Active Grasping Control of Virtual-Dexterous-Robot Hand with Open Inventor

The grasping technology of the virtual-dexterous-robot (VDR) hand plays a key role in the teleoperation of the space robot. For a grasp task in the virtual environment, the collision detection and virtual force calculation need to be implemented. Firstly, a tree-structure virtual scene including a V...

Full description

Bibliographic Details
Main Authors: Jinbao Chen, Dong Han, Zhuang Peng
Format: Article
Language:English
Published: Hindawi Limited 2014-01-01
Series:Mathematical Problems in Engineering
Online Access:http://dx.doi.org/10.1155/2014/691816
id doaj-34fed1ed5b91454a9835e420c4c4fa0f
record_format Article
spelling doaj-34fed1ed5b91454a9835e420c4c4fa0f2020-11-24T23:21:37ZengHindawi LimitedMathematical Problems in Engineering1024-123X1563-51472014-01-01201410.1155/2014/691816691816Active Grasping Control of Virtual-Dexterous-Robot Hand with Open InventorJinbao Chen0Dong Han1Zhuang Peng2College of Astronautics, Nanjing University of Aeronautics and Astronautics, Nanjing 210016, ChinaCollege of Astronautics, Nanjing University of Aeronautics and Astronautics, Nanjing 210016, ChinaCollege of Astronautics, Nanjing University of Aeronautics and Astronautics, Nanjing 210016, ChinaThe grasping technology of the virtual-dexterous-robot (VDR) hand plays a key role in the teleoperation of the space robot. For a grasp task in the virtual environment, the collision detection and virtual force calculation need to be implemented. Firstly, a tree-structure virtual scene including a VDR hand and a target object is built up with open inventor (OIV). Secondly, the collision manager provided by OIV is used for collision detection and the oriented bounding box (OBB) is adopted to improve the real-time performance of collision detection. Thirdly, an algorithm is proposed for calculating the virtual force by using the contact deformation. And the contact deformation is calculated according to the transformation matrix between the coordinate systems of the two contact objects. Furthermore, the contact friction is also calculated by this matrix. Considering the virtual force, the modified stable grasping conditions are proposed which are suitable for the virtual grasping. Then a method is proposed for implementing the grasp or release operation by translating different nodes in the tree-structure scene, which can avoid destroying the tree structure. Finally, the viability and effectiveness of the proposed algorithms are proved by simulation experiments.http://dx.doi.org/10.1155/2014/691816
collection DOAJ
language English
format Article
sources DOAJ
author Jinbao Chen
Dong Han
Zhuang Peng
spellingShingle Jinbao Chen
Dong Han
Zhuang Peng
Active Grasping Control of Virtual-Dexterous-Robot Hand with Open Inventor
Mathematical Problems in Engineering
author_facet Jinbao Chen
Dong Han
Zhuang Peng
author_sort Jinbao Chen
title Active Grasping Control of Virtual-Dexterous-Robot Hand with Open Inventor
title_short Active Grasping Control of Virtual-Dexterous-Robot Hand with Open Inventor
title_full Active Grasping Control of Virtual-Dexterous-Robot Hand with Open Inventor
title_fullStr Active Grasping Control of Virtual-Dexterous-Robot Hand with Open Inventor
title_full_unstemmed Active Grasping Control of Virtual-Dexterous-Robot Hand with Open Inventor
title_sort active grasping control of virtual-dexterous-robot hand with open inventor
publisher Hindawi Limited
series Mathematical Problems in Engineering
issn 1024-123X
1563-5147
publishDate 2014-01-01
description The grasping technology of the virtual-dexterous-robot (VDR) hand plays a key role in the teleoperation of the space robot. For a grasp task in the virtual environment, the collision detection and virtual force calculation need to be implemented. Firstly, a tree-structure virtual scene including a VDR hand and a target object is built up with open inventor (OIV). Secondly, the collision manager provided by OIV is used for collision detection and the oriented bounding box (OBB) is adopted to improve the real-time performance of collision detection. Thirdly, an algorithm is proposed for calculating the virtual force by using the contact deformation. And the contact deformation is calculated according to the transformation matrix between the coordinate systems of the two contact objects. Furthermore, the contact friction is also calculated by this matrix. Considering the virtual force, the modified stable grasping conditions are proposed which are suitable for the virtual grasping. Then a method is proposed for implementing the grasp or release operation by translating different nodes in the tree-structure scene, which can avoid destroying the tree structure. Finally, the viability and effectiveness of the proposed algorithms are proved by simulation experiments.
url http://dx.doi.org/10.1155/2014/691816
work_keys_str_mv AT jinbaochen activegraspingcontrolofvirtualdexterousrobothandwithopeninventor
AT donghan activegraspingcontrolofvirtualdexterousrobothandwithopeninventor
AT zhuangpeng activegraspingcontrolofvirtualdexterousrobothandwithopeninventor
_version_ 1725571018307665920