LEARNING ALSO NEEDS TO BE A LITTLE FUN: WHAT ACADEMIC LEARNING GOALS CAN STUDENTS ACHIEVE BY DEVELOPING GAMES?

This study presents an exploratory investigation of how learning through game development can contribute to students’ academic learning and how applying game making for learning as a teaching method can be linked to subject-specific learning goals. The paper describes a project where twenty-two sec...

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Bibliographic Details
Main Author: Charlotte Lærke Weitze
Format: Article
Language:English
Published: Consiglio Nazionale delle Ricerche (CNR) 2019-06-01
Series:Italian Journal of Educational Technology
Subjects:
Online Access:https://ijet.itd.cnr.it/article/view/1068
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spelling doaj-332a78c22ae04801ba7d0680a46940552020-11-25T01:51:10ZengConsiglio Nazionale delle Ricerche (CNR)Italian Journal of Educational Technology2532-46322532-77202019-06-0110.17471/2499-4324/1068LEARNING ALSO NEEDS TO BE A LITTLE FUN: WHAT ACADEMIC LEARNING GOALS CAN STUDENTS ACHIEVE BY DEVELOPING GAMES?Charlotte Lærke Weitze0LearnT - Center for Learning Technology, DTU Compute, Technical University of Denmark This study presents an exploratory investigation of how learning through game development can contribute to students’ academic learning and how applying game making for learning as a teaching method can be linked to subject-specific learning goals. The paper describes a project where twenty-two second grade Danish students worked with problem-based assignments that supported them in developing digital games for learning with the Scratch tool. The students succeeded in creating digital games for learning and in embedding learning situations, learning activities and evaluation opportunities into their games. Analysis of the learning dynamics suggests that the students were involved in interactive communication and production processes and used the Danish language as a tool inside their small digital games when engaging in this problem-based and constructionist learning approach. According to the analysis, the students managed to work with specific academic learning goals and enjoyed learning through the development of games for learning. https://ijet.itd.cnr.it/article/view/1068Game MakingGame-Based Learning (GBL)Students as Game DevelopersProblem-Based Learning (PBL)ConstructionismEducational Technology
collection DOAJ
language English
format Article
sources DOAJ
author Charlotte Lærke Weitze
spellingShingle Charlotte Lærke Weitze
LEARNING ALSO NEEDS TO BE A LITTLE FUN: WHAT ACADEMIC LEARNING GOALS CAN STUDENTS ACHIEVE BY DEVELOPING GAMES?
Italian Journal of Educational Technology
Game Making
Game-Based Learning (GBL)
Students as Game Developers
Problem-Based Learning (PBL)
Constructionism
Educational Technology
author_facet Charlotte Lærke Weitze
author_sort Charlotte Lærke Weitze
title LEARNING ALSO NEEDS TO BE A LITTLE FUN: WHAT ACADEMIC LEARNING GOALS CAN STUDENTS ACHIEVE BY DEVELOPING GAMES?
title_short LEARNING ALSO NEEDS TO BE A LITTLE FUN: WHAT ACADEMIC LEARNING GOALS CAN STUDENTS ACHIEVE BY DEVELOPING GAMES?
title_full LEARNING ALSO NEEDS TO BE A LITTLE FUN: WHAT ACADEMIC LEARNING GOALS CAN STUDENTS ACHIEVE BY DEVELOPING GAMES?
title_fullStr LEARNING ALSO NEEDS TO BE A LITTLE FUN: WHAT ACADEMIC LEARNING GOALS CAN STUDENTS ACHIEVE BY DEVELOPING GAMES?
title_full_unstemmed LEARNING ALSO NEEDS TO BE A LITTLE FUN: WHAT ACADEMIC LEARNING GOALS CAN STUDENTS ACHIEVE BY DEVELOPING GAMES?
title_sort learning also needs to be a little fun: what academic learning goals can students achieve by developing games?
publisher Consiglio Nazionale delle Ricerche (CNR)
series Italian Journal of Educational Technology
issn 2532-4632
2532-7720
publishDate 2019-06-01
description This study presents an exploratory investigation of how learning through game development can contribute to students’ academic learning and how applying game making for learning as a teaching method can be linked to subject-specific learning goals. The paper describes a project where twenty-two second grade Danish students worked with problem-based assignments that supported them in developing digital games for learning with the Scratch tool. The students succeeded in creating digital games for learning and in embedding learning situations, learning activities and evaluation opportunities into their games. Analysis of the learning dynamics suggests that the students were involved in interactive communication and production processes and used the Danish language as a tool inside their small digital games when engaging in this problem-based and constructionist learning approach. According to the analysis, the students managed to work with specific academic learning goals and enjoyed learning through the development of games for learning.
topic Game Making
Game-Based Learning (GBL)
Students as Game Developers
Problem-Based Learning (PBL)
Constructionism
Educational Technology
url https://ijet.itd.cnr.it/article/view/1068
work_keys_str_mv AT charlottelærkeweitze learningalsoneedstobealittlefunwhatacademiclearninggoalscanstudentsachievebydevelopinggames
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