Risk Game: Capturing impact of information quality on human belief assessment and decision making

This paper presents the Risk Game, a general methodology to elicit experts’ knowledge and know-how, in their ability to deal with information provided by different types of sources (sensors or humans) of variable quality, to take into account the information quality and to reason about concurrent ev...

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Main Authors: Anne-Laure Jousselme, Giuliana Pallotta, John Locke
Format: Article
Language:English
Published: Serious Games Society 2018-12-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/258
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spelling doaj-2e7ff3e1283c41e0b7b43516287429792020-11-24T23:58:37ZengSerious Games SocietyInternational Journal of Serious Games2384-87662018-12-015410.17083/ijsg.v5i4.258Risk Game: Capturing impact of information quality on human belief assessment and decision makingAnne-Laure JousselmeGiuliana PallottaJohn LockeThis paper presents the Risk Game, a general methodology to elicit experts’ knowledge and know-how, in their ability to deal with information provided by different types of sources (sensors or humans) of variable quality, to take into account the information quality and to reason about concurrent events. It is a contrived technique capturing data expressing human reasoning features during a specific task of situation assessment. The information is abstracted by cards and its quality, which varies along the three dimensions of uncertainty, imprecision and falseness, is randomly selected by dice roll. The game has been played by experts of maritime surveillance, mostly marine officers from several nations. The Risk Game is domain-independent and can be designed for any specific application involving reasoning with multi-sources. The preliminary results obtained are promising and allow validating the efficiency of the elicitation method in capturing the link between information quality and human belief assessment. Besides the positive feedback collected from the players and their perceived effectiveness of the method, the data effectively capture the impact some specific information quality dimensions on belief assessment. We highlight, for instance, that the relevance of information perceived by the players may differ from the effective information relevance, that a high ratio of false information increases the uncertainty of the player before decision and may lead to wrong decisions, or that the context has a high impact on the decision made. Future extensions of the Risk Game are finally sketched. http://journal.seriousgamessociety.org/index.php/IJSG/article/view/258Game Design, Information Quality, Uncertainty, Information Fusion, Belief Assessment, Decision Making
collection DOAJ
language English
format Article
sources DOAJ
author Anne-Laure Jousselme
Giuliana Pallotta
John Locke
spellingShingle Anne-Laure Jousselme
Giuliana Pallotta
John Locke
Risk Game: Capturing impact of information quality on human belief assessment and decision making
International Journal of Serious Games
Game Design, Information Quality, Uncertainty, Information Fusion, Belief Assessment, Decision Making
author_facet Anne-Laure Jousselme
Giuliana Pallotta
John Locke
author_sort Anne-Laure Jousselme
title Risk Game: Capturing impact of information quality on human belief assessment and decision making
title_short Risk Game: Capturing impact of information quality on human belief assessment and decision making
title_full Risk Game: Capturing impact of information quality on human belief assessment and decision making
title_fullStr Risk Game: Capturing impact of information quality on human belief assessment and decision making
title_full_unstemmed Risk Game: Capturing impact of information quality on human belief assessment and decision making
title_sort risk game: capturing impact of information quality on human belief assessment and decision making
publisher Serious Games Society
series International Journal of Serious Games
issn 2384-8766
publishDate 2018-12-01
description This paper presents the Risk Game, a general methodology to elicit experts’ knowledge and know-how, in their ability to deal with information provided by different types of sources (sensors or humans) of variable quality, to take into account the information quality and to reason about concurrent events. It is a contrived technique capturing data expressing human reasoning features during a specific task of situation assessment. The information is abstracted by cards and its quality, which varies along the three dimensions of uncertainty, imprecision and falseness, is randomly selected by dice roll. The game has been played by experts of maritime surveillance, mostly marine officers from several nations. The Risk Game is domain-independent and can be designed for any specific application involving reasoning with multi-sources. The preliminary results obtained are promising and allow validating the efficiency of the elicitation method in capturing the link between information quality and human belief assessment. Besides the positive feedback collected from the players and their perceived effectiveness of the method, the data effectively capture the impact some specific information quality dimensions on belief assessment. We highlight, for instance, that the relevance of information perceived by the players may differ from the effective information relevance, that a high ratio of false information increases the uncertainty of the player before decision and may lead to wrong decisions, or that the context has a high impact on the decision made. Future extensions of the Risk Game are finally sketched.
topic Game Design, Information Quality, Uncertainty, Information Fusion, Belief Assessment, Decision Making
url http://journal.seriousgamessociety.org/index.php/IJSG/article/view/258
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