Successful Nash Equilibrium Agent for a Three-Player Imperfect-Information Game

Creating strong agents for games with more than two players is a major open problem in AI. Common approaches are based on approximating game-theoretic solution concepts such as Nash equilibrium, which have strong theoretical guarantees in two-player zero-sum games, but no guarantees in non-zero-sum...

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Bibliographic Details
Main Authors: Sam Ganzfried, Austin Nowak, Joannier Pinales
Format: Article
Language:English
Published: MDPI AG 2018-06-01
Series:Games
Subjects:
Online Access:http://www.mdpi.com/2073-4336/9/2/33
Description
Summary:Creating strong agents for games with more than two players is a major open problem in AI. Common approaches are based on approximating game-theoretic solution concepts such as Nash equilibrium, which have strong theoretical guarantees in two-player zero-sum games, but no guarantees in non-zero-sum games or in games with more than two players. We describe an agent that is able to defeat a variety of realistic opponents using an exact Nash equilibrium strategy in a three-player imperfect-information game. This shows that, despite a lack of theoretical guarantees, agents based on Nash equilibrium strategies can be successful in multiplayer games after all.
ISSN:2073-4336