Skenario Project Based Learning dengan Format Window Shopping pada Mata Pelajaran Dasar Desain Grafis

Abstract: This study aims to produce project based learning scenarios with window shopping format and to know the effectiveness of project based learning scenarios with shopping window formats in the basic graphic design subjects of class X of the multimedia department. The model used in this develo...

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Main Authors: Richul Qomariyah, Dedi Kuswandi, Henry Praherdhiono
Format: Article
Language:English
Published: Pascasarjana Universitas Negeri Malang 2019-10-01
Series:Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan
Subjects:
Online Access:http://journal.um.ac.id/index.php/jptpp/article/view/12884
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spelling doaj-35a8a9d36a7b46dc85409580559712502021-09-02T19:52:13ZengPascasarjana Universitas Negeri MalangJurnal Pendidikan: Teori, Penelitian, dan Pengembangan2502-471X2019-10-0141010.17977/jptpp.v4i10.128848176Skenario Project Based Learning dengan Format Window Shopping pada Mata Pelajaran Dasar Desain GrafisRichul Qomariyah0Dedi Kuswandi1Henry Praherdhiono2Teknologi Pendidikan Universitas Negeri MalangTeknologi Pendidikan Universitas Negeri MalangTeknologi Pendidikan Universitas Negeri MalangAbstract: This study aims to produce project based learning scenarios with window shopping format and to know the effectiveness of project based learning scenarios with shopping window formats in the basic graphic design subjects of class X of the multimedia department. The model used in this development research is the Dick, Carey and Carey model. Learning scenarios are validated by learning design expert validators, material expert validators and students as feasibility test respondents. Data collection techniques through questionnaires and analyzed quantitatively and qualitatively. The results of the study show the validation score of the learning scenario by learning design experts, namely 93.33%, material experts 97%, and feasibility tests conducted with 10 respondents showing a score of 86%. Overall the resulting score shows that the validity criteria of the learning scenario are included in very valid criteria so that the project based learning scenario with the shopping window format is declared appropriate for use in the basic learning of graphic design in class X of the Multimedia Department.Abstrak: Penelitian ini bertujuan untuk menghasilkan skenario project based learning dengan format window shopping dan mengetahui keefektifan skenario project based learning dengan format window shopping pada mata pelajaran dasar desain grafis SMK Kelas X Jurusan Multimedia. Model yang digunakan dalam penelitian pengembangan ini adalah model Dick, Carey and Carey. Skenario pembelajaran divalidasi oleh validator ahli desain pembelajaran, validator ahli materi, dan siswa sebagai responden uji kelayakan. Teknik pengumpulan data melalui angket dan dianalisis secara kuantitatif dan kualitatif. Hasil penelitian menunjukkan skor validasi skenario pembelajaran oleh ahli desain pembelajaran yaitu 93,33%, ahli materi 97%, dan uji kelayakan yang dilakukan dengan 10 responden menunjukkan skor 86%. Secara keseluruhan, skor yang dihasilkan menunjukkan bahwa kriteria kevalidan skenario pembelajaran termasuk pada kriteria sangat valid sehingga skenario pembelajaran project based learning dengan format window shopping dinyatakan layak digunakan dalam pembelajaran dasar desain grafis SMK kelas X Jurusan Multimedia.http://journal.um.ac.id/index.php/jptpp/article/view/12884learning scenarioproject based learningwindow shoppingskenario pembelajaranproject based learningwindow shopping
collection DOAJ
language English
format Article
sources DOAJ
author Richul Qomariyah
Dedi Kuswandi
Henry Praherdhiono
spellingShingle Richul Qomariyah
Dedi Kuswandi
Henry Praherdhiono
Skenario Project Based Learning dengan Format Window Shopping pada Mata Pelajaran Dasar Desain Grafis
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan
learning scenario
project based learning
window shopping
skenario pembelajaran
project based learning
window shopping
author_facet Richul Qomariyah
Dedi Kuswandi
Henry Praherdhiono
author_sort Richul Qomariyah
title Skenario Project Based Learning dengan Format Window Shopping pada Mata Pelajaran Dasar Desain Grafis
title_short Skenario Project Based Learning dengan Format Window Shopping pada Mata Pelajaran Dasar Desain Grafis
title_full Skenario Project Based Learning dengan Format Window Shopping pada Mata Pelajaran Dasar Desain Grafis
title_fullStr Skenario Project Based Learning dengan Format Window Shopping pada Mata Pelajaran Dasar Desain Grafis
title_full_unstemmed Skenario Project Based Learning dengan Format Window Shopping pada Mata Pelajaran Dasar Desain Grafis
title_sort skenario project based learning dengan format window shopping pada mata pelajaran dasar desain grafis
publisher Pascasarjana Universitas Negeri Malang
series Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan
issn 2502-471X
publishDate 2019-10-01
description Abstract: This study aims to produce project based learning scenarios with window shopping format and to know the effectiveness of project based learning scenarios with shopping window formats in the basic graphic design subjects of class X of the multimedia department. The model used in this development research is the Dick, Carey and Carey model. Learning scenarios are validated by learning design expert validators, material expert validators and students as feasibility test respondents. Data collection techniques through questionnaires and analyzed quantitatively and qualitatively. The results of the study show the validation score of the learning scenario by learning design experts, namely 93.33%, material experts 97%, and feasibility tests conducted with 10 respondents showing a score of 86%. Overall the resulting score shows that the validity criteria of the learning scenario are included in very valid criteria so that the project based learning scenario with the shopping window format is declared appropriate for use in the basic learning of graphic design in class X of the Multimedia Department.Abstrak: Penelitian ini bertujuan untuk menghasilkan skenario project based learning dengan format window shopping dan mengetahui keefektifan skenario project based learning dengan format window shopping pada mata pelajaran dasar desain grafis SMK Kelas X Jurusan Multimedia. Model yang digunakan dalam penelitian pengembangan ini adalah model Dick, Carey and Carey. Skenario pembelajaran divalidasi oleh validator ahli desain pembelajaran, validator ahli materi, dan siswa sebagai responden uji kelayakan. Teknik pengumpulan data melalui angket dan dianalisis secara kuantitatif dan kualitatif. Hasil penelitian menunjukkan skor validasi skenario pembelajaran oleh ahli desain pembelajaran yaitu 93,33%, ahli materi 97%, dan uji kelayakan yang dilakukan dengan 10 responden menunjukkan skor 86%. Secara keseluruhan, skor yang dihasilkan menunjukkan bahwa kriteria kevalidan skenario pembelajaran termasuk pada kriteria sangat valid sehingga skenario pembelajaran project based learning dengan format window shopping dinyatakan layak digunakan dalam pembelajaran dasar desain grafis SMK kelas X Jurusan Multimedia.
topic learning scenario
project based learning
window shopping
skenario pembelajaran
project based learning
window shopping
url http://journal.um.ac.id/index.php/jptpp/article/view/12884
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