Augmenting Printed School Atlases with Thematic 3D Maps
Digitalization in schools requires a rethinking of teaching materials and methods in all subjects. This upheaval also concerns traditional print media, like school atlases used in geography classes. In this work, we examine the cartographic technological feasibility of extending a printed school atl...
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doaj-4958fb14ea0147e1a2ab349f22cf9df82020-11-25T03:10:41ZengMDPI AGMultimodal Technologies and Interaction2414-40882020-05-014232310.3390/mti4020023Augmenting Printed School Atlases with Thematic 3D MapsRaimund Schnürer0Cédric Dind1Stefan Schalcher2Pascal Tschudi3Lorenz Hurni4Institute of Cartography and Geoinformation, ETH Zurich, 8092 Zurich, SwitzerlandInstitute of Cartography and Geoinformation, ETH Zurich, 8092 Zurich, SwitzerlandInstitute of Cartography and Geoinformation, ETH Zurich, 8092 Zurich, SwitzerlandInstitute of Cartography and Geoinformation, ETH Zurich, 8092 Zurich, SwitzerlandInstitute of Cartography and Geoinformation, ETH Zurich, 8092 Zurich, SwitzerlandDigitalization in schools requires a rethinking of teaching materials and methods in all subjects. This upheaval also concerns traditional print media, like school atlases used in geography classes. In this work, we examine the cartographic technological feasibility of extending a printed school atlas with digital content by augmented reality (AR). While previous research rather focused on topographic three-dimensional (3D) maps, our prototypical application for Android tablets complements map sheets of the Swiss World Atlas with thematically related data. We follow a natural marker approach using the AR engine Vuforia and the game engine Unity. We compare two workflows to insert geo-data, being correctly aligned with the map images, into the game engine. Next, the imported data are transformed into partly animated 3D visualizations, such as a dot distribution map, curved lines, pie chart billboards, stacked cuboids, extruded bars, and polygons. Additionally, we implemented legends, elements for temporal and thematic navigation, a screen capture function, and a touch-based feature query for the user interface. We evaluated our prototype in a usability experiment, which showed that secondary school students are as effective, interested, and sustainable with printed as with augmented maps when solving geographic tasks.https://www.mdpi.com/2414-4088/4/2/23augmented realityatlases3D cartographythematic mapseducationusability |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Raimund Schnürer Cédric Dind Stefan Schalcher Pascal Tschudi Lorenz Hurni |
spellingShingle |
Raimund Schnürer Cédric Dind Stefan Schalcher Pascal Tschudi Lorenz Hurni Augmenting Printed School Atlases with Thematic 3D Maps Multimodal Technologies and Interaction augmented reality atlases 3D cartography thematic maps education usability |
author_facet |
Raimund Schnürer Cédric Dind Stefan Schalcher Pascal Tschudi Lorenz Hurni |
author_sort |
Raimund Schnürer |
title |
Augmenting Printed School Atlases with Thematic 3D Maps |
title_short |
Augmenting Printed School Atlases with Thematic 3D Maps |
title_full |
Augmenting Printed School Atlases with Thematic 3D Maps |
title_fullStr |
Augmenting Printed School Atlases with Thematic 3D Maps |
title_full_unstemmed |
Augmenting Printed School Atlases with Thematic 3D Maps |
title_sort |
augmenting printed school atlases with thematic 3d maps |
publisher |
MDPI AG |
series |
Multimodal Technologies and Interaction |
issn |
2414-4088 |
publishDate |
2020-05-01 |
description |
Digitalization in schools requires a rethinking of teaching materials and methods in all subjects. This upheaval also concerns traditional print media, like school atlases used in geography classes. In this work, we examine the cartographic technological feasibility of extending a printed school atlas with digital content by augmented reality (AR). While previous research rather focused on topographic three-dimensional (3D) maps, our prototypical application for Android tablets complements map sheets of the Swiss World Atlas with thematically related data. We follow a natural marker approach using the AR engine Vuforia and the game engine Unity. We compare two workflows to insert geo-data, being correctly aligned with the map images, into the game engine. Next, the imported data are transformed into partly animated 3D visualizations, such as a dot distribution map, curved lines, pie chart billboards, stacked cuboids, extruded bars, and polygons. Additionally, we implemented legends, elements for temporal and thematic navigation, a screen capture function, and a touch-based feature query for the user interface. We evaluated our prototype in a usability experiment, which showed that secondary school students are as effective, interested, and sustainable with printed as with augmented maps when solving geographic tasks. |
topic |
augmented reality atlases 3D cartography thematic maps education usability |
url |
https://www.mdpi.com/2414-4088/4/2/23 |
work_keys_str_mv |
AT raimundschnurer augmentingprintedschoolatlaseswiththematic3dmaps AT cedricdind augmentingprintedschoolatlaseswiththematic3dmaps AT stefanschalcher augmentingprintedschoolatlaseswiththematic3dmaps AT pascaltschudi augmentingprintedschoolatlaseswiththematic3dmaps AT lorenzhurni augmentingprintedschoolatlaseswiththematic3dmaps |
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