Mobile Game Development for Multiple Devices in Education

Mobile learning and educational gaming are two trends that are rapidly having an increasing impact in Technology-Enhanced Learning. However, both approaches present significant technological challenges. Mobile technologies are very diverse and the market pressure pushes the continuous development of...

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Bibliographic Details
Main Authors: Baltasar Fernández-Manjón, Jose Angel Vallejo Pinto, Pablo Moreno-Ger, Javier Torrente, Pablo Lavin-Mera
Format: Article
Language:English
Published: Kassel University Press 2009-10-01
Series:International Journal of Emerging Technologies in Learning (iJET)
Subjects:
Online Access:http://online-journals.org/i-jet/article/view/910
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spelling doaj-4881405018c944b888c8e3024f3726242020-11-24T21:25:03ZengKassel University PressInternational Journal of Emerging Technologies in Learning (iJET)1863-03832009-10-014S2: IMCL2009192610.3991/ijet.v4s2.910Mobile Game Development for Multiple Devices in EducationBaltasar Fernández-ManjónJose Angel Vallejo PintoPablo Moreno-GerJavier TorrentePablo Lavin-MeraMobile learning and educational gaming are two trends that are rapidly having an increasing impact in Technology-Enhanced Learning. However, both approaches present significant technological challenges. Mobile technologies are very diverse and the market pressure pushes the continuous development of new technologies and features. On the other hand, game-based learning needs to deal with enormous development costs and the problem of allowing instructors and experts to actively participate in the game development process. Moreover, there are numerous situations where bringing both approaches together could be very useful, but this combination magnifies the technological barriers previously described. In this work we present <e-Adventure>, an authoring environment for educational adventure games that supports the production of both desktop and mobile games. This framework provides a graphical environment that allows instructors to create their own educational games with a low cost. Then, the games can be exported to multiple formats, including support for diverse types of mobile platforms. This is achieved through a modular semi-automated exportation process, which is based on mobile device profiles. http://online-journals.org/i-jet/article/view/910game-basedlearningm-learningmobilegames
collection DOAJ
language English
format Article
sources DOAJ
author Baltasar Fernández-Manjón
Jose Angel Vallejo Pinto
Pablo Moreno-Ger
Javier Torrente
Pablo Lavin-Mera
spellingShingle Baltasar Fernández-Manjón
Jose Angel Vallejo Pinto
Pablo Moreno-Ger
Javier Torrente
Pablo Lavin-Mera
Mobile Game Development for Multiple Devices in Education
International Journal of Emerging Technologies in Learning (iJET)
game-based
learning
m-learning
mobile
games
author_facet Baltasar Fernández-Manjón
Jose Angel Vallejo Pinto
Pablo Moreno-Ger
Javier Torrente
Pablo Lavin-Mera
author_sort Baltasar Fernández-Manjón
title Mobile Game Development for Multiple Devices in Education
title_short Mobile Game Development for Multiple Devices in Education
title_full Mobile Game Development for Multiple Devices in Education
title_fullStr Mobile Game Development for Multiple Devices in Education
title_full_unstemmed Mobile Game Development for Multiple Devices in Education
title_sort mobile game development for multiple devices in education
publisher Kassel University Press
series International Journal of Emerging Technologies in Learning (iJET)
issn 1863-0383
publishDate 2009-10-01
description Mobile learning and educational gaming are two trends that are rapidly having an increasing impact in Technology-Enhanced Learning. However, both approaches present significant technological challenges. Mobile technologies are very diverse and the market pressure pushes the continuous development of new technologies and features. On the other hand, game-based learning needs to deal with enormous development costs and the problem of allowing instructors and experts to actively participate in the game development process. Moreover, there are numerous situations where bringing both approaches together could be very useful, but this combination magnifies the technological barriers previously described. In this work we present <e-Adventure>, an authoring environment for educational adventure games that supports the production of both desktop and mobile games. This framework provides a graphical environment that allows instructors to create their own educational games with a low cost. Then, the games can be exported to multiple formats, including support for diverse types of mobile platforms. This is achieved through a modular semi-automated exportation process, which is based on mobile device profiles.
topic game-based
learning
m-learning
mobile
games
url http://online-journals.org/i-jet/article/view/910
work_keys_str_mv AT baltasarfernandezmanjon mobilegamedevelopmentformultipledevicesineducation
AT joseangelvallejopinto mobilegamedevelopmentformultipledevicesineducation
AT pablomorenoger mobilegamedevelopmentformultipledevicesineducation
AT javiertorrente mobilegamedevelopmentformultipledevicesineducation
AT pablolavinmera mobilegamedevelopmentformultipledevicesineducation
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