LEARNING ALSO NEEDS TO BE A LITTLE FUN: WHAT ACADEMIC LEARNING GOALS CAN STUDENTS ACHIEVE BY DEVELOPING GAMES?
This study presents an exploratory investigation of how learning through game development can contribute to students’ academic learning and how applying game making for learning as a teaching method can be linked to subject-specific learning goals. The paper describes a project where twenty-two sec...
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doaj-332a78c22ae04801ba7d0680a46940552020-11-25T01:51:10ZengConsiglio Nazionale delle Ricerche (CNR)Italian Journal of Educational Technology2532-46322532-77202019-06-0110.17471/2499-4324/1068LEARNING ALSO NEEDS TO BE A LITTLE FUN: WHAT ACADEMIC LEARNING GOALS CAN STUDENTS ACHIEVE BY DEVELOPING GAMES?Charlotte Lærke Weitze0LearnT - Center for Learning Technology, DTU Compute, Technical University of Denmark This study presents an exploratory investigation of how learning through game development can contribute to students’ academic learning and how applying game making for learning as a teaching method can be linked to subject-specific learning goals. The paper describes a project where twenty-two second grade Danish students worked with problem-based assignments that supported them in developing digital games for learning with the Scratch tool. The students succeeded in creating digital games for learning and in embedding learning situations, learning activities and evaluation opportunities into their games. Analysis of the learning dynamics suggests that the students were involved in interactive communication and production processes and used the Danish language as a tool inside their small digital games when engaging in this problem-based and constructionist learning approach. According to the analysis, the students managed to work with specific academic learning goals and enjoyed learning through the development of games for learning. https://ijet.itd.cnr.it/article/view/1068Game MakingGame-Based Learning (GBL)Students as Game DevelopersProblem-Based Learning (PBL)ConstructionismEducational Technology |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Charlotte Lærke Weitze |
spellingShingle |
Charlotte Lærke Weitze LEARNING ALSO NEEDS TO BE A LITTLE FUN: WHAT ACADEMIC LEARNING GOALS CAN STUDENTS ACHIEVE BY DEVELOPING GAMES? Italian Journal of Educational Technology Game Making Game-Based Learning (GBL) Students as Game Developers Problem-Based Learning (PBL) Constructionism Educational Technology |
author_facet |
Charlotte Lærke Weitze |
author_sort |
Charlotte Lærke Weitze |
title |
LEARNING ALSO NEEDS TO BE A LITTLE FUN: WHAT ACADEMIC LEARNING GOALS CAN STUDENTS ACHIEVE BY DEVELOPING GAMES? |
title_short |
LEARNING ALSO NEEDS TO BE A LITTLE FUN: WHAT ACADEMIC LEARNING GOALS CAN STUDENTS ACHIEVE BY DEVELOPING GAMES? |
title_full |
LEARNING ALSO NEEDS TO BE A LITTLE FUN: WHAT ACADEMIC LEARNING GOALS CAN STUDENTS ACHIEVE BY DEVELOPING GAMES? |
title_fullStr |
LEARNING ALSO NEEDS TO BE A LITTLE FUN: WHAT ACADEMIC LEARNING GOALS CAN STUDENTS ACHIEVE BY DEVELOPING GAMES? |
title_full_unstemmed |
LEARNING ALSO NEEDS TO BE A LITTLE FUN: WHAT ACADEMIC LEARNING GOALS CAN STUDENTS ACHIEVE BY DEVELOPING GAMES? |
title_sort |
learning also needs to be a little fun: what academic learning goals can students achieve by developing games? |
publisher |
Consiglio Nazionale delle Ricerche (CNR) |
series |
Italian Journal of Educational Technology |
issn |
2532-4632 2532-7720 |
publishDate |
2019-06-01 |
description |
This study presents an exploratory investigation of how learning through game development can contribute to students’ academic learning and how applying game making for learning as a teaching method can be linked to subject-specific learning goals. The paper describes a project where twenty-two second grade Danish students worked with problem-based assignments that supported them in developing digital games for learning with the Scratch tool. The students succeeded in creating digital games for learning and in embedding learning situations, learning activities and evaluation opportunities into their games. Analysis of the learning dynamics suggests that the students were involved in interactive communication and production processes and used the Danish language as a tool inside their small digital games when engaging in this problem-based and constructionist learning approach. According to the analysis, the students managed to work with specific academic learning goals and enjoyed learning through the development of games for learning.
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topic |
Game Making Game-Based Learning (GBL) Students as Game Developers Problem-Based Learning (PBL) Constructionism Educational Technology |
url |
https://ijet.itd.cnr.it/article/view/1068 |
work_keys_str_mv |
AT charlottelærkeweitze learningalsoneedstobealittlefunwhatacademiclearninggoalscanstudentsachievebydevelopinggames |
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1724998127847473152 |