Augmenting Printed School Atlases with Thematic 3D Maps

Digitalization in schools requires a rethinking of teaching materials and methods in all subjects. This upheaval also concerns traditional print media, like school atlases used in geography classes. In this work, we examine the cartographic technological feasibility of extending a printed school atl...

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Main Authors: Raimund Schnürer, Cédric Dind, Stefan Schalcher, Pascal Tschudi, Lorenz Hurni
Format: Article
Language:English
Published: MDPI AG 2020-05-01
Series:Multimodal Technologies and Interaction
Subjects:
Online Access:https://www.mdpi.com/2414-4088/4/2/23
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spelling doaj-4958fb14ea0147e1a2ab349f22cf9df82020-11-25T03:10:41ZengMDPI AGMultimodal Technologies and Interaction2414-40882020-05-014232310.3390/mti4020023Augmenting Printed School Atlases with Thematic 3D MapsRaimund Schnürer0Cédric Dind1Stefan Schalcher2Pascal Tschudi3Lorenz Hurni4Institute of Cartography and Geoinformation, ETH Zurich, 8092 Zurich, SwitzerlandInstitute of Cartography and Geoinformation, ETH Zurich, 8092 Zurich, SwitzerlandInstitute of Cartography and Geoinformation, ETH Zurich, 8092 Zurich, SwitzerlandInstitute of Cartography and Geoinformation, ETH Zurich, 8092 Zurich, SwitzerlandInstitute of Cartography and Geoinformation, ETH Zurich, 8092 Zurich, SwitzerlandDigitalization in schools requires a rethinking of teaching materials and methods in all subjects. This upheaval also concerns traditional print media, like school atlases used in geography classes. In this work, we examine the cartographic technological feasibility of extending a printed school atlas with digital content by augmented reality (AR). While previous research rather focused on topographic three-dimensional (3D) maps, our prototypical application for Android tablets complements map sheets of the Swiss World Atlas with thematically related data. We follow a natural marker approach using the AR engine Vuforia and the game engine Unity. We compare two workflows to insert geo-data, being correctly aligned with the map images, into the game engine. Next, the imported data are transformed into partly animated 3D visualizations, such as a dot distribution map, curved lines, pie chart billboards, stacked cuboids, extruded bars, and polygons. Additionally, we implemented legends, elements for temporal and thematic navigation, a screen capture function, and a touch-based feature query for the user interface. We evaluated our prototype in a usability experiment, which showed that secondary school students are as effective, interested, and sustainable with printed as with augmented maps when solving geographic tasks.https://www.mdpi.com/2414-4088/4/2/23augmented realityatlases3D cartographythematic mapseducationusability
collection DOAJ
language English
format Article
sources DOAJ
author Raimund Schnürer
Cédric Dind
Stefan Schalcher
Pascal Tschudi
Lorenz Hurni
spellingShingle Raimund Schnürer
Cédric Dind
Stefan Schalcher
Pascal Tschudi
Lorenz Hurni
Augmenting Printed School Atlases with Thematic 3D Maps
Multimodal Technologies and Interaction
augmented reality
atlases
3D cartography
thematic maps
education
usability
author_facet Raimund Schnürer
Cédric Dind
Stefan Schalcher
Pascal Tschudi
Lorenz Hurni
author_sort Raimund Schnürer
title Augmenting Printed School Atlases with Thematic 3D Maps
title_short Augmenting Printed School Atlases with Thematic 3D Maps
title_full Augmenting Printed School Atlases with Thematic 3D Maps
title_fullStr Augmenting Printed School Atlases with Thematic 3D Maps
title_full_unstemmed Augmenting Printed School Atlases with Thematic 3D Maps
title_sort augmenting printed school atlases with thematic 3d maps
publisher MDPI AG
series Multimodal Technologies and Interaction
issn 2414-4088
publishDate 2020-05-01
description Digitalization in schools requires a rethinking of teaching materials and methods in all subjects. This upheaval also concerns traditional print media, like school atlases used in geography classes. In this work, we examine the cartographic technological feasibility of extending a printed school atlas with digital content by augmented reality (AR). While previous research rather focused on topographic three-dimensional (3D) maps, our prototypical application for Android tablets complements map sheets of the Swiss World Atlas with thematically related data. We follow a natural marker approach using the AR engine Vuforia and the game engine Unity. We compare two workflows to insert geo-data, being correctly aligned with the map images, into the game engine. Next, the imported data are transformed into partly animated 3D visualizations, such as a dot distribution map, curved lines, pie chart billboards, stacked cuboids, extruded bars, and polygons. Additionally, we implemented legends, elements for temporal and thematic navigation, a screen capture function, and a touch-based feature query for the user interface. We evaluated our prototype in a usability experiment, which showed that secondary school students are as effective, interested, and sustainable with printed as with augmented maps when solving geographic tasks.
topic augmented reality
atlases
3D cartography
thematic maps
education
usability
url https://www.mdpi.com/2414-4088/4/2/23
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AT cedricdind augmentingprintedschoolatlaseswiththematic3dmaps
AT stefanschalcher augmentingprintedschoolatlaseswiththematic3dmaps
AT pascaltschudi augmentingprintedschoolatlaseswiththematic3dmaps
AT lorenzhurni augmentingprintedschoolatlaseswiththematic3dmaps
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