positive attitudes towards the area and the need for relatedness, autonomy, competence, pleasure and stimulation, physical thriving and security. Following a User-Centered Design process we based our design choices on these results and developed a local geocaching solution incorporating storytelling. The aim was to encourage senior citizens to socialize, be physically active and to experience the local urban place. An interview-based evaluation with older adults (n=6) combined with an analysis of online cache log data, showed positive experiences of the solution. |
topic |
Experience Design Persuasive Technology User-Centered Design Social Inclusion Design Research |
url |
http://www.mifav.uniroma2.it/inevent/events/idea2010/doc/25_6.pdf |
work_keys_str_mv |
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1725726376688877568 |