A biotic game design project for integrated life science and engineering education.
Engaging, hands-on design experiences are key for formal and informal Science, Technology, Engineering, and Mathematics (STEM) education. Robotic and video game design challenges have been particularly effective in stimulating student interest, but equivalent experiences for the life sciences are no...
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Public Library of Science (PLoS)
2015-03-01
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Series: | PLoS Biology |
Online Access: | https://doi.org/10.1371/journal.pbio.1002110 |
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doaj-3807b1ffb3ed42478e47a6f39a1660802021-07-02T21:21:59ZengPublic Library of Science (PLoS)PLoS Biology1544-91731545-78852015-03-01133e100211010.1371/journal.pbio.1002110A biotic game design project for integrated life science and engineering education.Nate J CiraAlice M ChungAleksandra K DenisinStefano RensiGabriel N SanchezStephen R QuakeIngmar H Riedel-KruseEngaging, hands-on design experiences are key for formal and informal Science, Technology, Engineering, and Mathematics (STEM) education. Robotic and video game design challenges have been particularly effective in stimulating student interest, but equivalent experiences for the life sciences are not as developed. Here we present the concept of a "biotic game design project" to motivate student learning at the interface of life sciences and device engineering (as part of a cornerstone bioengineering devices course). We provide all course material and also present efforts in adapting the project's complexity to serve other time frames, age groups, learning focuses, and budgets. Students self-reported that they found the biotic game project fun and motivating, resulting in increased effort. Hence this type of design project could generate excitement and educational impact similar to robotics and video games.https://doi.org/10.1371/journal.pbio.1002110 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Nate J Cira Alice M Chung Aleksandra K Denisin Stefano Rensi Gabriel N Sanchez Stephen R Quake Ingmar H Riedel-Kruse |
spellingShingle |
Nate J Cira Alice M Chung Aleksandra K Denisin Stefano Rensi Gabriel N Sanchez Stephen R Quake Ingmar H Riedel-Kruse A biotic game design project for integrated life science and engineering education. PLoS Biology |
author_facet |
Nate J Cira Alice M Chung Aleksandra K Denisin Stefano Rensi Gabriel N Sanchez Stephen R Quake Ingmar H Riedel-Kruse |
author_sort |
Nate J Cira |
title |
A biotic game design project for integrated life science and engineering education. |
title_short |
A biotic game design project for integrated life science and engineering education. |
title_full |
A biotic game design project for integrated life science and engineering education. |
title_fullStr |
A biotic game design project for integrated life science and engineering education. |
title_full_unstemmed |
A biotic game design project for integrated life science and engineering education. |
title_sort |
biotic game design project for integrated life science and engineering education. |
publisher |
Public Library of Science (PLoS) |
series |
PLoS Biology |
issn |
1544-9173 1545-7885 |
publishDate |
2015-03-01 |
description |
Engaging, hands-on design experiences are key for formal and informal Science, Technology, Engineering, and Mathematics (STEM) education. Robotic and video game design challenges have been particularly effective in stimulating student interest, but equivalent experiences for the life sciences are not as developed. Here we present the concept of a "biotic game design project" to motivate student learning at the interface of life sciences and device engineering (as part of a cornerstone bioengineering devices course). We provide all course material and also present efforts in adapting the project's complexity to serve other time frames, age groups, learning focuses, and budgets. Students self-reported that they found the biotic game project fun and motivating, resulting in increased effort. Hence this type of design project could generate excitement and educational impact similar to robotics and video games. |
url |
https://doi.org/10.1371/journal.pbio.1002110 |
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