Towards psychological herd immunity: Cross-cultural evidence for two prebunking interventions against COVID-19 misinformation

Misinformation about the novel coronavirus (COVID-19) is a pressing societal challenge. Across two studies, one preregistered ( n 1  = 1771 and n 2  = 1777), we assess the efficacy of two ‘prebunking’ interventions aimed at improving people’s ability to spot manipulation techniques commonly used in...

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Bibliographic Details
Main Authors: Melisa Basol, Jon Roozenbeek, Manon Berriche, Fatih Uenal, William P. McClanahan, Sander van der Linden
Format: Article
Language:English
Published: SAGE Publishing 2021-05-01
Series:Big Data & Society
Online Access:https://doi.org/10.1177/20539517211013868
Description
Summary:Misinformation about the novel coronavirus (COVID-19) is a pressing societal challenge. Across two studies, one preregistered ( n 1  = 1771 and n 2  = 1777), we assess the efficacy of two ‘prebunking’ interventions aimed at improving people’s ability to spot manipulation techniques commonly used in COVID-19 misinformation across three different languages (English, French and German). We find that Go Viral! , a novel five-minute browser game, (a) increases the perceived manipulativeness of misinformation about COVID-19, (b) improves people’s attitudinal certainty (confidence) in their ability to spot misinformation and (c) reduces self-reported willingness to share misinformation with others. The first two effects remain significant for at least one week after gameplay. We also find that reading real-world infographics from UNESCO improves people’s ability and confidence in spotting COVID-19 misinformation (albeit with descriptively smaller effect sizes than the game). Limitations and implications for fake news interventions are discussed.
ISSN:2053-9517