A biotic game design project for integrated life science and engineering education.

Engaging, hands-on design experiences are key for formal and informal Science, Technology, Engineering, and Mathematics (STEM) education. Robotic and video game design challenges have been particularly effective in stimulating student interest, but equivalent experiences for the life sciences are no...

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Main Authors: Nate J Cira, Alice M Chung, Aleksandra K Denisin, Stefano Rensi, Gabriel N Sanchez, Stephen R Quake, Ingmar H Riedel-Kruse
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2015-03-01
Series:PLoS Biology
Online Access:https://doi.org/10.1371/journal.pbio.1002110
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spelling doaj-3807b1ffb3ed42478e47a6f39a1660802021-07-02T21:21:59ZengPublic Library of Science (PLoS)PLoS Biology1544-91731545-78852015-03-01133e100211010.1371/journal.pbio.1002110A biotic game design project for integrated life science and engineering education.Nate J CiraAlice M ChungAleksandra K DenisinStefano RensiGabriel N SanchezStephen R QuakeIngmar H Riedel-KruseEngaging, hands-on design experiences are key for formal and informal Science, Technology, Engineering, and Mathematics (STEM) education. Robotic and video game design challenges have been particularly effective in stimulating student interest, but equivalent experiences for the life sciences are not as developed. Here we present the concept of a "biotic game design project" to motivate student learning at the interface of life sciences and device engineering (as part of a cornerstone bioengineering devices course). We provide all course material and also present efforts in adapting the project's complexity to serve other time frames, age groups, learning focuses, and budgets. Students self-reported that they found the biotic game project fun and motivating, resulting in increased effort. Hence this type of design project could generate excitement and educational impact similar to robotics and video games.https://doi.org/10.1371/journal.pbio.1002110
collection DOAJ
language English
format Article
sources DOAJ
author Nate J Cira
Alice M Chung
Aleksandra K Denisin
Stefano Rensi
Gabriel N Sanchez
Stephen R Quake
Ingmar H Riedel-Kruse
spellingShingle Nate J Cira
Alice M Chung
Aleksandra K Denisin
Stefano Rensi
Gabriel N Sanchez
Stephen R Quake
Ingmar H Riedel-Kruse
A biotic game design project for integrated life science and engineering education.
PLoS Biology
author_facet Nate J Cira
Alice M Chung
Aleksandra K Denisin
Stefano Rensi
Gabriel N Sanchez
Stephen R Quake
Ingmar H Riedel-Kruse
author_sort Nate J Cira
title A biotic game design project for integrated life science and engineering education.
title_short A biotic game design project for integrated life science and engineering education.
title_full A biotic game design project for integrated life science and engineering education.
title_fullStr A biotic game design project for integrated life science and engineering education.
title_full_unstemmed A biotic game design project for integrated life science and engineering education.
title_sort biotic game design project for integrated life science and engineering education.
publisher Public Library of Science (PLoS)
series PLoS Biology
issn 1544-9173
1545-7885
publishDate 2015-03-01
description Engaging, hands-on design experiences are key for formal and informal Science, Technology, Engineering, and Mathematics (STEM) education. Robotic and video game design challenges have been particularly effective in stimulating student interest, but equivalent experiences for the life sciences are not as developed. Here we present the concept of a "biotic game design project" to motivate student learning at the interface of life sciences and device engineering (as part of a cornerstone bioengineering devices course). We provide all course material and also present efforts in adapting the project's complexity to serve other time frames, age groups, learning focuses, and budgets. Students self-reported that they found the biotic game project fun and motivating, resulting in increased effort. Hence this type of design project could generate excitement and educational impact similar to robotics and video games.
url https://doi.org/10.1371/journal.pbio.1002110
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