Experiencing GPU path tracing in online courses

In consideration of interdependency between image sensing/recognition (computer vision, CV) and 3D image synthesis (computer graphics, CG) in visual computing, Keio University, Department of Information and Computer Science, reorganized its first course on CV and CG in the undergraduate program into...

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Main Authors: Masaru Ohkawara, Hideo Saito, Issei Fujishiro
Format: Article
Language:English
Published: Elsevier 2021-06-01
Series:Graphics and Visual Computing
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S266662942100005X
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spelling doaj-4fb88faeb9374d91a2f19c2e403238a32021-09-03T04:48:20ZengElsevierGraphics and Visual Computing2666-62942021-06-014200022Experiencing GPU path tracing in online coursesMasaru Ohkawara0Hideo Saito1Issei Fujishiro2Corresponding author.; Center for Information and Computer Science, Keio University, Yokohama 223-8522, JapanDepartment of Information and Computer Science, Keio University, Yokohama 223-8522, JapanDepartment of Information and Computer Science, Keio University, Yokohama 223-8522, JapanIn consideration of interdependency between image sensing/recognition (computer vision, CV) and 3D image synthesis (computer graphics, CG) in visual computing, Keio University, Department of Information and Computer Science, reorganized its first course on CV and CG in the undergraduate program into a series of three courses on visual computing in the 2019 academic year. One salient feature of these courses is its newly introduced programming assignment with two specific goals: to experience GPU computing and to understand the path tracing algorithm. The purpose is to help students easily understand the trend in visual computing and vividly envision the future CG area. Specifically, two types of tasks were given to students: material design and analysis of the relationship between sampling and noise. The educational material builds on Google Colaboratory, a cloud-based development environment, to be independent of the students’ hardware. Owing to the judicious design, students can unhesitatingly work on the programming assignment with relatively inexpensive hardware, such as laptop PCs, tablets, or even smartphones, whenever they have a standard off-campus network environment. In the second academic year (2020) of these courses, this type of exercise was especially valuable for students who had to take the courses online because of the COVID-19 pandemic. The effects of the new courses with the educational materials were empirically proven in terms of quantitative and qualitative perspectives.http://www.sciencedirect.com/science/article/pii/S266662942100005XEducational materialOnline learningTime of pandemicCloud computingGPGPUPath tracing
collection DOAJ
language English
format Article
sources DOAJ
author Masaru Ohkawara
Hideo Saito
Issei Fujishiro
spellingShingle Masaru Ohkawara
Hideo Saito
Issei Fujishiro
Experiencing GPU path tracing in online courses
Graphics and Visual Computing
Educational material
Online learning
Time of pandemic
Cloud computing
GPGPU
Path tracing
author_facet Masaru Ohkawara
Hideo Saito
Issei Fujishiro
author_sort Masaru Ohkawara
title Experiencing GPU path tracing in online courses
title_short Experiencing GPU path tracing in online courses
title_full Experiencing GPU path tracing in online courses
title_fullStr Experiencing GPU path tracing in online courses
title_full_unstemmed Experiencing GPU path tracing in online courses
title_sort experiencing gpu path tracing in online courses
publisher Elsevier
series Graphics and Visual Computing
issn 2666-6294
publishDate 2021-06-01
description In consideration of interdependency between image sensing/recognition (computer vision, CV) and 3D image synthesis (computer graphics, CG) in visual computing, Keio University, Department of Information and Computer Science, reorganized its first course on CV and CG in the undergraduate program into a series of three courses on visual computing in the 2019 academic year. One salient feature of these courses is its newly introduced programming assignment with two specific goals: to experience GPU computing and to understand the path tracing algorithm. The purpose is to help students easily understand the trend in visual computing and vividly envision the future CG area. Specifically, two types of tasks were given to students: material design and analysis of the relationship between sampling and noise. The educational material builds on Google Colaboratory, a cloud-based development environment, to be independent of the students’ hardware. Owing to the judicious design, students can unhesitatingly work on the programming assignment with relatively inexpensive hardware, such as laptop PCs, tablets, or even smartphones, whenever they have a standard off-campus network environment. In the second academic year (2020) of these courses, this type of exercise was especially valuable for students who had to take the courses online because of the COVID-19 pandemic. The effects of the new courses with the educational materials were empirically proven in terms of quantitative and qualitative perspectives.
topic Educational material
Online learning
Time of pandemic
Cloud computing
GPGPU
Path tracing
url http://www.sciencedirect.com/science/article/pii/S266662942100005X
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