Mobile Game Development for Multiple Devices in Education
Mobile learning and educational gaming are two trends that are rapidly having an increasing impact in Technology-Enhanced Learning. However, both approaches present significant technological challenges. Mobile technologies are very diverse and the market pressure pushes the continuous development of...
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Kassel University Press
2009-10-01
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Series: | International Journal of Emerging Technologies in Learning (iJET) |
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Online Access: | http://online-journals.org/i-jet/article/view/910 |
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doaj-4881405018c944b888c8e3024f3726242020-11-24T21:25:03ZengKassel University PressInternational Journal of Emerging Technologies in Learning (iJET)1863-03832009-10-014S2: IMCL2009192610.3991/ijet.v4s2.910Mobile Game Development for Multiple Devices in EducationBaltasar Fernández-ManjónJose Angel Vallejo PintoPablo Moreno-GerJavier TorrentePablo Lavin-MeraMobile learning and educational gaming are two trends that are rapidly having an increasing impact in Technology-Enhanced Learning. However, both approaches present significant technological challenges. Mobile technologies are very diverse and the market pressure pushes the continuous development of new technologies and features. On the other hand, game-based learning needs to deal with enormous development costs and the problem of allowing instructors and experts to actively participate in the game development process. Moreover, there are numerous situations where bringing both approaches together could be very useful, but this combination magnifies the technological barriers previously described. In this work we present <e-Adventure>, an authoring environment for educational adventure games that supports the production of both desktop and mobile games. This framework provides a graphical environment that allows instructors to create their own educational games with a low cost. Then, the games can be exported to multiple formats, including support for diverse types of mobile platforms. This is achieved through a modular semi-automated exportation process, which is based on mobile device profiles. http://online-journals.org/i-jet/article/view/910game-basedlearningm-learningmobilegames |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Baltasar Fernández-Manjón Jose Angel Vallejo Pinto Pablo Moreno-Ger Javier Torrente Pablo Lavin-Mera |
spellingShingle |
Baltasar Fernández-Manjón Jose Angel Vallejo Pinto Pablo Moreno-Ger Javier Torrente Pablo Lavin-Mera Mobile Game Development for Multiple Devices in Education International Journal of Emerging Technologies in Learning (iJET) game-based learning m-learning mobile games |
author_facet |
Baltasar Fernández-Manjón Jose Angel Vallejo Pinto Pablo Moreno-Ger Javier Torrente Pablo Lavin-Mera |
author_sort |
Baltasar Fernández-Manjón |
title |
Mobile Game Development for Multiple Devices in Education |
title_short |
Mobile Game Development for Multiple Devices in Education |
title_full |
Mobile Game Development for Multiple Devices in Education |
title_fullStr |
Mobile Game Development for Multiple Devices in Education |
title_full_unstemmed |
Mobile Game Development for Multiple Devices in Education |
title_sort |
mobile game development for multiple devices in education |
publisher |
Kassel University Press |
series |
International Journal of Emerging Technologies in Learning (iJET) |
issn |
1863-0383 |
publishDate |
2009-10-01 |
description |
Mobile learning and educational gaming are two trends that are rapidly having an increasing impact in Technology-Enhanced Learning. However, both approaches present significant technological challenges. Mobile technologies are very diverse and the market pressure pushes the continuous development of new technologies and features. On the other hand, game-based learning needs to deal with enormous development costs and the problem of allowing instructors and experts to actively participate in the game development process. Moreover, there are numerous situations where bringing both approaches together could be very useful, but this combination magnifies the technological barriers previously described. In this work we present <e-Adventure>, an authoring environment for educational adventure games that supports the production of both desktop and mobile games. This framework provides a graphical environment that allows instructors to create their own educational games with a low cost. Then, the games can be exported to multiple formats, including support for diverse types of mobile platforms. This is achieved through a modular semi-automated exportation process, which is based on mobile device profiles. |
topic |
game-based learning m-learning mobile games |
url |
http://online-journals.org/i-jet/article/view/910 |
work_keys_str_mv |
AT baltasarfernandezmanjon mobilegamedevelopmentformultipledevicesineducation AT joseangelvallejopinto mobilegamedevelopmentformultipledevicesineducation AT pablomorenoger mobilegamedevelopmentformultipledevicesineducation AT javiertorrente mobilegamedevelopmentformultipledevicesineducation AT pablolavinmera mobilegamedevelopmentformultipledevicesineducation |
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