Experts and Gamers on Immersion into Reconstructed Strongholds
In this study, we have touched upon a problem in evaluating the method of immersion in specific historico-geographical virtual space constructed on the basis of traditional cartographic and graphic materials. We have obtained opinions from two groups of users on the perception of cultural objects re...
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Online Access: | https://www.mdpi.com/2220-9964/9/11/655 |
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doaj-465ee48616034781aad5b7d4899020182020-11-25T03:07:51ZengMDPI AGISPRS International Journal of Geo-Information2220-99642020-10-01965565510.3390/ijgi9110655Experts and Gamers on Immersion into Reconstructed StrongholdsBeata Medyńska-Gulij0Krzysztof Zagata1Department of Cartography and Geomatics, Faculty of Geographical and Geological Sciences, Adam Mickiewicz University, 61-712 Poznań, PolandDepartment of Cartography and Geomatics, Faculty of Geographical and Geological Sciences, Adam Mickiewicz University, 61-712 Poznań, PolandIn this study, we have touched upon a problem in evaluating the method of immersion in specific historico-geographical virtual space constructed on the basis of traditional cartographic and graphic materials. We have obtained opinions from two groups of users on the perception of cultural objects reconstructed in a virtual reality previously unknown to them. To achieve our objective and answer the questions, we have adopted four main stages of research: to pinpoint concepts adopted by researchers by discussing two types of approach, to create a virtual reality application according to the scheme based on knowledge from analog sources and digital actions in several workspaces, to prepare and conduct a survey among experts and gamers,and to graphically juxtapose the results of the survey. The evaluation by experts in medieval strongholds and serious story game users of the specific ways of immersion in the VR of reconstructed buildings in the current area provides researchers with an extended view of its effectiveness and attractiveness as well as with suggestions for further design processes.https://www.mdpi.com/2220-9964/9/11/655evaluation of cartographic multimediaexpert opiniongamer opinionimmersion waygraphical enrichmentmedieval stronghold |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Beata Medyńska-Gulij Krzysztof Zagata |
spellingShingle |
Beata Medyńska-Gulij Krzysztof Zagata Experts and Gamers on Immersion into Reconstructed Strongholds ISPRS International Journal of Geo-Information evaluation of cartographic multimedia expert opinion gamer opinion immersion way graphical enrichment medieval stronghold |
author_facet |
Beata Medyńska-Gulij Krzysztof Zagata |
author_sort |
Beata Medyńska-Gulij |
title |
Experts and Gamers on Immersion into Reconstructed Strongholds |
title_short |
Experts and Gamers on Immersion into Reconstructed Strongholds |
title_full |
Experts and Gamers on Immersion into Reconstructed Strongholds |
title_fullStr |
Experts and Gamers on Immersion into Reconstructed Strongholds |
title_full_unstemmed |
Experts and Gamers on Immersion into Reconstructed Strongholds |
title_sort |
experts and gamers on immersion into reconstructed strongholds |
publisher |
MDPI AG |
series |
ISPRS International Journal of Geo-Information |
issn |
2220-9964 |
publishDate |
2020-10-01 |
description |
In this study, we have touched upon a problem in evaluating the method of immersion in specific historico-geographical virtual space constructed on the basis of traditional cartographic and graphic materials. We have obtained opinions from two groups of users on the perception of cultural objects reconstructed in a virtual reality previously unknown to them. To achieve our objective and answer the questions, we have adopted four main stages of research: to pinpoint concepts adopted by researchers by discussing two types of approach, to create a virtual reality application according to the scheme based on knowledge from analog sources and digital actions in several workspaces, to prepare and conduct a survey among experts and gamers,and to graphically juxtapose the results of the survey. The evaluation by experts in medieval strongholds and serious story game users of the specific ways of immersion in the VR of reconstructed buildings in the current area provides researchers with an extended view of its effectiveness and attractiveness as well as with suggestions for further design processes. |
topic |
evaluation of cartographic multimedia expert opinion gamer opinion immersion way graphical enrichment medieval stronghold |
url |
https://www.mdpi.com/2220-9964/9/11/655 |
work_keys_str_mv |
AT beatamedynskagulij expertsandgamersonimmersionintoreconstructedstrongholds AT krzysztofzagata expertsandgamersonimmersionintoreconstructedstrongholds |
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