JOGO ELETRÔNICO E EDUCAÇÃO MUSICAL: LIMITES E POSSIBILIDADES

Facing the challenges of promoting quality education, teachers and researchers have sought to discuss new teaching strategies that engage students in the learning process and contribute to a full and autonomous formation. Thus, this article aims to identify and describe some electronics, educatio...

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Main Authors: Luciana Carolina Fernandes de Faria, Sheila Regiane Franceschini, Beatriz de Oliveira Ogata, Karen Rodrigues da Rocha, Wellington Ricardo de Souza
Format: Article
Language:Portuguese
Published: Universidade do Oeste Paulista 2015-06-01
Series:Colloquium Humanarum
Subjects:
Online Access:http://revistas.unoeste.br/revistas/ojs/index.php/ch/article/view/1241/1390
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spelling doaj-3886c342cab04c2fb205af14b75b66de2020-11-25T00:56:29ZporUniversidade do Oeste PaulistaColloquium Humanarum1809-82072015-06-011229210010.5747/ch.2015.v12.n2.h207JOGO ELETRÔNICO E EDUCAÇÃO MUSICAL: LIMITES E POSSIBILIDADESLuciana Carolina Fernandes de Faria0Sheila Regiane Franceschini1Beatriz de Oliveira Ogata2 Karen Rodrigues da Rocha3Wellington Ricardo de Souza4Universidade do Oeste Paulista – UNOESTEUniversidade do Oeste Paulista – UNOESTEUniversidade do Oeste Paulista – UNOESTEUniversidade do Oeste Paulista – UNOESTEUniversidade do Oeste Paulista – UNOESTEFacing the challenges of promoting quality education, teachers and researchers have sought to discuss new teaching strategies that engage students in the learning process and contribute to a full and autonomous formation. Thus, this article aims to identify and describe some electronics, educational or commercial games that address musical content in order to understand how these games can contribute to music education in the school context. As a result were analyzed three games, two commercial to videogame, and one educational to computer. Each game according to its limits, provides a listening experience with respect to the auditory stimulus elements as musical sound parameters, phrases, joints, etc. Thus, both educational as commercial game can serve as an engaging educational resource that contributes an autonomous and pleasurable learning. http://revistas.unoeste.br/revistas/ojs/index.php/ch/article/view/1241/1390Electronic gamesGames and EducationMusic and Technology
collection DOAJ
language Portuguese
format Article
sources DOAJ
author Luciana Carolina Fernandes de Faria
Sheila Regiane Franceschini
Beatriz de Oliveira Ogata
Karen Rodrigues da Rocha
Wellington Ricardo de Souza
spellingShingle Luciana Carolina Fernandes de Faria
Sheila Regiane Franceschini
Beatriz de Oliveira Ogata
Karen Rodrigues da Rocha
Wellington Ricardo de Souza
JOGO ELETRÔNICO E EDUCAÇÃO MUSICAL: LIMITES E POSSIBILIDADES
Colloquium Humanarum
Electronic games
Games and Education
Music and Technology
author_facet Luciana Carolina Fernandes de Faria
Sheila Regiane Franceschini
Beatriz de Oliveira Ogata
Karen Rodrigues da Rocha
Wellington Ricardo de Souza
author_sort Luciana Carolina Fernandes de Faria
title JOGO ELETRÔNICO E EDUCAÇÃO MUSICAL: LIMITES E POSSIBILIDADES
title_short JOGO ELETRÔNICO E EDUCAÇÃO MUSICAL: LIMITES E POSSIBILIDADES
title_full JOGO ELETRÔNICO E EDUCAÇÃO MUSICAL: LIMITES E POSSIBILIDADES
title_fullStr JOGO ELETRÔNICO E EDUCAÇÃO MUSICAL: LIMITES E POSSIBILIDADES
title_full_unstemmed JOGO ELETRÔNICO E EDUCAÇÃO MUSICAL: LIMITES E POSSIBILIDADES
title_sort jogo eletrônico e educação musical: limites e possibilidades
publisher Universidade do Oeste Paulista
series Colloquium Humanarum
issn 1809-8207
publishDate 2015-06-01
description Facing the challenges of promoting quality education, teachers and researchers have sought to discuss new teaching strategies that engage students in the learning process and contribute to a full and autonomous formation. Thus, this article aims to identify and describe some electronics, educational or commercial games that address musical content in order to understand how these games can contribute to music education in the school context. As a result were analyzed three games, two commercial to videogame, and one educational to computer. Each game according to its limits, provides a listening experience with respect to the auditory stimulus elements as musical sound parameters, phrases, joints, etc. Thus, both educational as commercial game can serve as an engaging educational resource that contributes an autonomous and pleasurable learning.
topic Electronic games
Games and Education
Music and Technology
url http://revistas.unoeste.br/revistas/ojs/index.php/ch/article/view/1241/1390
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