Between Persuasion and Dissuasion: Narratological Meta-operativity in Augmented Experience Design

The idea I will try to argue in this article is that a supposed “embodied media phobia” can more rightly be conceived of as an ideological catalyst of dysphoric beliefs about contemporary computational media rather than as entailing a factual risk for the future to be brought about by virtual and au...

Full description

Bibliographic Details
Main Author: Federico Biggio
Format: Article
Language:English
Published: University of Bologna 2021-08-01
Series:Cinergie
Subjects:
Online Access:https://cinergie.unibo.it/article/view/12348
id doaj-42b1d0a37689426abc4aa5287aa91504
record_format Article
spelling doaj-42b1d0a37689426abc4aa5287aa915042021-08-23T12:17:47ZengUniversity of BolognaCinergie2280-94812021-08-0119213210.6092/issn.2280-9481/1234810656Between Persuasion and Dissuasion: Narratological Meta-operativity in Augmented Experience DesignFederico Biggio0University of Torino - Université Paris VIII Vincennes-Saint DenisThe idea I will try to argue in this article is that a supposed “embodied media phobia” can more rightly be conceived of as an ideological catalyst of dysphoric beliefs about contemporary computational media rather than as entailing a factual risk for the future to be brought about by virtual and augmented reality. In this regard, the proliferation of sci-fi and of dystopian narratives within the contemporary film scene – prototypically represented by the TV series Black Mirror – conditions and even promotes the development of self-reflective thinking regarding the “dystopia in our daily lives” (Attimonelli and Susca 2020). Such ideology will be demystified in a further way too, by proposing a reflection around the concept of meta-operativity: according to the aesthetic theory advanced by Emilio Garroni (1977) and Pietro Montani (2014, 2018), if the interaction with embodied media can be conceived of as a process able to drive the development of meta-operative competence, then the symbolic value of dystopian stories can be understood as a strategy to foster meta-textual reading and a self-reflective interpretation of one’s own experience.https://cinergie.unibo.it/article/view/12348metaoperativityvirtual realityinterctive storytellingempowermentimmersion
collection DOAJ
language English
format Article
sources DOAJ
author Federico Biggio
spellingShingle Federico Biggio
Between Persuasion and Dissuasion: Narratological Meta-operativity in Augmented Experience Design
Cinergie
metaoperativity
virtual reality
interctive storytelling
empowerment
immersion
author_facet Federico Biggio
author_sort Federico Biggio
title Between Persuasion and Dissuasion: Narratological Meta-operativity in Augmented Experience Design
title_short Between Persuasion and Dissuasion: Narratological Meta-operativity in Augmented Experience Design
title_full Between Persuasion and Dissuasion: Narratological Meta-operativity in Augmented Experience Design
title_fullStr Between Persuasion and Dissuasion: Narratological Meta-operativity in Augmented Experience Design
title_full_unstemmed Between Persuasion and Dissuasion: Narratological Meta-operativity in Augmented Experience Design
title_sort between persuasion and dissuasion: narratological meta-operativity in augmented experience design
publisher University of Bologna
series Cinergie
issn 2280-9481
publishDate 2021-08-01
description The idea I will try to argue in this article is that a supposed “embodied media phobia” can more rightly be conceived of as an ideological catalyst of dysphoric beliefs about contemporary computational media rather than as entailing a factual risk for the future to be brought about by virtual and augmented reality. In this regard, the proliferation of sci-fi and of dystopian narratives within the contemporary film scene – prototypically represented by the TV series Black Mirror – conditions and even promotes the development of self-reflective thinking regarding the “dystopia in our daily lives” (Attimonelli and Susca 2020). Such ideology will be demystified in a further way too, by proposing a reflection around the concept of meta-operativity: according to the aesthetic theory advanced by Emilio Garroni (1977) and Pietro Montani (2014, 2018), if the interaction with embodied media can be conceived of as a process able to drive the development of meta-operative competence, then the symbolic value of dystopian stories can be understood as a strategy to foster meta-textual reading and a self-reflective interpretation of one’s own experience.
topic metaoperativity
virtual reality
interctive storytelling
empowerment
immersion
url https://cinergie.unibo.it/article/view/12348
work_keys_str_mv AT federicobiggio betweenpersuasionanddissuasionnarratologicalmetaoperativityinaugmentedexperiencedesign
_version_ 1721198490122452992