Design Guidelines for the Development of Virtual Reality and Augmented Reality Training Systems for Maintenance and Assembly Tasks
The current work describes design guidelines for the development of Virtual Reality (VR) and Augmented Reality (AR) platforms to train technicians on maintenance and assembly tasks of industrial machineries. The main skill involved in this kind of tasks is the procedural skill. Based on past literat...
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EDP Sciences
2011-12-01
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Online Access: | http://dx.doi.org/10.1051/bioconf/20110100029 |
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doaj-4fb67a3e50824e68a76a3f1bfcb983fc2021-04-02T18:50:30ZengEDP SciencesBIO Web of Conferences2117-44582011-12-0110002910.1051/bioconf/20110100029Design Guidelines for the Development of Virtual Reality and Augmented Reality Training Systems for Maintenance and Assembly TasksTecchia FrancoRodriguez JorgeWebel SabineGutierrez TeresaGavish NiritThe current work describes design guidelines for the development of Virtual Reality (VR) and Augmented Reality (AR) platforms to train technicians on maintenance and assembly tasks of industrial machineries. The main skill involved in this kind of tasks is the procedural skill. Based on past literature and studies conducted within the SKILLS project, several main design guidelines were formulated. First, observational learning integrated properly within the training protocol increases training efficiency. Second, training protocols combining physical and cognitive fidelity enhances procedural skills acquisition. Third, guidance aids should be provided in a proper and controlled way. And last, enriched information about the task helps trainees to develop a useful mental model of the task. These recommendations were implemented in both VR and AR training platforms. http://dx.doi.org/10.1051/bioconf/20110100029 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Tecchia Franco Rodriguez Jorge Webel Sabine Gutierrez Teresa Gavish Nirit |
spellingShingle |
Tecchia Franco Rodriguez Jorge Webel Sabine Gutierrez Teresa Gavish Nirit Design Guidelines for the Development of Virtual Reality and Augmented Reality Training Systems for Maintenance and Assembly Tasks BIO Web of Conferences |
author_facet |
Tecchia Franco Rodriguez Jorge Webel Sabine Gutierrez Teresa Gavish Nirit |
author_sort |
Tecchia Franco |
title |
Design Guidelines for the Development of Virtual Reality and Augmented Reality Training Systems for Maintenance and Assembly Tasks |
title_short |
Design Guidelines for the Development of Virtual Reality and Augmented Reality Training Systems for Maintenance and Assembly Tasks |
title_full |
Design Guidelines for the Development of Virtual Reality and Augmented Reality Training Systems for Maintenance and Assembly Tasks |
title_fullStr |
Design Guidelines for the Development of Virtual Reality and Augmented Reality Training Systems for Maintenance and Assembly Tasks |
title_full_unstemmed |
Design Guidelines for the Development of Virtual Reality and Augmented Reality Training Systems for Maintenance and Assembly Tasks |
title_sort |
design guidelines for the development of virtual reality and augmented reality training systems for maintenance and assembly tasks |
publisher |
EDP Sciences |
series |
BIO Web of Conferences |
issn |
2117-4458 |
publishDate |
2011-12-01 |
description |
The current work describes design guidelines for the development of Virtual Reality (VR) and Augmented Reality (AR) platforms to train technicians on maintenance and assembly tasks of industrial machineries. The main skill involved in this kind of tasks is the procedural skill. Based on past literature and studies conducted within the SKILLS project, several main design guidelines were formulated. First, observational learning integrated properly within the training protocol increases training efficiency. Second, training protocols combining physical and cognitive fidelity enhances procedural skills acquisition. Third, guidance aids should be provided in a proper and controlled way. And last, enriched information about the task helps trainees to develop a useful mental model of the task. These recommendations were implemented in both VR and AR training platforms. |
url |
http://dx.doi.org/10.1051/bioconf/20110100029 |
work_keys_str_mv |
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