Analysis of Different Device Interactions in a Virtual Reality Task in Individuals With Duchenne Muscular Dystrophy—A Randomized Controlled Trial

There is a need to support individuals with Duchenne Muscular Dystrophy (DMD) to achieve optimal functionality in everyday life and with meaningful tasks and activities, throughout stages of the disease progression. Thus, technological developments have created an exciting opportunity for the use of...

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Main Authors: Bruna Leal de Freitas, Talita Dias da Silva, Tânia Brusque Crocetta, Thais Massetti, Luciano Vieira de Araújo, Shelly Coe, Helen Dawes, Fatima Aparecida Caromano, Carlos Bandeira de Mello Monteiro
Format: Article
Language:English
Published: Frontiers Media S.A. 2019-01-01
Series:Frontiers in Neurology
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/fneur.2019.00024/full
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spelling doaj-42df82b7222845ee89018f4aa25ba85c2020-11-24T21:56:58ZengFrontiers Media S.A.Frontiers in Neurology1664-22952019-01-011010.3389/fneur.2019.00024423222Analysis of Different Device Interactions in a Virtual Reality Task in Individuals With Duchenne Muscular Dystrophy—A Randomized Controlled TrialBruna Leal de Freitas0Bruna Leal de Freitas1Talita Dias da Silva2Talita Dias da Silva3Tânia Brusque Crocetta4Thais Massetti5Luciano Vieira de Araújo6Shelly Coe7Helen Dawes8Fatima Aparecida Caromano9Carlos Bandeira de Mello Monteiro10Carlos Bandeira de Mello Monteiro11Post-graduate Program in Rehabilitation Sciences, School of Medicine, University of São Paulo, São Paulo, BrazilHospital Israelita Albert Einstein, São Paulo, BrazilPost-graduate Program in Rehabilitation Sciences, School of Medicine, University of São Paulo, São Paulo, BrazilCentre for Movement, Occupational and Rehabilitation Sciences, Oxford Brookes University, Oxford, United KingdomDepartment of Scientific Writing, School of Medicine ABC, Santo André, BrazilPost-graduate Program in Rehabilitation Sciences, School of Medicine, University of São Paulo, São Paulo, BrazilEACH - School of Arts, Sciences and Humanities, University of São Paulo, São Paulo, BrazilCentre for Movement, Occupational and Rehabilitation Sciences, Oxford Brookes University, Oxford, United KingdomCentre for Movement, Occupational and Rehabilitation Sciences, Oxford Brookes University, Oxford, United KingdomPost-graduate Program in Rehabilitation Sciences, School of Medicine, University of São Paulo, São Paulo, BrazilPost-graduate Program in Rehabilitation Sciences, School of Medicine, University of São Paulo, São Paulo, BrazilEACH - School of Arts, Sciences and Humanities, University of São Paulo, São Paulo, BrazilThere is a need to support individuals with Duchenne Muscular Dystrophy (DMD) to achieve optimal functionality in everyday life and with meaningful tasks and activities, throughout stages of the disease progression. Thus, technological developments have created an exciting opportunity for the use of affordable virtual reality (VR) systems with different kinds of interaction devices, providing an efficient and fun tool for enabling improvement in motor performance.Objective: To compare performance on a virtual task using interfaces with and without physical contact in order to identify functionality by using different devices in individuals with DMD.Methods: One hundred and twenty male individuals took part on this study: 60 with DMD with a mean age of 16 ± 5 (range 9–34 years old) and 60 without DMD in the control group (CG) matched by age. Participants were divided into three groups of 20 individuals each which performed a virtual task in three different interfaces: Kinect®, computer Touch Screen and Leap Motion®, in a cross over design in which all participants used all devices. Motor impairment in the DMD group was measured by using the Motor Function Measurement and Vignos scales.Results: All participants improved performance through practice, regardless of the interface used, although the DMD group had a continuous lower performance compared to the CG. In addition, the DMD group obtained a significant better performance with Leap Motion interface compared to the other interfaces, while the CG presented better performance on Touch Screen interface.Conclusion: Leap Motion provided better performance for individuals with DMD due to enablement of distal muscle function and ease of instrument adjustment using the virtual interface. Therefore, this type of interface should be encouraged for promoting functionality on general tasks using computer systems. Clinical Trial register number: NCT02891434.https://www.frontiersin.org/article/10.3389/fneur.2019.00024/fullDuchenne Muscular Dystrophylearningmotor skillsvirtual reality exposure therapyvirtual realitycomputer storage devices
collection DOAJ
language English
format Article
sources DOAJ
author Bruna Leal de Freitas
Bruna Leal de Freitas
Talita Dias da Silva
Talita Dias da Silva
Tânia Brusque Crocetta
Thais Massetti
Luciano Vieira de Araújo
Shelly Coe
Helen Dawes
Fatima Aparecida Caromano
Carlos Bandeira de Mello Monteiro
Carlos Bandeira de Mello Monteiro
spellingShingle Bruna Leal de Freitas
Bruna Leal de Freitas
Talita Dias da Silva
Talita Dias da Silva
Tânia Brusque Crocetta
Thais Massetti
Luciano Vieira de Araújo
Shelly Coe
Helen Dawes
Fatima Aparecida Caromano
Carlos Bandeira de Mello Monteiro
Carlos Bandeira de Mello Monteiro
Analysis of Different Device Interactions in a Virtual Reality Task in Individuals With Duchenne Muscular Dystrophy—A Randomized Controlled Trial
Frontiers in Neurology
Duchenne Muscular Dystrophy
learning
motor skills
virtual reality exposure therapy
virtual reality
computer storage devices
author_facet Bruna Leal de Freitas
Bruna Leal de Freitas
Talita Dias da Silva
Talita Dias da Silva
Tânia Brusque Crocetta
Thais Massetti
Luciano Vieira de Araújo
Shelly Coe
Helen Dawes
Fatima Aparecida Caromano
Carlos Bandeira de Mello Monteiro
Carlos Bandeira de Mello Monteiro
author_sort Bruna Leal de Freitas
title Analysis of Different Device Interactions in a Virtual Reality Task in Individuals With Duchenne Muscular Dystrophy—A Randomized Controlled Trial
title_short Analysis of Different Device Interactions in a Virtual Reality Task in Individuals With Duchenne Muscular Dystrophy—A Randomized Controlled Trial
title_full Analysis of Different Device Interactions in a Virtual Reality Task in Individuals With Duchenne Muscular Dystrophy—A Randomized Controlled Trial
title_fullStr Analysis of Different Device Interactions in a Virtual Reality Task in Individuals With Duchenne Muscular Dystrophy—A Randomized Controlled Trial
title_full_unstemmed Analysis of Different Device Interactions in a Virtual Reality Task in Individuals With Duchenne Muscular Dystrophy—A Randomized Controlled Trial
title_sort analysis of different device interactions in a virtual reality task in individuals with duchenne muscular dystrophy—a randomized controlled trial
publisher Frontiers Media S.A.
series Frontiers in Neurology
issn 1664-2295
publishDate 2019-01-01
description There is a need to support individuals with Duchenne Muscular Dystrophy (DMD) to achieve optimal functionality in everyday life and with meaningful tasks and activities, throughout stages of the disease progression. Thus, technological developments have created an exciting opportunity for the use of affordable virtual reality (VR) systems with different kinds of interaction devices, providing an efficient and fun tool for enabling improvement in motor performance.Objective: To compare performance on a virtual task using interfaces with and without physical contact in order to identify functionality by using different devices in individuals with DMD.Methods: One hundred and twenty male individuals took part on this study: 60 with DMD with a mean age of 16 ± 5 (range 9–34 years old) and 60 without DMD in the control group (CG) matched by age. Participants were divided into three groups of 20 individuals each which performed a virtual task in three different interfaces: Kinect®, computer Touch Screen and Leap Motion®, in a cross over design in which all participants used all devices. Motor impairment in the DMD group was measured by using the Motor Function Measurement and Vignos scales.Results: All participants improved performance through practice, regardless of the interface used, although the DMD group had a continuous lower performance compared to the CG. In addition, the DMD group obtained a significant better performance with Leap Motion interface compared to the other interfaces, while the CG presented better performance on Touch Screen interface.Conclusion: Leap Motion provided better performance for individuals with DMD due to enablement of distal muscle function and ease of instrument adjustment using the virtual interface. Therefore, this type of interface should be encouraged for promoting functionality on general tasks using computer systems. Clinical Trial register number: NCT02891434.
topic Duchenne Muscular Dystrophy
learning
motor skills
virtual reality exposure therapy
virtual reality
computer storage devices
url https://www.frontiersin.org/article/10.3389/fneur.2019.00024/full
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