Between Persuasion and Dissuasion: Narratological Meta-operativity in Augmented Experience Design
The idea I will try to argue in this article is that a supposed “embodied media phobia” can more rightly be conceived of as an ideological catalyst of dysphoric beliefs about contemporary computational media rather than as entailing a factual risk for the future to be brought about by virtual and au...
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2021-08-01
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doaj-42b1d0a37689426abc4aa5287aa915042021-08-23T12:17:47ZengUniversity of BolognaCinergie2280-94812021-08-0119213210.6092/issn.2280-9481/1234810656Between Persuasion and Dissuasion: Narratological Meta-operativity in Augmented Experience DesignFederico Biggio0University of Torino - Université Paris VIII Vincennes-Saint DenisThe idea I will try to argue in this article is that a supposed “embodied media phobia” can more rightly be conceived of as an ideological catalyst of dysphoric beliefs about contemporary computational media rather than as entailing a factual risk for the future to be brought about by virtual and augmented reality. In this regard, the proliferation of sci-fi and of dystopian narratives within the contemporary film scene – prototypically represented by the TV series Black Mirror – conditions and even promotes the development of self-reflective thinking regarding the “dystopia in our daily lives” (Attimonelli and Susca 2020). Such ideology will be demystified in a further way too, by proposing a reflection around the concept of meta-operativity: according to the aesthetic theory advanced by Emilio Garroni (1977) and Pietro Montani (2014, 2018), if the interaction with embodied media can be conceived of as a process able to drive the development of meta-operative competence, then the symbolic value of dystopian stories can be understood as a strategy to foster meta-textual reading and a self-reflective interpretation of one’s own experience.https://cinergie.unibo.it/article/view/12348metaoperativityvirtual realityinterctive storytellingempowermentimmersion |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Federico Biggio |
spellingShingle |
Federico Biggio Between Persuasion and Dissuasion: Narratological Meta-operativity in Augmented Experience Design Cinergie metaoperativity virtual reality interctive storytelling empowerment immersion |
author_facet |
Federico Biggio |
author_sort |
Federico Biggio |
title |
Between Persuasion and Dissuasion: Narratological Meta-operativity in Augmented Experience Design |
title_short |
Between Persuasion and Dissuasion: Narratological Meta-operativity in Augmented Experience Design |
title_full |
Between Persuasion and Dissuasion: Narratological Meta-operativity in Augmented Experience Design |
title_fullStr |
Between Persuasion and Dissuasion: Narratological Meta-operativity in Augmented Experience Design |
title_full_unstemmed |
Between Persuasion and Dissuasion: Narratological Meta-operativity in Augmented Experience Design |
title_sort |
between persuasion and dissuasion: narratological meta-operativity in augmented experience design |
publisher |
University of Bologna |
series |
Cinergie |
issn |
2280-9481 |
publishDate |
2021-08-01 |
description |
The idea I will try to argue in this article is that a supposed “embodied media phobia” can more rightly be conceived of as an ideological catalyst of dysphoric beliefs about contemporary computational media rather than as entailing a factual risk for the future to be brought about by virtual and augmented reality. In this regard, the proliferation of sci-fi and of dystopian narratives within the contemporary film scene – prototypically represented by the TV series Black Mirror – conditions and even promotes the development of self-reflective thinking regarding the “dystopia in our daily lives” (Attimonelli and Susca 2020). Such ideology will be demystified in a further way too, by proposing a reflection around the concept of meta-operativity: according to the aesthetic theory advanced by Emilio Garroni (1977) and Pietro Montani (2014, 2018), if the interaction with embodied media can be conceived of as a process able to drive the development of meta-operative competence, then the symbolic value of dystopian stories can be understood as a strategy to foster meta-textual reading and a self-reflective interpretation of one’s own experience. |
topic |
metaoperativity virtual reality interctive storytelling empowerment immersion |
url |
https://cinergie.unibo.it/article/view/12348 |
work_keys_str_mv |
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