Flow experience in game based learning – a systematic literature review
The entertaining elements implemented in a serious game are key factors in determining whether a player will be engaged in a play-learn process and able to achieve the desired learning outcomes. Thus, optimization of subjective playing experience is a crucial part of a game design process. Flow theo...
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Serious Games Society
2017-03-01
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doaj-34abee82bd314774a6a7eb89bbff1ac92020-11-24T22:38:21ZengSerious Games SocietyInternational Journal of Serious Games2384-87662017-03-014110.17083/ijsg.v4i1.15186Flow experience in game based learning – a systematic literature reviewArttu Perttula0Kristian Kiili1Antero Lindstedt2Pauliina Tuomi3Tampere University of TechnologyTampere University of TechnologyTampere University of TechnologyTampere University of TechnologyThe entertaining elements implemented in a serious game are key factors in determining whether a player will be engaged in a play-learn process and able to achieve the desired learning outcomes. Thus, optimization of subjective playing experience is a crucial part of a game design process. Flow theory can be adopted for measuring user experience and analyzing the quality of serious game designs. In addition, flow seems to have a positive influence on performance enhancement, learning and engagement. The focus of this review is especially on examining the meaning of flow in the context of serious games as well as exploring the relationship between flow and learning, factors that influence occurrence of flow and how flow is operationalized. The review revealed that there are mainly conceptual considerations about flow in serious games, but no robust empirical evidence about the meaning of flow. This is in line with other studies. We argue that research on flow should focus on the specific aspects related to the very nature of serious games that combine enjoyment and learning. Furthermore, new methods to measure flow and analyse the data need to be developed and studied. http://journal.seriousgamessociety.org/index.php/IJSG/article/view/151flowlearningserious gamegame based learning |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Arttu Perttula Kristian Kiili Antero Lindstedt Pauliina Tuomi |
spellingShingle |
Arttu Perttula Kristian Kiili Antero Lindstedt Pauliina Tuomi Flow experience in game based learning – a systematic literature review International Journal of Serious Games flow learning serious game game based learning |
author_facet |
Arttu Perttula Kristian Kiili Antero Lindstedt Pauliina Tuomi |
author_sort |
Arttu Perttula |
title |
Flow experience in game based learning – a systematic literature review |
title_short |
Flow experience in game based learning – a systematic literature review |
title_full |
Flow experience in game based learning – a systematic literature review |
title_fullStr |
Flow experience in game based learning – a systematic literature review |
title_full_unstemmed |
Flow experience in game based learning – a systematic literature review |
title_sort |
flow experience in game based learning – a systematic literature review |
publisher |
Serious Games Society |
series |
International Journal of Serious Games |
issn |
2384-8766 |
publishDate |
2017-03-01 |
description |
The entertaining elements implemented in a serious game are key factors in determining whether a player will be engaged in a play-learn process and able to achieve the desired learning outcomes. Thus, optimization of subjective playing experience is a crucial part of a game design process. Flow theory can be adopted for measuring user experience and analyzing the quality of serious game designs. In addition, flow seems to have a positive influence on performance enhancement, learning and engagement. The focus of this review is especially on examining the meaning of flow in the context of serious games as well as exploring the relationship between flow and learning, factors that influence occurrence of flow and how flow is operationalized. The review revealed that there are mainly conceptual considerations about flow in serious games, but no robust empirical evidence about the meaning of flow. This is in line with other studies. We argue that research on flow should focus on the specific aspects related to the very nature of serious games that combine enjoyment and learning. Furthermore, new methods to measure flow and analyse the data need to be developed and studied.
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topic |
flow learning serious game game based learning |
url |
http://journal.seriousgamessociety.org/index.php/IJSG/article/view/151 |
work_keys_str_mv |
AT arttuperttula flowexperienceingamebasedlearningasystematicliteraturereview AT kristiankiili flowexperienceingamebasedlearningasystematicliteraturereview AT anterolindstedt flowexperienceingamebasedlearningasystematicliteraturereview AT pauliinatuomi flowexperienceingamebasedlearningasystematicliteraturereview |
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1725713490030624768 |