A Tool for Balance Control Training Using Muscle Synergies and Multimodal Interfaces

Balance control plays a key role in neuromotor rehabilitation after stroke or spinal cord injuries. Computerized dynamic posturography (CDP) is a classic technological tool to assess the status of balance control and to identify potential disorders. Despite the more accurate diagnosis generated by t...

Full description

Bibliographic Details
Main Authors: D. Galeano, F. Brunetti, D. Torricelli, S. Piazza, J. L. Pons
Format: Article
Language:English
Published: Hindawi Limited 2014-01-01
Series:BioMed Research International
Online Access:http://dx.doi.org/10.1155/2014/565370
id doaj-3c61b8d0cc804000af38432af439f29a
record_format Article
spelling doaj-3c61b8d0cc804000af38432af439f29a2020-11-24T22:32:04ZengHindawi LimitedBioMed Research International2314-61332314-61412014-01-01201410.1155/2014/565370565370A Tool for Balance Control Training Using Muscle Synergies and Multimodal InterfacesD. Galeano0F. Brunetti1D. Torricelli2S. Piazza3J. L. Pons4Catholic University of Asunciόn, 1394 Asunciόn, ParaguayCatholic University of Asunciόn, 1394 Asunciόn, ParaguayBioenginering Group, Spanish Research Council (CSIC), 28500 Madrid, SpainBioenginering Group, Spanish Research Council (CSIC), 28500 Madrid, SpainBioenginering Group, Spanish Research Council (CSIC), 28500 Madrid, SpainBalance control plays a key role in neuromotor rehabilitation after stroke or spinal cord injuries. Computerized dynamic posturography (CDP) is a classic technological tool to assess the status of balance control and to identify potential disorders. Despite the more accurate diagnosis generated by these tools, the current strategies to promote rehabilitation are still limited and do not take full advantage of the technologies available. This paper presents a novel balance training platform which combines a CDP device made from low-cost interfaces, such as the Nintendo Wii Balance Board and the Microsoft Kinect. In addition, it integrates a custom electrical stimulator that uses the concept of muscle synergies to promote natural interaction. The aim of the platform is to support the exploration of innovative multimodal therapies. Results include the technical validation of the platform using mediolateral and anteroposterior sways as basic balance training therapies.http://dx.doi.org/10.1155/2014/565370
collection DOAJ
language English
format Article
sources DOAJ
author D. Galeano
F. Brunetti
D. Torricelli
S. Piazza
J. L. Pons
spellingShingle D. Galeano
F. Brunetti
D. Torricelli
S. Piazza
J. L. Pons
A Tool for Balance Control Training Using Muscle Synergies and Multimodal Interfaces
BioMed Research International
author_facet D. Galeano
F. Brunetti
D. Torricelli
S. Piazza
J. L. Pons
author_sort D. Galeano
title A Tool for Balance Control Training Using Muscle Synergies and Multimodal Interfaces
title_short A Tool for Balance Control Training Using Muscle Synergies and Multimodal Interfaces
title_full A Tool for Balance Control Training Using Muscle Synergies and Multimodal Interfaces
title_fullStr A Tool for Balance Control Training Using Muscle Synergies and Multimodal Interfaces
title_full_unstemmed A Tool for Balance Control Training Using Muscle Synergies and Multimodal Interfaces
title_sort tool for balance control training using muscle synergies and multimodal interfaces
publisher Hindawi Limited
series BioMed Research International
issn 2314-6133
2314-6141
publishDate 2014-01-01
description Balance control plays a key role in neuromotor rehabilitation after stroke or spinal cord injuries. Computerized dynamic posturography (CDP) is a classic technological tool to assess the status of balance control and to identify potential disorders. Despite the more accurate diagnosis generated by these tools, the current strategies to promote rehabilitation are still limited and do not take full advantage of the technologies available. This paper presents a novel balance training platform which combines a CDP device made from low-cost interfaces, such as the Nintendo Wii Balance Board and the Microsoft Kinect. In addition, it integrates a custom electrical stimulator that uses the concept of muscle synergies to promote natural interaction. The aim of the platform is to support the exploration of innovative multimodal therapies. Results include the technical validation of the platform using mediolateral and anteroposterior sways as basic balance training therapies.
url http://dx.doi.org/10.1155/2014/565370
work_keys_str_mv AT dgaleano atoolforbalancecontroltrainingusingmusclesynergiesandmultimodalinterfaces
AT fbrunetti atoolforbalancecontroltrainingusingmusclesynergiesandmultimodalinterfaces
AT dtorricelli atoolforbalancecontroltrainingusingmusclesynergiesandmultimodalinterfaces
AT spiazza atoolforbalancecontroltrainingusingmusclesynergiesandmultimodalinterfaces
AT jlpons atoolforbalancecontroltrainingusingmusclesynergiesandmultimodalinterfaces
AT dgaleano toolforbalancecontroltrainingusingmusclesynergiesandmultimodalinterfaces
AT fbrunetti toolforbalancecontroltrainingusingmusclesynergiesandmultimodalinterfaces
AT dtorricelli toolforbalancecontroltrainingusingmusclesynergiesandmultimodalinterfaces
AT spiazza toolforbalancecontroltrainingusingmusclesynergiesandmultimodalinterfaces
AT jlpons toolforbalancecontroltrainingusingmusclesynergiesandmultimodalinterfaces
_version_ 1725735301384503296