JOGO ELETRÔNICO E EDUCAÇÃO MUSICAL: LIMITES E POSSIBILIDADES
Facing the challenges of promoting quality education, teachers and researchers have sought to discuss new teaching strategies that engage students in the learning process and contribute to a full and autonomous formation. Thus, this article aims to identify and describe some electronics, educatio...
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Universidade do Oeste Paulista
2015-06-01
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Online Access: | http://revistas.unoeste.br/revistas/ojs/index.php/ch/article/view/1241/1390 |
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doaj-3886c342cab04c2fb205af14b75b66de2020-11-25T00:56:29ZporUniversidade do Oeste PaulistaColloquium Humanarum1809-82072015-06-011229210010.5747/ch.2015.v12.n2.h207JOGO ELETRÔNICO E EDUCAÇÃO MUSICAL: LIMITES E POSSIBILIDADESLuciana Carolina Fernandes de Faria0Sheila Regiane Franceschini1Beatriz de Oliveira Ogata2 Karen Rodrigues da Rocha3Wellington Ricardo de Souza4Universidade do Oeste Paulista – UNOESTEUniversidade do Oeste Paulista – UNOESTEUniversidade do Oeste Paulista – UNOESTEUniversidade do Oeste Paulista – UNOESTEUniversidade do Oeste Paulista – UNOESTEFacing the challenges of promoting quality education, teachers and researchers have sought to discuss new teaching strategies that engage students in the learning process and contribute to a full and autonomous formation. Thus, this article aims to identify and describe some electronics, educational or commercial games that address musical content in order to understand how these games can contribute to music education in the school context. As a result were analyzed three games, two commercial to videogame, and one educational to computer. Each game according to its limits, provides a listening experience with respect to the auditory stimulus elements as musical sound parameters, phrases, joints, etc. Thus, both educational as commercial game can serve as an engaging educational resource that contributes an autonomous and pleasurable learning. http://revistas.unoeste.br/revistas/ojs/index.php/ch/article/view/1241/1390Electronic gamesGames and EducationMusic and Technology |
collection |
DOAJ |
language |
Portuguese |
format |
Article |
sources |
DOAJ |
author |
Luciana Carolina Fernandes de Faria Sheila Regiane Franceschini Beatriz de Oliveira Ogata Karen Rodrigues da Rocha Wellington Ricardo de Souza |
spellingShingle |
Luciana Carolina Fernandes de Faria Sheila Regiane Franceschini Beatriz de Oliveira Ogata Karen Rodrigues da Rocha Wellington Ricardo de Souza JOGO ELETRÔNICO E EDUCAÇÃO MUSICAL: LIMITES E POSSIBILIDADES Colloquium Humanarum Electronic games Games and Education Music and Technology |
author_facet |
Luciana Carolina Fernandes de Faria Sheila Regiane Franceschini Beatriz de Oliveira Ogata Karen Rodrigues da Rocha Wellington Ricardo de Souza |
author_sort |
Luciana Carolina Fernandes de Faria |
title |
JOGO ELETRÔNICO E EDUCAÇÃO MUSICAL: LIMITES E POSSIBILIDADES |
title_short |
JOGO ELETRÔNICO E EDUCAÇÃO MUSICAL: LIMITES E POSSIBILIDADES |
title_full |
JOGO ELETRÔNICO E EDUCAÇÃO MUSICAL: LIMITES E POSSIBILIDADES |
title_fullStr |
JOGO ELETRÔNICO E EDUCAÇÃO MUSICAL: LIMITES E POSSIBILIDADES |
title_full_unstemmed |
JOGO ELETRÔNICO E EDUCAÇÃO MUSICAL: LIMITES E POSSIBILIDADES |
title_sort |
jogo eletrônico e educação musical: limites e possibilidades |
publisher |
Universidade do Oeste Paulista |
series |
Colloquium Humanarum |
issn |
1809-8207 |
publishDate |
2015-06-01 |
description |
Facing the challenges of promoting quality education, teachers and researchers have sought to
discuss new teaching strategies that engage students in the learning process and contribute to a
full and autonomous formation. Thus, this article aims to identify and describe some electronics,
educational or commercial games that address musical content in order to understand how these
games can contribute to music education in the school context. As a result were analyzed three
games, two commercial to videogame, and one educational to computer. Each game according to
its limits, provides a listening experience with respect to the auditory stimulus elements as musical
sound parameters, phrases, joints, etc. Thus, both educational as commercial game can serve as
an engaging educational resource that contributes an autonomous and pleasurable learning.
|
topic |
Electronic games Games and Education Music and Technology |
url |
http://revistas.unoeste.br/revistas/ojs/index.php/ch/article/view/1241/1390 |
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