Successful Nash Equilibrium Agent for a Three-Player Imperfect-Information Game
Creating strong agents for games with more than two players is a major open problem in AI. Common approaches are based on approximating game-theoretic solution concepts such as Nash equilibrium, which have strong theoretical guarantees in two-player zero-sum games, but no guarantees in non-zero-sum...
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2018-06-01
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Online Access: | http://www.mdpi.com/2073-4336/9/2/33 |
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doaj-372f5405591e4394b852c70c5639e4d22020-11-25T02:26:20ZengMDPI AGGames2073-43362018-06-01923310.3390/g9020033g9020033Successful Nash Equilibrium Agent for a Three-Player Imperfect-Information GameSam Ganzfried0Austin Nowak1Joannier Pinales2Ganzfried Research, Miami Beach, FL 33139, USASchool of Computing and Information Sciences, Florida International University, Miami, FL 33199, USASchool of Computing and Information Sciences, Florida International University, Miami, FL 33199, USACreating strong agents for games with more than two players is a major open problem in AI. Common approaches are based on approximating game-theoretic solution concepts such as Nash equilibrium, which have strong theoretical guarantees in two-player zero-sum games, but no guarantees in non-zero-sum games or in games with more than two players. We describe an agent that is able to defeat a variety of realistic opponents using an exact Nash equilibrium strategy in a three-player imperfect-information game. This shows that, despite a lack of theoretical guarantees, agents based on Nash equilibrium strategies can be successful in multiplayer games after all.http://www.mdpi.com/2073-4336/9/2/33artificial intelligencegame theoryNash equilibriumimperfect information |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Sam Ganzfried Austin Nowak Joannier Pinales |
spellingShingle |
Sam Ganzfried Austin Nowak Joannier Pinales Successful Nash Equilibrium Agent for a Three-Player Imperfect-Information Game Games artificial intelligence game theory Nash equilibrium imperfect information |
author_facet |
Sam Ganzfried Austin Nowak Joannier Pinales |
author_sort |
Sam Ganzfried |
title |
Successful Nash Equilibrium Agent for a Three-Player Imperfect-Information Game |
title_short |
Successful Nash Equilibrium Agent for a Three-Player Imperfect-Information Game |
title_full |
Successful Nash Equilibrium Agent for a Three-Player Imperfect-Information Game |
title_fullStr |
Successful Nash Equilibrium Agent for a Three-Player Imperfect-Information Game |
title_full_unstemmed |
Successful Nash Equilibrium Agent for a Three-Player Imperfect-Information Game |
title_sort |
successful nash equilibrium agent for a three-player imperfect-information game |
publisher |
MDPI AG |
series |
Games |
issn |
2073-4336 |
publishDate |
2018-06-01 |
description |
Creating strong agents for games with more than two players is a major open problem in AI. Common approaches are based on approximating game-theoretic solution concepts such as Nash equilibrium, which have strong theoretical guarantees in two-player zero-sum games, but no guarantees in non-zero-sum games or in games with more than two players. We describe an agent that is able to defeat a variety of realistic opponents using an exact Nash equilibrium strategy in a three-player imperfect-information game. This shows that, despite a lack of theoretical guarantees, agents based on Nash equilibrium strategies can be successful in multiplayer games after all. |
topic |
artificial intelligence game theory Nash equilibrium imperfect information |
url |
http://www.mdpi.com/2073-4336/9/2/33 |
work_keys_str_mv |
AT samganzfried successfulnashequilibriumagentforathreeplayerimperfectinformationgame AT austinnowak successfulnashequilibriumagentforathreeplayerimperfectinformationgame AT joannierpinales successfulnashequilibriumagentforathreeplayerimperfectinformationgame |
_version_ |
1724847764470235136 |