Successful Nash Equilibrium Agent for a Three-Player Imperfect-Information Game

Creating strong agents for games with more than two players is a major open problem in AI. Common approaches are based on approximating game-theoretic solution concepts such as Nash equilibrium, which have strong theoretical guarantees in two-player zero-sum games, but no guarantees in non-zero-sum...

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Main Authors: Sam Ganzfried, Austin Nowak, Joannier Pinales
Format: Article
Language:English
Published: MDPI AG 2018-06-01
Series:Games
Subjects:
Online Access:http://www.mdpi.com/2073-4336/9/2/33
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spelling doaj-372f5405591e4394b852c70c5639e4d22020-11-25T02:26:20ZengMDPI AGGames2073-43362018-06-01923310.3390/g9020033g9020033Successful Nash Equilibrium Agent for a Three-Player Imperfect-Information GameSam Ganzfried0Austin Nowak1Joannier Pinales2Ganzfried Research, Miami Beach, FL 33139, USASchool of Computing and Information Sciences, Florida International University, Miami, FL 33199, USASchool of Computing and Information Sciences, Florida International University, Miami, FL 33199, USACreating strong agents for games with more than two players is a major open problem in AI. Common approaches are based on approximating game-theoretic solution concepts such as Nash equilibrium, which have strong theoretical guarantees in two-player zero-sum games, but no guarantees in non-zero-sum games or in games with more than two players. We describe an agent that is able to defeat a variety of realistic opponents using an exact Nash equilibrium strategy in a three-player imperfect-information game. This shows that, despite a lack of theoretical guarantees, agents based on Nash equilibrium strategies can be successful in multiplayer games after all.http://www.mdpi.com/2073-4336/9/2/33artificial intelligencegame theoryNash equilibriumimperfect information
collection DOAJ
language English
format Article
sources DOAJ
author Sam Ganzfried
Austin Nowak
Joannier Pinales
spellingShingle Sam Ganzfried
Austin Nowak
Joannier Pinales
Successful Nash Equilibrium Agent for a Three-Player Imperfect-Information Game
Games
artificial intelligence
game theory
Nash equilibrium
imperfect information
author_facet Sam Ganzfried
Austin Nowak
Joannier Pinales
author_sort Sam Ganzfried
title Successful Nash Equilibrium Agent for a Three-Player Imperfect-Information Game
title_short Successful Nash Equilibrium Agent for a Three-Player Imperfect-Information Game
title_full Successful Nash Equilibrium Agent for a Three-Player Imperfect-Information Game
title_fullStr Successful Nash Equilibrium Agent for a Three-Player Imperfect-Information Game
title_full_unstemmed Successful Nash Equilibrium Agent for a Three-Player Imperfect-Information Game
title_sort successful nash equilibrium agent for a three-player imperfect-information game
publisher MDPI AG
series Games
issn 2073-4336
publishDate 2018-06-01
description Creating strong agents for games with more than two players is a major open problem in AI. Common approaches are based on approximating game-theoretic solution concepts such as Nash equilibrium, which have strong theoretical guarantees in two-player zero-sum games, but no guarantees in non-zero-sum games or in games with more than two players. We describe an agent that is able to defeat a variety of realistic opponents using an exact Nash equilibrium strategy in a three-player imperfect-information game. This shows that, despite a lack of theoretical guarantees, agents based on Nash equilibrium strategies can be successful in multiplayer games after all.
topic artificial intelligence
game theory
Nash equilibrium
imperfect information
url http://www.mdpi.com/2073-4336/9/2/33
work_keys_str_mv AT samganzfried successfulnashequilibriumagentforathreeplayerimperfectinformationgame
AT austinnowak successfulnashequilibriumagentforathreeplayerimperfectinformationgame
AT joannierpinales successfulnashequilibriumagentforathreeplayerimperfectinformationgame
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