Flow experience in game based learning – a systematic literature review

The entertaining elements implemented in a serious game are key factors in determining whether a player will be engaged in a play-learn process and able to achieve the desired learning outcomes. Thus, optimization of subjective playing experience is a crucial part of a game design process. Flow theo...

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Bibliographic Details
Main Authors: Arttu Perttula, Kristian Kiili, Antero Lindstedt, Pauliina Tuomi
Format: Article
Language:English
Published: Serious Games Society 2017-03-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/151
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spelling doaj-34abee82bd314774a6a7eb89bbff1ac92020-11-24T22:38:21ZengSerious Games SocietyInternational Journal of Serious Games2384-87662017-03-014110.17083/ijsg.v4i1.15186Flow experience in game based learning – a systematic literature reviewArttu Perttula0Kristian Kiili1Antero Lindstedt2Pauliina Tuomi3Tampere University of TechnologyTampere University of TechnologyTampere University of TechnologyTampere University of TechnologyThe entertaining elements implemented in a serious game are key factors in determining whether a player will be engaged in a play-learn process and able to achieve the desired learning outcomes. Thus, optimization of subjective playing experience is a crucial part of a game design process. Flow theory can be adopted for measuring user experience and analyzing the quality of serious game designs. In addition, flow seems to have a positive influence on performance enhancement, learning and engagement. The focus of this review is especially on examining the meaning of flow in the context of serious games as well as exploring the relationship between flow and learning, factors that influence occurrence of flow and how flow is operationalized. The review revealed that there are mainly conceptual considerations about flow in serious games, but no robust empirical evidence about the meaning of flow. This is in line with other studies. We argue that research on flow should focus on the specific aspects related to the very nature of serious games that combine enjoyment and learning. Furthermore, new methods to measure flow and analyse the data need to be developed and studied. http://journal.seriousgamessociety.org/index.php/IJSG/article/view/151flowlearningserious gamegame based learning
collection DOAJ
language English
format Article
sources DOAJ
author Arttu Perttula
Kristian Kiili
Antero Lindstedt
Pauliina Tuomi
spellingShingle Arttu Perttula
Kristian Kiili
Antero Lindstedt
Pauliina Tuomi
Flow experience in game based learning – a systematic literature review
International Journal of Serious Games
flow
learning
serious game
game based learning
author_facet Arttu Perttula
Kristian Kiili
Antero Lindstedt
Pauliina Tuomi
author_sort Arttu Perttula
title Flow experience in game based learning – a systematic literature review
title_short Flow experience in game based learning – a systematic literature review
title_full Flow experience in game based learning – a systematic literature review
title_fullStr Flow experience in game based learning – a systematic literature review
title_full_unstemmed Flow experience in game based learning – a systematic literature review
title_sort flow experience in game based learning – a systematic literature review
publisher Serious Games Society
series International Journal of Serious Games
issn 2384-8766
publishDate 2017-03-01
description The entertaining elements implemented in a serious game are key factors in determining whether a player will be engaged in a play-learn process and able to achieve the desired learning outcomes. Thus, optimization of subjective playing experience is a crucial part of a game design process. Flow theory can be adopted for measuring user experience and analyzing the quality of serious game designs. In addition, flow seems to have a positive influence on performance enhancement, learning and engagement. The focus of this review is especially on examining the meaning of flow in the context of serious games as well as exploring the relationship between flow and learning, factors that influence occurrence of flow and how flow is operationalized. The review revealed that there are mainly conceptual considerations about flow in serious games, but no robust empirical evidence about the meaning of flow. This is in line with other studies. We argue that research on flow should focus on the specific aspects related to the very nature of serious games that combine enjoyment and learning. Furthermore, new methods to measure flow and analyse the data need to be developed and studied.
topic flow
learning
serious game
game based learning
url http://journal.seriousgamessociety.org/index.php/IJSG/article/view/151
work_keys_str_mv AT arttuperttula flowexperienceingamebasedlearningasystematicliteraturereview
AT kristiankiili flowexperienceingamebasedlearningasystematicliteraturereview
AT anterolindstedt flowexperienceingamebasedlearningasystematicliteraturereview
AT pauliinatuomi flowexperienceingamebasedlearningasystematicliteraturereview
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