Experts and Gamers on Immersion into Reconstructed Strongholds

In this study, we have touched upon a problem in evaluating the method of immersion in specific historico-geographical virtual space constructed on the basis of traditional cartographic and graphic materials. We have obtained opinions from two groups of users on the perception of cultural objects re...

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Main Authors: Beata Medyńska-Gulij, Krzysztof Zagata
Format: Article
Language:English
Published: MDPI AG 2020-10-01
Series:ISPRS International Journal of Geo-Information
Subjects:
Online Access:https://www.mdpi.com/2220-9964/9/11/655
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spelling doaj-465ee48616034781aad5b7d4899020182020-11-25T03:07:51ZengMDPI AGISPRS International Journal of Geo-Information2220-99642020-10-01965565510.3390/ijgi9110655Experts and Gamers on Immersion into Reconstructed StrongholdsBeata Medyńska-Gulij0Krzysztof Zagata1Department of Cartography and Geomatics, Faculty of Geographical and Geological Sciences, Adam Mickiewicz University, 61-712 Poznań, PolandDepartment of Cartography and Geomatics, Faculty of Geographical and Geological Sciences, Adam Mickiewicz University, 61-712 Poznań, PolandIn this study, we have touched upon a problem in evaluating the method of immersion in specific historico-geographical virtual space constructed on the basis of traditional cartographic and graphic materials. We have obtained opinions from two groups of users on the perception of cultural objects reconstructed in a virtual reality previously unknown to them. To achieve our objective and answer the questions, we have adopted four main stages of research: to pinpoint concepts adopted by researchers by discussing two types of approach, to create a virtual reality application according to the scheme based on knowledge from analog sources and digital actions in several workspaces, to prepare and conduct a survey among experts and gamers,and to graphically juxtapose the results of the survey. The evaluation by experts in medieval strongholds and serious story game users of the specific ways of immersion in the VR of reconstructed buildings in the current area provides researchers with an extended view of its effectiveness and attractiveness as well as with suggestions for further design processes.https://www.mdpi.com/2220-9964/9/11/655evaluation of cartographic multimediaexpert opiniongamer opinionimmersion waygraphical enrichmentmedieval stronghold
collection DOAJ
language English
format Article
sources DOAJ
author Beata Medyńska-Gulij
Krzysztof Zagata
spellingShingle Beata Medyńska-Gulij
Krzysztof Zagata
Experts and Gamers on Immersion into Reconstructed Strongholds
ISPRS International Journal of Geo-Information
evaluation of cartographic multimedia
expert opinion
gamer opinion
immersion way
graphical enrichment
medieval stronghold
author_facet Beata Medyńska-Gulij
Krzysztof Zagata
author_sort Beata Medyńska-Gulij
title Experts and Gamers on Immersion into Reconstructed Strongholds
title_short Experts and Gamers on Immersion into Reconstructed Strongholds
title_full Experts and Gamers on Immersion into Reconstructed Strongholds
title_fullStr Experts and Gamers on Immersion into Reconstructed Strongholds
title_full_unstemmed Experts and Gamers on Immersion into Reconstructed Strongholds
title_sort experts and gamers on immersion into reconstructed strongholds
publisher MDPI AG
series ISPRS International Journal of Geo-Information
issn 2220-9964
publishDate 2020-10-01
description In this study, we have touched upon a problem in evaluating the method of immersion in specific historico-geographical virtual space constructed on the basis of traditional cartographic and graphic materials. We have obtained opinions from two groups of users on the perception of cultural objects reconstructed in a virtual reality previously unknown to them. To achieve our objective and answer the questions, we have adopted four main stages of research: to pinpoint concepts adopted by researchers by discussing two types of approach, to create a virtual reality application according to the scheme based on knowledge from analog sources and digital actions in several workspaces, to prepare and conduct a survey among experts and gamers,and to graphically juxtapose the results of the survey. The evaluation by experts in medieval strongholds and serious story game users of the specific ways of immersion in the VR of reconstructed buildings in the current area provides researchers with an extended view of its effectiveness and attractiveness as well as with suggestions for further design processes.
topic evaluation of cartographic multimedia
expert opinion
gamer opinion
immersion way
graphical enrichment
medieval stronghold
url https://www.mdpi.com/2220-9964/9/11/655
work_keys_str_mv AT beatamedynskagulij expertsandgamersonimmersionintoreconstructedstrongholds
AT krzysztofzagata expertsandgamersonimmersionintoreconstructedstrongholds
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