Teaching Scrum Using Gamification
Teaching Scrum is a complex task in an academic setting. However, it is even more complex when it is taught in an industrial setting. This paper presents our experiences in the implementation of two different Scrum training workshop for workers. We have evaluated and improved these workshops over th...
Main Authors: | , |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2019-11-01
|
Series: | Proceedings |
Subjects: | |
Online Access: | https://www.mdpi.com/2504-3900/31/1/7 |
id |
doaj-472f22cee451446aafbcb65576c8a194 |
---|---|
record_format |
Article |
spelling |
doaj-472f22cee451446aafbcb65576c8a1942020-11-25T01:33:25ZengMDPI AGProceedings2504-39002019-11-01311710.3390/proceedings2019031007proceedings2019031007Teaching Scrum Using GamificationJulio C. Guzmán0Gustavo López1Research Center for Communication and Information Technologies (CITIC), University of Costa Rica, San Pedro 11501-2060, Costa RicaSchool of Computer Science and Computer Science (ECCI), University of Costa Rica, San Pedro 11501-2060, Costa RicaTeaching Scrum is a complex task in an academic setting. However, it is even more complex when it is taught in an industrial setting. This paper presents our experiences in the implementation of two different Scrum training workshop for workers. We have evaluated and improved these workshops over the past two years. More than 450 trainees with little or no background on Scrum receive the workshop. Furthermore, we present the implementation of three educational devices that automate activities in the context of this workshop. The automation aims to liberate some operative charge from the trainer to allow them to focus on the learning points and explanations of the activities rather than keeping track of the results of the participants.https://www.mdpi.com/2504-3900/31/1/7scrumagileelearninggamificationserious games |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Julio C. Guzmán Gustavo López |
spellingShingle |
Julio C. Guzmán Gustavo López Teaching Scrum Using Gamification Proceedings scrum agile elearning gamification serious games |
author_facet |
Julio C. Guzmán Gustavo López |
author_sort |
Julio C. Guzmán |
title |
Teaching Scrum Using Gamification |
title_short |
Teaching Scrum Using Gamification |
title_full |
Teaching Scrum Using Gamification |
title_fullStr |
Teaching Scrum Using Gamification |
title_full_unstemmed |
Teaching Scrum Using Gamification |
title_sort |
teaching scrum using gamification |
publisher |
MDPI AG |
series |
Proceedings |
issn |
2504-3900 |
publishDate |
2019-11-01 |
description |
Teaching Scrum is a complex task in an academic setting. However, it is even more complex when it is taught in an industrial setting. This paper presents our experiences in the implementation of two different Scrum training workshop for workers. We have evaluated and improved these workshops over the past two years. More than 450 trainees with little or no background on Scrum receive the workshop. Furthermore, we present the implementation of three educational devices that automate activities in the context of this workshop. The automation aims to liberate some operative charge from the trainer to allow them to focus on the learning points and explanations of the activities rather than keeping track of the results of the participants. |
topic |
scrum agile elearning gamification serious games |
url |
https://www.mdpi.com/2504-3900/31/1/7 |
work_keys_str_mv |
AT juliocguzman teachingscrumusinggamification AT gustavolopez teachingscrumusinggamification |
_version_ |
1725077387653152768 |