The Influence of Empathy and Morality of Violent Video Game Characters on Gamers’ Aggression

According to the General Aggression Model, situational factors (such as the game characters) and personal factors both affect a gamer’s acquisition of aggressive behavior. Previous studies have found not only that the surface features of game characters, such as appearance and clothing, but also tha...

Full description

Bibliographic Details
Main Authors: Xuemei Gao, Lei Weng, Yuhong Zhou, Hongling Yu
Format: Article
Language:English
Published: Frontiers Media S.A. 2017-11-01
Series:Frontiers in Psychology
Subjects:
Online Access:http://journal.frontiersin.org/article/10.3389/fpsyg.2017.01863/full
id doaj-2eb51f270f6e45b8b6284cc195ae1de0
record_format Article
spelling doaj-2eb51f270f6e45b8b6284cc195ae1de02020-11-24T22:25:19ZengFrontiers Media S.A.Frontiers in Psychology1664-10782017-11-01810.3389/fpsyg.2017.01863290872The Influence of Empathy and Morality of Violent Video Game Characters on Gamers’ AggressionXuemei Gao0Xuemei Gao1Lei Weng2Lei Weng3Yuhong Zhou4Yuhong Zhou5Hongling Yu6Hongling Yu7Faculty of Psychology, Southwest University, Chongqing, ChinaKey Laboratory of Cognition and Personality, Ministry of Education, Southwest University, Chongqing, ChinaFaculty of Psychology, Southwest University, Chongqing, ChinaKey Laboratory of Cognition and Personality, Ministry of Education, Southwest University, Chongqing, ChinaFaculty of Psychology, Southwest University, Chongqing, ChinaKey Laboratory of Cognition and Personality, Ministry of Education, Southwest University, Chongqing, ChinaFaculty of Psychology, Southwest University, Chongqing, ChinaKey Laboratory of Cognition and Personality, Ministry of Education, Southwest University, Chongqing, ChinaAccording to the General Aggression Model, situational factors (such as the game characters) and personal factors both affect a gamer’s acquisition of aggressive behavior. Previous studies have found not only that the surface features of game characters, such as appearance and clothing, but also that their inherent characteristics, such as morality and identity, can influence a gamer’s attitude and behavior. Research has also shown that empathy, as a personal factor, can protect gamers from the impact of media violence. However, past research has focused primarily on single factors affecting the player rather than more comprehensive investigations. This study investigates the influence of the game character’s moral features and levels of empathy on the gamer’s aggression. The participants were 120 Chinese university students (61 females and 59 males) with ages ranging from 17 to 27 years. Participants first completed a series of questionnaires: a user experience questionnaire, a video game questionnaire, the Buss-Perry Aggression Questionnaire, and a modified version of the Interpersonal Reactivity Index. All participants then had 5 min of practice playing a violent video game. They were then divided into three groups: a high empathy group, a low empathy group, and a no empathy group. After the practice, participants in the high and low empathy groups read empathy materials relating to the game characters; participants in the no empathy group began formal gameplay. All participants played the game for 20 min. Finally, participants were required to complete the Scale of Hostility Status questionnaire, the Implicit Aggression Test, and the Competitive Reaction Time Test. The results show that empathy and the morality of game characters both influence aggression, but empathy affected aggression differently in the participants playing justified roles (i.e., killing others for a moral reason in the game) compared to those playing unjustified roles (i.e., killing others for immoral reasons in the game). In the high empathy condition, the implicit aggression of justified players was significantly higher than those playing unjustified roles. However, high empathy does not always play a protective role, and its effect is restricted by the features of the game characters.http://journal.frontiersin.org/article/10.3389/fpsyg.2017.01863/fullviolent video gamesjusticeaggressionempathymoralitygame character
collection DOAJ
language English
format Article
sources DOAJ
author Xuemei Gao
Xuemei Gao
Lei Weng
Lei Weng
Yuhong Zhou
Yuhong Zhou
Hongling Yu
Hongling Yu
spellingShingle Xuemei Gao
Xuemei Gao
Lei Weng
Lei Weng
Yuhong Zhou
Yuhong Zhou
Hongling Yu
Hongling Yu
The Influence of Empathy and Morality of Violent Video Game Characters on Gamers’ Aggression
Frontiers in Psychology
violent video games
justice
aggression
empathy
morality
game character
author_facet Xuemei Gao
Xuemei Gao
Lei Weng
Lei Weng
Yuhong Zhou
Yuhong Zhou
Hongling Yu
Hongling Yu
author_sort Xuemei Gao
title The Influence of Empathy and Morality of Violent Video Game Characters on Gamers’ Aggression
title_short The Influence of Empathy and Morality of Violent Video Game Characters on Gamers’ Aggression
title_full The Influence of Empathy and Morality of Violent Video Game Characters on Gamers’ Aggression
title_fullStr The Influence of Empathy and Morality of Violent Video Game Characters on Gamers’ Aggression
title_full_unstemmed The Influence of Empathy and Morality of Violent Video Game Characters on Gamers’ Aggression
title_sort influence of empathy and morality of violent video game characters on gamers’ aggression
publisher Frontiers Media S.A.
series Frontiers in Psychology
issn 1664-1078
publishDate 2017-11-01
description According to the General Aggression Model, situational factors (such as the game characters) and personal factors both affect a gamer’s acquisition of aggressive behavior. Previous studies have found not only that the surface features of game characters, such as appearance and clothing, but also that their inherent characteristics, such as morality and identity, can influence a gamer’s attitude and behavior. Research has also shown that empathy, as a personal factor, can protect gamers from the impact of media violence. However, past research has focused primarily on single factors affecting the player rather than more comprehensive investigations. This study investigates the influence of the game character’s moral features and levels of empathy on the gamer’s aggression. The participants were 120 Chinese university students (61 females and 59 males) with ages ranging from 17 to 27 years. Participants first completed a series of questionnaires: a user experience questionnaire, a video game questionnaire, the Buss-Perry Aggression Questionnaire, and a modified version of the Interpersonal Reactivity Index. All participants then had 5 min of practice playing a violent video game. They were then divided into three groups: a high empathy group, a low empathy group, and a no empathy group. After the practice, participants in the high and low empathy groups read empathy materials relating to the game characters; participants in the no empathy group began formal gameplay. All participants played the game for 20 min. Finally, participants were required to complete the Scale of Hostility Status questionnaire, the Implicit Aggression Test, and the Competitive Reaction Time Test. The results show that empathy and the morality of game characters both influence aggression, but empathy affected aggression differently in the participants playing justified roles (i.e., killing others for a moral reason in the game) compared to those playing unjustified roles (i.e., killing others for immoral reasons in the game). In the high empathy condition, the implicit aggression of justified players was significantly higher than those playing unjustified roles. However, high empathy does not always play a protective role, and its effect is restricted by the features of the game characters.
topic violent video games
justice
aggression
empathy
morality
game character
url http://journal.frontiersin.org/article/10.3389/fpsyg.2017.01863/full
work_keys_str_mv AT xuemeigao theinfluenceofempathyandmoralityofviolentvideogamecharactersongamersaggression
AT xuemeigao theinfluenceofempathyandmoralityofviolentvideogamecharactersongamersaggression
AT leiweng theinfluenceofempathyandmoralityofviolentvideogamecharactersongamersaggression
AT leiweng theinfluenceofempathyandmoralityofviolentvideogamecharactersongamersaggression
AT yuhongzhou theinfluenceofempathyandmoralityofviolentvideogamecharactersongamersaggression
AT yuhongzhou theinfluenceofempathyandmoralityofviolentvideogamecharactersongamersaggression
AT honglingyu theinfluenceofempathyandmoralityofviolentvideogamecharactersongamersaggression
AT honglingyu theinfluenceofempathyandmoralityofviolentvideogamecharactersongamersaggression
AT xuemeigao influenceofempathyandmoralityofviolentvideogamecharactersongamersaggression
AT xuemeigao influenceofempathyandmoralityofviolentvideogamecharactersongamersaggression
AT leiweng influenceofempathyandmoralityofviolentvideogamecharactersongamersaggression
AT leiweng influenceofempathyandmoralityofviolentvideogamecharactersongamersaggression
AT yuhongzhou influenceofempathyandmoralityofviolentvideogamecharactersongamersaggression
AT yuhongzhou influenceofempathyandmoralityofviolentvideogamecharactersongamersaggression
AT honglingyu influenceofempathyandmoralityofviolentvideogamecharactersongamersaggression
AT honglingyu influenceofempathyandmoralityofviolentvideogamecharactersongamersaggression
_version_ 1725758302429642752