3D Visualization of Body Motion in Speed Climbing

Speed climbing involves an optimization of the velocity of the ascent and the trajectory path during performance. Consequently, any amount of energy spent in the two other directions than vertical, namely the lateral direction and the direction perpendicular to the wall plane, is a potential loss of...

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Main Authors: Lionel Reveret, Sylvain Chapelle, Franck Quaine, Pierre Legreneur
Format: Article
Language:English
Published: Frontiers Media S.A. 2020-09-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/fpsyg.2020.02188/full
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spelling doaj-340c5d7520d84be6b2058f5c4e8743b02020-11-25T03:54:38ZengFrontiers Media S.A.Frontiers in Psychology1664-10782020-09-011110.3389/fpsyg.2020.021885318973D Visualization of Body Motion in Speed ClimbingLionel Reveret0Sylvain Chapelle1Franck Quaine2Pierre Legreneur3LJK, University Grenoble Alpes, CNRS, INRIA, Montbonnot-Saint-Martin, FranceFFME, Fédération Française d'Escalade et de Montagne, Paris, FranceGIPSA, University Grenoble Alpes, CNRS, Saint Martin d'Hères, FranceLIBM, University Lyon 1, Lyon, FranceSpeed climbing involves an optimization of the velocity of the ascent and the trajectory path during performance. Consequently, any amount of energy spent in the two other directions than vertical, namely the lateral direction and the direction perpendicular to the wall plane, is a potential loss of performance. To assess this principle, we present a study on 3D motion analysis and its 3D visualization for a subject during a speed climbing performance. The fundamentals of geometrical measurement in 3D require to integrate multiple 2D cues, at least two, in order to extract 3D information. First results with two drones following an athlete's ascent show that a 3D velocity profile can be provided from the tracking of a marker on the harness, pointing critical phases in the ascent where the vertical speed is not dominant any more. We further investigate 3D motion of full body using markerless video-based tracking. Our approach is based on a full body 3D avatar model of the climber, represented as a 3D mesh. This model and its deformation are learned in a laboratory studio. The learning needs to be done only once. Result is a manifold embedding of the 3D mesh and its deformations, which can be used afterwards to perform registration onto video of performance of speed climbing. The results of the tracking is an inference of the 3D mesh aligned onto videos of speed climbing performance. From this 3D mesh, we deduce an estimation of the center of mass (COM). We show that this estimation from 3D mesh differs from the usual approximation of the COM as a marker on the harness. In particular, the 3D mesh COM takes into account the whole body movement such as the influence of the limbs which is not detected by a marker on the harness.https://www.frontiersin.org/article/10.3389/fpsyg.2020.02188/fullspeed climbingvideo analysisbiomechanicsmotion analysis3D visualizationcenter of mass
collection DOAJ
language English
format Article
sources DOAJ
author Lionel Reveret
Sylvain Chapelle
Franck Quaine
Pierre Legreneur
spellingShingle Lionel Reveret
Sylvain Chapelle
Franck Quaine
Pierre Legreneur
3D Visualization of Body Motion in Speed Climbing
Frontiers in Psychology
speed climbing
video analysis
biomechanics
motion analysis
3D visualization
center of mass
author_facet Lionel Reveret
Sylvain Chapelle
Franck Quaine
Pierre Legreneur
author_sort Lionel Reveret
title 3D Visualization of Body Motion in Speed Climbing
title_short 3D Visualization of Body Motion in Speed Climbing
title_full 3D Visualization of Body Motion in Speed Climbing
title_fullStr 3D Visualization of Body Motion in Speed Climbing
title_full_unstemmed 3D Visualization of Body Motion in Speed Climbing
title_sort 3d visualization of body motion in speed climbing
publisher Frontiers Media S.A.
series Frontiers in Psychology
issn 1664-1078
publishDate 2020-09-01
description Speed climbing involves an optimization of the velocity of the ascent and the trajectory path during performance. Consequently, any amount of energy spent in the two other directions than vertical, namely the lateral direction and the direction perpendicular to the wall plane, is a potential loss of performance. To assess this principle, we present a study on 3D motion analysis and its 3D visualization for a subject during a speed climbing performance. The fundamentals of geometrical measurement in 3D require to integrate multiple 2D cues, at least two, in order to extract 3D information. First results with two drones following an athlete's ascent show that a 3D velocity profile can be provided from the tracking of a marker on the harness, pointing critical phases in the ascent where the vertical speed is not dominant any more. We further investigate 3D motion of full body using markerless video-based tracking. Our approach is based on a full body 3D avatar model of the climber, represented as a 3D mesh. This model and its deformation are learned in a laboratory studio. The learning needs to be done only once. Result is a manifold embedding of the 3D mesh and its deformations, which can be used afterwards to perform registration onto video of performance of speed climbing. The results of the tracking is an inference of the 3D mesh aligned onto videos of speed climbing performance. From this 3D mesh, we deduce an estimation of the center of mass (COM). We show that this estimation from 3D mesh differs from the usual approximation of the COM as a marker on the harness. In particular, the 3D mesh COM takes into account the whole body movement such as the influence of the limbs which is not detected by a marker on the harness.
topic speed climbing
video analysis
biomechanics
motion analysis
3D visualization
center of mass
url https://www.frontiersin.org/article/10.3389/fpsyg.2020.02188/full
work_keys_str_mv AT lionelreveret 3dvisualizationofbodymotioninspeedclimbing
AT sylvainchapelle 3dvisualizationofbodymotioninspeedclimbing
AT franckquaine 3dvisualizationofbodymotioninspeedclimbing
AT pierrelegreneur 3dvisualizationofbodymotioninspeedclimbing
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