Human wagering behavior depends on opponents' faces.

Research in competitive games has exclusively focused on how opponent models are developed through previous outcomes and how peoples' decisions relate to normative predictions. Little is known about how rapid impressions of opponents operate and influence behavior in competitive economic situat...

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Main Authors: Erik J Schlicht, Shinsuke Shimojo, Colin F Camerer, Peter Battaglia, Ken Nakayama
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2010-07-01
Series:PLoS ONE
Online Access:http://europepmc.org/articles/PMC2908123?pdf=render
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spelling doaj-3f47f4f6158f48ba871a4a3c9b31a84e2020-11-25T01:52:38ZengPublic Library of Science (PLoS)PLoS ONE1932-62032010-07-0157e1166310.1371/journal.pone.0011663Human wagering behavior depends on opponents' faces.Erik J SchlichtShinsuke ShimojoColin F CamererPeter BattagliaKen NakayamaResearch in competitive games has exclusively focused on how opponent models are developed through previous outcomes and how peoples' decisions relate to normative predictions. Little is known about how rapid impressions of opponents operate and influence behavior in competitive economic situations, although such subjective impressions have been shown to influence cooperative decision-making. This study investigates whether an opponent's face influences players' wagering decisions in a zero-sum game with hidden information. Participants made risky choices in a simplified poker task while being presented opponents whose faces differentially correlated with subjective impressions of trust. Surprisingly, we find that threatening face information has little influence on wagering behavior, but faces relaying positive emotional characteristics impact peoples' decisions. Thus, people took significantly longer and made more mistakes against emotionally positive opponents. Differences in reaction times and percent correct were greatest around the optimal decision boundary, indicating that face information is predominantly used when making decisions during medium-value gambles. Mistakes against emotionally positive opponents resulted from increased folding rates, suggesting that participants may have believed that these opponents were betting with hands of greater value than other opponents. According to these results, the best "poker face" for bluffing may not be a neutral face, but rather a face that contains emotional correlates of trustworthiness. Moreover, it suggests that rapid impressions of an opponent play an important role in competitive games, especially when people have little or no experience with an opponent.http://europepmc.org/articles/PMC2908123?pdf=render
collection DOAJ
language English
format Article
sources DOAJ
author Erik J Schlicht
Shinsuke Shimojo
Colin F Camerer
Peter Battaglia
Ken Nakayama
spellingShingle Erik J Schlicht
Shinsuke Shimojo
Colin F Camerer
Peter Battaglia
Ken Nakayama
Human wagering behavior depends on opponents' faces.
PLoS ONE
author_facet Erik J Schlicht
Shinsuke Shimojo
Colin F Camerer
Peter Battaglia
Ken Nakayama
author_sort Erik J Schlicht
title Human wagering behavior depends on opponents' faces.
title_short Human wagering behavior depends on opponents' faces.
title_full Human wagering behavior depends on opponents' faces.
title_fullStr Human wagering behavior depends on opponents' faces.
title_full_unstemmed Human wagering behavior depends on opponents' faces.
title_sort human wagering behavior depends on opponents' faces.
publisher Public Library of Science (PLoS)
series PLoS ONE
issn 1932-6203
publishDate 2010-07-01
description Research in competitive games has exclusively focused on how opponent models are developed through previous outcomes and how peoples' decisions relate to normative predictions. Little is known about how rapid impressions of opponents operate and influence behavior in competitive economic situations, although such subjective impressions have been shown to influence cooperative decision-making. This study investigates whether an opponent's face influences players' wagering decisions in a zero-sum game with hidden information. Participants made risky choices in a simplified poker task while being presented opponents whose faces differentially correlated with subjective impressions of trust. Surprisingly, we find that threatening face information has little influence on wagering behavior, but faces relaying positive emotional characteristics impact peoples' decisions. Thus, people took significantly longer and made more mistakes against emotionally positive opponents. Differences in reaction times and percent correct were greatest around the optimal decision boundary, indicating that face information is predominantly used when making decisions during medium-value gambles. Mistakes against emotionally positive opponents resulted from increased folding rates, suggesting that participants may have believed that these opponents were betting with hands of greater value than other opponents. According to these results, the best "poker face" for bluffing may not be a neutral face, but rather a face that contains emotional correlates of trustworthiness. Moreover, it suggests that rapid impressions of an opponent play an important role in competitive games, especially when people have little or no experience with an opponent.
url http://europepmc.org/articles/PMC2908123?pdf=render
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