The Illusive Ludonarrativity and the Problem with Emergent Interactive Storytelling Models in Interactive Movies

Cinematic games are increasingly reaching more audiences and have establish successful formulas able to engage their audience in gameplay. On the other hand, interactive movies remain niche and have not found new formulas able to preserve narrativity and at the same time introduce immersive gamepla...

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Main Author: Sohail Dahdal
Format: Article
Language:English
Published: DigiMedia - Digital Media and Interaction Research Center 2020-07-01
Series:Journal of Digital Media & Interaction
Subjects:
Online Access:https://proa.ua.pt/index.php/jdmi/article/view/10701
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spelling doaj-3b8f8f98ef554b4bb230c71c100f087f2021-07-07T16:31:52ZengDigiMedia - Digital Media and Interaction Research CenterJournal of Digital Media & Interaction2184-31202020-07-013610.34624/jdmi.v3i6.10701The Illusive Ludonarrativity and the Problem with Emergent Interactive Storytelling Models in Interactive MoviesSohail Dahdal0American University of Sharjah Cinematic games are increasingly reaching more audiences and have establish successful formulas able to engage their audience in gameplay. On the other hand, interactive movies remain niche and have not found new formulas able to preserve narrativity and at the same time introduce immersive gameplay. Using a combination of surveys, interviews and observations of 150 university students who were asked to play the interactive movie, The Outbreak, the paper concludes that the problem with interactive movies is the lack of a successful model of an emergent interactive narrative format that can introduce meaningful ludonarrative experiences capable of maintaining the narrative but also successfully introducing meaningful gameplay. The paper recommends that for interactive movies to be more immersive, the experience needs to include non-obstructive interactive mechanisms that are complex enough to create an immersive gaming experience, while fully integrated in the narrative and able to keep the audience suspense within the ‘narrativity’ structure and flow. https://proa.ua.pt/index.php/jdmi/article/view/10701LudonarrativeInteractive StorytellingInteractive MoviesNarrativityLudology
collection DOAJ
language English
format Article
sources DOAJ
author Sohail Dahdal
spellingShingle Sohail Dahdal
The Illusive Ludonarrativity and the Problem with Emergent Interactive Storytelling Models in Interactive Movies
Journal of Digital Media & Interaction
Ludonarrative
Interactive Storytelling
Interactive Movies
Narrativity
Ludology
author_facet Sohail Dahdal
author_sort Sohail Dahdal
title The Illusive Ludonarrativity and the Problem with Emergent Interactive Storytelling Models in Interactive Movies
title_short The Illusive Ludonarrativity and the Problem with Emergent Interactive Storytelling Models in Interactive Movies
title_full The Illusive Ludonarrativity and the Problem with Emergent Interactive Storytelling Models in Interactive Movies
title_fullStr The Illusive Ludonarrativity and the Problem with Emergent Interactive Storytelling Models in Interactive Movies
title_full_unstemmed The Illusive Ludonarrativity and the Problem with Emergent Interactive Storytelling Models in Interactive Movies
title_sort illusive ludonarrativity and the problem with emergent interactive storytelling models in interactive movies
publisher DigiMedia - Digital Media and Interaction Research Center
series Journal of Digital Media & Interaction
issn 2184-3120
publishDate 2020-07-01
description Cinematic games are increasingly reaching more audiences and have establish successful formulas able to engage their audience in gameplay. On the other hand, interactive movies remain niche and have not found new formulas able to preserve narrativity and at the same time introduce immersive gameplay. Using a combination of surveys, interviews and observations of 150 university students who were asked to play the interactive movie, The Outbreak, the paper concludes that the problem with interactive movies is the lack of a successful model of an emergent interactive narrative format that can introduce meaningful ludonarrative experiences capable of maintaining the narrative but also successfully introducing meaningful gameplay. The paper recommends that for interactive movies to be more immersive, the experience needs to include non-obstructive interactive mechanisms that are complex enough to create an immersive gaming experience, while fully integrated in the narrative and able to keep the audience suspense within the ‘narrativity’ structure and flow.
topic Ludonarrative
Interactive Storytelling
Interactive Movies
Narrativity
Ludology
url https://proa.ua.pt/index.php/jdmi/article/view/10701
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