SCORE – A Model for the Self-Assessment of Creativity Skills in the Context of Computing Education in K-12
In today’s society, creativity plays a key role, emphasizing the importance of its development in K-12 education. Computing education may be an alternative for students to extend their creativity by solving problems and creating computational artifacts. Yet, there is little systematic evidence avail...
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Vilnius University
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doaj-4ff019e0acb44010aa331ca28a2fe45d2021-05-31T09:48:00ZengVilnius UniversityInformatics in Education1648-58312335-89712021-05-0120223125410.15388/infedu.2021.11SCORE – A Model for the Self-Assessment of Creativity Skills in the Context of Computing Education in K-12Géssica LEHMKUHL0Christiane GRESSE VON WANGENHEIM1Lúcia Helena MARTINS-PACHECO2Adriano F. BORGATTO3Nathalia DA CRUZ ALVES4Department of Informatics and Statistics, Federal University of Santa Catarina Florianópolis/SC, BrazilDepartment of Informatics and Statistics, Federal University of Santa Catarina Florianópolis/SC, BrazilDepartment of Informatics and Statistics, Federal University of Santa Catarina Florianópolis/SC, BrazilDepartment of Informatics and Statistics, Federal University of Santa Catarina Florianópolis/SC, BrazilDepartment of Informatics and Statistics, Federal University of Santa Catarina Florianópolis/SC, BrazilIn today’s society, creativity plays a key role, emphasizing the importance of its development in K-12 education. Computing education may be an alternative for students to extend their creativity by solving problems and creating computational artifacts. Yet, there is little systematic evidence available to support this claim, also due to the lack of assessment models. This article presents SCORE, a model for the assessment of creativity in the context of computing education in K-12. Based on a mapping study, the model and a self-assessment questionnaire are systematically developed. The evaluation, based on 76 responses from K-12 students, indicates a high internal reliability (Cronbach’s alpha = 0.961) and confirmed the validity of the instrument suggesting only the exclusion of 3 items that do not seem to be measuring the concept. As such, the model represents a first step aiming at the systematic improvement of teaching creativity as part of computing education.https://infedu.vu.lt/doi/10.15388/infedu.2021.11creativityassessmentK-12computing education |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Géssica LEHMKUHL Christiane GRESSE VON WANGENHEIM Lúcia Helena MARTINS-PACHECO Adriano F. BORGATTO Nathalia DA CRUZ ALVES |
spellingShingle |
Géssica LEHMKUHL Christiane GRESSE VON WANGENHEIM Lúcia Helena MARTINS-PACHECO Adriano F. BORGATTO Nathalia DA CRUZ ALVES SCORE – A Model for the Self-Assessment of Creativity Skills in the Context of Computing Education in K-12 Informatics in Education creativity assessment K-12 computing education |
author_facet |
Géssica LEHMKUHL Christiane GRESSE VON WANGENHEIM Lúcia Helena MARTINS-PACHECO Adriano F. BORGATTO Nathalia DA CRUZ ALVES |
author_sort |
Géssica LEHMKUHL |
title |
SCORE – A Model for the Self-Assessment of Creativity Skills in the Context of Computing Education in K-12 |
title_short |
SCORE – A Model for the Self-Assessment of Creativity Skills in the Context of Computing Education in K-12 |
title_full |
SCORE – A Model for the Self-Assessment of Creativity Skills in the Context of Computing Education in K-12 |
title_fullStr |
SCORE – A Model for the Self-Assessment of Creativity Skills in the Context of Computing Education in K-12 |
title_full_unstemmed |
SCORE – A Model for the Self-Assessment of Creativity Skills in the Context of Computing Education in K-12 |
title_sort |
score – a model for the self-assessment of creativity skills in the context of computing education in k-12 |
publisher |
Vilnius University |
series |
Informatics in Education |
issn |
1648-5831 2335-8971 |
publishDate |
2021-05-01 |
description |
In today’s society, creativity plays a key role, emphasizing the importance of its development in K-12 education. Computing education may be an alternative for students to extend their creativity by solving problems and creating computational artifacts. Yet, there is little systematic evidence available to support this claim, also due to the lack of assessment models. This article presents SCORE, a model for the assessment of creativity in the context of computing education in K-12. Based on a mapping study, the model and a self-assessment questionnaire are systematically developed. The evaluation, based on 76 responses from K-12 students, indicates a high internal reliability (Cronbach’s alpha = 0.961) and confirmed the validity of the instrument suggesting only the exclusion of 3 items that do not seem to be measuring the concept. As such, the model represents a first step aiming at the systematic improvement of teaching creativity as part of computing education. |
topic |
creativity assessment K-12 computing education |
url |
https://infedu.vu.lt/doi/10.15388/infedu.2021.11 |
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