The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support

With the ever-advancing availability of digitized museum artifacts, the question of how to make the vast collection of exhibits accessible and explorable beyond what museums traditionally offer via their websites and exposed databases has recently gained increased attention. This research work intro...

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Main Authors: Emmanouil Zidianakis, Nikolaos Partarakis, Stavroula Ntoa, Antonis Dimopoulos, Stella Kopidaki Anastasia Kopidaki, Anastasia Ntagianta, Emmanouil Ntafotis, Aldo Xhako, Zacharias Kontaki Ioanna Pervolarakis, Eirini Kontaki, Ioanna Zidianaki, Andreas Michelakis, Michalis Foukarakis, Constantine Stephanidis
Format: Article
Language:English
Published: MDPI AG 2021-02-01
Series:Electronics
Subjects:
Online Access:https://www.mdpi.com/2079-9292/10/3/363
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spelling doaj-405deb86151e467092b0e8e79ece31f12021-02-03T00:06:48ZengMDPI AGElectronics2079-92922021-02-011036336310.3390/electronics10030363The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR SupportEmmanouil Zidianakis0Nikolaos Partarakis1Stavroula Ntoa2Antonis Dimopoulos3Stella Kopidaki Anastasia Kopidaki 4Anastasia Ntagianta5Emmanouil Ntafotis6Aldo Xhako7Zacharias Kontaki Ioanna Pervolarakis8Eirini Kontaki9Ioanna Zidianaki10Andreas Michelakis11Michalis Foukarakis12Constantine Stephanidis13Institute of Computer Science, Foundation for Research and Technology—Hellas (FORTH), 70013 Heraklion, Crete, GreeceInstitute of Computer Science, Foundation for Research and Technology—Hellas (FORTH), 70013 Heraklion, Crete, GreeceInstitute of Computer Science, Foundation for Research and Technology—Hellas (FORTH), 70013 Heraklion, Crete, GreeceInstitute of Computer Science, Foundation for Research and Technology—Hellas (FORTH), 70013 Heraklion, Crete, GreeceInstitute of Computer Science, Foundation for Research and Technology—Hellas (FORTH), 70013 Heraklion, Crete, GreeceInstitute of Computer Science, Foundation for Research and Technology—Hellas (FORTH), 70013 Heraklion, Crete, GreeceInstitute of Computer Science, Foundation for Research and Technology—Hellas (FORTH), 70013 Heraklion, Crete, GreeceInstitute of Computer Science, Foundation for Research and Technology—Hellas (FORTH), 70013 Heraklion, Crete, GreeceInstitute of Computer Science, Foundation for Research and Technology—Hellas (FORTH), 70013 Heraklion, Crete, GreeceInstitute of Computer Science, Foundation for Research and Technology—Hellas (FORTH), 70013 Heraklion, Crete, GreeceInstitute of Computer Science, Foundation for Research and Technology—Hellas (FORTH), 70013 Heraklion, Crete, GreeceInstitute of Computer Science, Foundation for Research and Technology—Hellas (FORTH), 70013 Heraklion, Crete, GreeceInstitute of Computer Science, Foundation for Research and Technology—Hellas (FORTH), 70013 Heraklion, Crete, GreeceInstitute of Computer Science, Foundation for Research and Technology—Hellas (FORTH), 70013 Heraklion, Crete, GreeceWith the ever-advancing availability of digitized museum artifacts, the question of how to make the vast collection of exhibits accessible and explorable beyond what museums traditionally offer via their websites and exposed databases has recently gained increased attention. This research work introduces the Invisible Museum: a user-centric platform that allows users to create interactive and immersive virtual 3D/VR exhibitions using a unified collaborative authoring environment. The platform itself was designed following a Human-Centered Design approach, with the active participation of museum curators and end-users. Content representation adheres to domain standards such as International Committee for Documentation of the International Council of Museums (CIDOC-CRM) and the Europeana Data Model and exploits state-of-the-art deep learning technologies to assist the curators by generating ontology bindings for textual data. The platform enables the formulation and semantic representation of narratives that guide storytelling experiences and bind the presented artifacts with their socio-historic context. Main contributions are pertinent to the fields of (a) user-designed dynamic virtual exhibitions, (b) personalized suggestions and exhibition tours, (c) visualization in web-based 3D/VR technologies, and (d) immersive navigation and interaction. The Invisible Museum has been evaluated using a combination of different methodologies, ensuring the delivery of a high-quality user experience, leading to valuable lessons learned, which are discussed in the article.https://www.mdpi.com/2079-9292/10/3/363virtual exhibitionvirtual museumvirtual realityweb-based 3D/VR exhibitionsnatural language processingphotorealistic renderings
collection DOAJ
language English
format Article
sources DOAJ
author Emmanouil Zidianakis
Nikolaos Partarakis
Stavroula Ntoa
Antonis Dimopoulos
Stella Kopidaki Anastasia Kopidaki
Anastasia Ntagianta
Emmanouil Ntafotis
Aldo Xhako
Zacharias Kontaki Ioanna Pervolarakis
Eirini Kontaki
Ioanna Zidianaki
Andreas Michelakis
Michalis Foukarakis
Constantine Stephanidis
spellingShingle Emmanouil Zidianakis
Nikolaos Partarakis
Stavroula Ntoa
Antonis Dimopoulos
Stella Kopidaki Anastasia Kopidaki
Anastasia Ntagianta
Emmanouil Ntafotis
Aldo Xhako
Zacharias Kontaki Ioanna Pervolarakis
Eirini Kontaki
Ioanna Zidianaki
Andreas Michelakis
Michalis Foukarakis
Constantine Stephanidis
The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support
Electronics
virtual exhibition
virtual museum
virtual reality
web-based 3D/VR exhibitions
natural language processing
photorealistic renderings
author_facet Emmanouil Zidianakis
Nikolaos Partarakis
Stavroula Ntoa
Antonis Dimopoulos
Stella Kopidaki Anastasia Kopidaki
Anastasia Ntagianta
Emmanouil Ntafotis
Aldo Xhako
Zacharias Kontaki Ioanna Pervolarakis
Eirini Kontaki
Ioanna Zidianaki
Andreas Michelakis
Michalis Foukarakis
Constantine Stephanidis
author_sort Emmanouil Zidianakis
title The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support
title_short The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support
title_full The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support
title_fullStr The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support
title_full_unstemmed The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support
title_sort invisible museum: a user-centric platform for creating virtual 3d exhibitions with vr support
publisher MDPI AG
series Electronics
issn 2079-9292
publishDate 2021-02-01
description With the ever-advancing availability of digitized museum artifacts, the question of how to make the vast collection of exhibits accessible and explorable beyond what museums traditionally offer via their websites and exposed databases has recently gained increased attention. This research work introduces the Invisible Museum: a user-centric platform that allows users to create interactive and immersive virtual 3D/VR exhibitions using a unified collaborative authoring environment. The platform itself was designed following a Human-Centered Design approach, with the active participation of museum curators and end-users. Content representation adheres to domain standards such as International Committee for Documentation of the International Council of Museums (CIDOC-CRM) and the Europeana Data Model and exploits state-of-the-art deep learning technologies to assist the curators by generating ontology bindings for textual data. The platform enables the formulation and semantic representation of narratives that guide storytelling experiences and bind the presented artifacts with their socio-historic context. Main contributions are pertinent to the fields of (a) user-designed dynamic virtual exhibitions, (b) personalized suggestions and exhibition tours, (c) visualization in web-based 3D/VR technologies, and (d) immersive navigation and interaction. The Invisible Museum has been evaluated using a combination of different methodologies, ensuring the delivery of a high-quality user experience, leading to valuable lessons learned, which are discussed in the article.
topic virtual exhibition
virtual museum
virtual reality
web-based 3D/VR exhibitions
natural language processing
photorealistic renderings
url https://www.mdpi.com/2079-9292/10/3/363
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