Pengembangan Android Apps Berbasis Discovery Learning Untuk Meningkatkan Pemahaman Konsep Matematis Siswa Kelas VII

Lack of innovative learning media that is interesting, practical and easy to use in learning such as listening to lesson modules or seeing powerpoint shows used by teachers, thus causing learning to be ineffective, unattractive, and slow to understand, this results in a lack of understanding of math...

Full description

Bibliographic Details
Main Authors: Lilik Ariyanto, Derisna Aditya, Ida Dwijayanti
Format: Article
Language:English
Published: Fakultas Tarbiyah dan Ilmu Keguruan IAIN Kerinci 2019-05-01
Series:Edumatika
Online Access:http://ejournal.iainkerinci.ac.id/index.php/edumatika/article/view/355
id doaj-38ed602b5efe478b8aa87249966c8c01
record_format Article
spelling doaj-38ed602b5efe478b8aa87249966c8c012020-11-25T03:11:29ZengFakultas Tarbiyah dan Ilmu Keguruan IAIN KerinciEdumatika2620-89032620-89112019-05-0121405110.32939/ejrpm.v2i1.355355Pengembangan Android Apps Berbasis Discovery Learning Untuk Meningkatkan Pemahaman Konsep Matematis Siswa Kelas VIILilik Ariyanto0Derisna Aditya1Ida Dwijayanti2Universitas PGRI SemarangUniversitas PGRI SemarangUniversitas PGRI SemarangLack of innovative learning media that is interesting, practical and easy to use in learning such as listening to lesson modules or seeing powerpoint shows used by teachers, thus causing learning to be ineffective, unattractive, and slow to understand, this results in a lack of understanding of mathematical concepts. Because of this, researchers are trying to develop an interesting and interactive learning media. This type of research is development research that aims to produce learning media on Android-based discovery learning apps that are feasible to use and to improve understanding of mathematical concepts of seventh-grade students. The method used is the ADDIE method. Which consists of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. Data analysis was carried out by normality, homogeneity, n-gain test, and right-sided t test. The results of this study can be concluded that (1) the results of the percentage of media expert validation amounted to 80.26%, material experts 86.36% and student response responses of 87.16% with the criteria of each very good. (2) the results of the n-gain test obtained that there is an increase in understanding of mathematical concepts of students who use learning media on Android-based discovery learning applications. (3) data from the field shows that student learning outcomes that obtain learning media android apps based on discovery learning are better than students who use conventional learninghttp://ejournal.iainkerinci.ac.id/index.php/edumatika/article/view/355
collection DOAJ
language English
format Article
sources DOAJ
author Lilik Ariyanto
Derisna Aditya
Ida Dwijayanti
spellingShingle Lilik Ariyanto
Derisna Aditya
Ida Dwijayanti
Pengembangan Android Apps Berbasis Discovery Learning Untuk Meningkatkan Pemahaman Konsep Matematis Siswa Kelas VII
Edumatika
author_facet Lilik Ariyanto
Derisna Aditya
Ida Dwijayanti
author_sort Lilik Ariyanto
title Pengembangan Android Apps Berbasis Discovery Learning Untuk Meningkatkan Pemahaman Konsep Matematis Siswa Kelas VII
title_short Pengembangan Android Apps Berbasis Discovery Learning Untuk Meningkatkan Pemahaman Konsep Matematis Siswa Kelas VII
title_full Pengembangan Android Apps Berbasis Discovery Learning Untuk Meningkatkan Pemahaman Konsep Matematis Siswa Kelas VII
title_fullStr Pengembangan Android Apps Berbasis Discovery Learning Untuk Meningkatkan Pemahaman Konsep Matematis Siswa Kelas VII
title_full_unstemmed Pengembangan Android Apps Berbasis Discovery Learning Untuk Meningkatkan Pemahaman Konsep Matematis Siswa Kelas VII
title_sort pengembangan android apps berbasis discovery learning untuk meningkatkan pemahaman konsep matematis siswa kelas vii
publisher Fakultas Tarbiyah dan Ilmu Keguruan IAIN Kerinci
series Edumatika
issn 2620-8903
2620-8911
publishDate 2019-05-01
description Lack of innovative learning media that is interesting, practical and easy to use in learning such as listening to lesson modules or seeing powerpoint shows used by teachers, thus causing learning to be ineffective, unattractive, and slow to understand, this results in a lack of understanding of mathematical concepts. Because of this, researchers are trying to develop an interesting and interactive learning media. This type of research is development research that aims to produce learning media on Android-based discovery learning apps that are feasible to use and to improve understanding of mathematical concepts of seventh-grade students. The method used is the ADDIE method. Which consists of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. Data analysis was carried out by normality, homogeneity, n-gain test, and right-sided t test. The results of this study can be concluded that (1) the results of the percentage of media expert validation amounted to 80.26%, material experts 86.36% and student response responses of 87.16% with the criteria of each very good. (2) the results of the n-gain test obtained that there is an increase in understanding of mathematical concepts of students who use learning media on Android-based discovery learning applications. (3) data from the field shows that student learning outcomes that obtain learning media android apps based on discovery learning are better than students who use conventional learning
url http://ejournal.iainkerinci.ac.id/index.php/edumatika/article/view/355
work_keys_str_mv AT lilikariyanto pengembanganandroidappsberbasisdiscoverylearninguntukmeningkatkanpemahamankonsepmatematissiswakelasvii
AT derisnaaditya pengembanganandroidappsberbasisdiscoverylearninguntukmeningkatkanpemahamankonsepmatematissiswakelasvii
AT idadwijayanti pengembanganandroidappsberbasisdiscoverylearninguntukmeningkatkanpemahamankonsepmatematissiswakelasvii
_version_ 1724653858499592192